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MannyGT

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mannygt

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61 comments

  1. sisokko
    sisokko
    • member
    • 1 kudos
    There is a small animation sync problem, it's ok but NPC's one step takes 5 seconds climbing stairs. Maybe mesh problem IDK.
  2. Rodr1sen
    Rodr1sen
    • member
    • 13 kudos
    -deleted -
  3. Aefion
    Aefion
    • member
    • 1 kudos
    2 deleted nav meshes, I think the author said they don't care about it but it annoys the hell out of me cos it constantly comes up in LOOT as a dirty edit. Not a recommended mod.
    1. mannygt
      mannygt
      • premium
      • 1,640 kudos
      The 2 deleted navmesh are the ones replaced by the mod with two identhical navmeshes to allow to connect the Windhelm lighthouse and the rest of the worldspace. Otherwise your follower(s) won't follow you and I had to edit the navmesh to allow the NPC to go upstairs to the lighthouse.
      This is a common "issue" seen in all the mods that EDIT navmeshes for fitting the new contents in the edited cell(s) and ALSO are connected to an adjiacent cell in the worldspace but is not such a big trouble for your gameplay unless you don't have the very very very very rare case where THAT navmesh (a triangle) is used by a door teleport. The two deleted navmeshes on this mod doesn't refer to anything in vanilla Skyrim.
    2. Gabrierz
      Gabrierz
      • supporter
      • 1 kudos
      does this mean Im allowed to clean or not
  4. DamianBRGM
    DamianBRGM
    • member
    • 0 kudos
    Is it compatible with JKs Skyrim?
  5. User_75306653
    User_75306653
    • account closed
    • 3 kudos
    I love the screenshots.
  6. sattyre
    sattyre
    • premium
    • 260 kudos
    nice mod but it has two deleted navmeshes. It would be great if you fixed them
  7. DeathLoop36
    DeathLoop36
    • supporter
    • 29 kudos
    Nice addition.
  8. FeelCry
    FeelCry
    • member
    • 1 kudos
    Idea yor not add Npc about 2 person guard.

    I wait you coverstion this to SSE soon.
  9. saraceni
    saraceni
    • premium
    • 0 kudos
    Hi
    Will you be porting this to the Special Edition ?
    Thanks
    1. mannygt
      mannygt
      • premium
      • 1,640 kudos
  10. Sophy5
    Sophy5
    • BANNED
    • 5 kudos
    is there a version without the bridge? cuz it conflicts with my fav house mod, blue bear lodge
    1. mannygt
      mannygt
      • premium
      • 1,640 kudos
      well, try this:

      - make a new savegame
      - open the console
      - click on it and number will appear on the screen
      - write disable and press enter
      - now the bridge will disappear. If not then you have clicked a wrow object, so write enable and press again enter

      Do the same thing with the light post and the lantern too, if you want.


      Alternatively, use TES5Edit to delete it.
    2. Skyler6669
      Skyler6669
      • member
      • 2 kudos
      Hell yeah, TES5Edit worked. Thank you much.