Skyrim

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MannyGT

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mannygt

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57 comments

  1. Aefion
    Aefion
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    2 deleted nav meshes, I think the author said they don't care about it but it annoys the hell out of me cos it constantly comes up in LOOT as a dirty edit. Not a recommended mod.
    1. mannygt
      mannygt
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      The 2 deleted navmesh are the ones replaced by the mod with two identhical navmeshes to allow to connect the Windhelm lighthouse and the rest of the worldspace. Otherwise your follower(s) won't follow you and I had to edit the navmesh to allow the NPC to go upstairs to the lighthouse.
      This is a common "issue" seen in all the mods that EDIT navmeshes for fitting the new contents in the edited cell(s) and ALSO are connected to an adjiacent cell in the worldspace but is not such a big trouble for your gameplay unless you don't have the very very very very rare case where THAT navmesh (a triangle) is used by a door teleport. The two deleted navmeshes on this mod doesn't refer to anything in vanilla Skyrim.
  2. User_75306653
    User_75306653
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    I love the screenshots.
  3. sattyre
    sattyre
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    nice mod but it has two deleted navmeshes. It would be great if you fixed them
  4. DeathLoop36
    DeathLoop36
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    Nice addition.
  5. FeelCry
    FeelCry
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    Idea yor not add Npc about 2 person guard.

    I wait you coverstion this to SSE soon.
  6. saraceni
    saraceni
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    Hi
    Will you be porting this to the Special Edition ?
    Thanks
    1. mannygt
      mannygt
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  7. Sophy5
    Sophy5
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    is there a version without the bridge? cuz it conflicts with my fav house mod, blue bear lodge
    1. mannygt
      mannygt
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      well, try this:

      - make a new savegame
      - open the console
      - click on it and number will appear on the screen
      - write disable and press enter
      - now the bridge will disappear. If not then you have clicked a wrow object, so write enable and press again enter

      Do the same thing with the light post and the lantern too, if you want.


      Alternatively, use TES5Edit to delete it.
    2. Skyler6669
      Skyler6669
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      Hell yeah, TES5Edit worked. Thank you much.
  8. bekcicandrej
    bekcicandrej
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    LOOT is reporting that there are 2 deleted nav meshes in this mod. Should I care? xD
    1. mannygt
      mannygt
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      Don't care. I made a connection between vanilla navmesh and the lighthouse.
    2. bekcicandrej
      bekcicandrej
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      KK. Thanks
    3. kranazoli
      kranazoli
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      Hey,

      "If LOOT is wrong, you really ought to message the LOOT team & let them know so they can mark your mod as safe-as-is.
      They do that for several other mods with false "dirty" flags, like Guard Dialogue Overhaul. "

      1.)

      Convenient Horses.esp

      Do not clean ITM records, they are intentional and required for the mod to function. It is safe to undelete records, but do not do anything other than that.

      2.)
      Guard Dialogue Overhaul.esp

      Do not clean ITM records, they are intentional and required for the mod to function. It is safe to undelete records, but do not do anything other than that

      Thanks!
    4. Skyler6669
      Skyler6669
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      What kind of problems could Convenient Horses have with cleaning ITM records? I've done it with the latest edition of TES5Edit and I have no problems in the game with Convenient Horses, use them all the time, and have for a month now.
  9. daventry
    daventry
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    Thanks for this, but theres a Teensy Tiny Problem with the Lighthouse Caretaker, he's a Dark Elf and Ulfric Hates Elves, wouldent it be better to put a Nord in he's place.

    To those looking for a Solution to the Solitude Lighthouse, use this Mod.
    http://skyrim.nexusmods.com/mods/13314/?
    1. mannygt
      mannygt
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      Thanks
      About the "lore": I used a Dark Elf because I had in mind which Ulfric have sent him alone to a very dangerous and cold place and if die... Who cares (btw he is essential). In fact the lighthouse is in front of the Sea of Ghosts.
    2. calfurius
      calfurius
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      Ulfric doesn't mind elves that are LOYAL to his cause. But he does not like elves that are neutral or against him.
    3. LoneWolfEburg
      LoneWolfEburg
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      Employing someone as an a lighthouse caretaker is hardly expressing any kind of affection towards them.
    4. kraag
      kraag
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      It doesn't exactly spell out "I HATE YOU" either... gave him a roof over his head and a job to do that could potentially save the lives of thousands of people coming in to the harbor on board ships and boats, now Caesars Legion had the right idea nailing folk up on crosses to rot in the Mojave sun, THAT goes well beyond just 'hating' someone.
  10. awjnash
    awjnash
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    Awesome mod. Endorsed!