I've just finished rebuilding More Interactive Items from scratch with a custom automated method to cover more than 11,000 references across all DLCs, which includes some new clutter items.
dammit. i just passed 1 hour searching for the actual name of this mod. then another hour for its spiritual successor. why is this abandoned. as far as i am aware, its not called momod.
I don't have the original Skyrim installed anymore, and I don't have enough space to install it, so the Legendary versions won't be updated. But you can still get the last versions that were available here: http://fireundubh.github.io/skyrim/
Woodcutter mod requires more interactive items. Would it be easy to change its dependency to interactive clutter, or more trouble than it's worth? Not sure what all info from Woodcutter is looking for the plugin, whether it will break scripts from either mod without some custom tweaking other than changing the name of the plugin.
is not required bro.. in NMMthere are 2 plugins..activate the that require jaxson positioner and not the otherone with more interactic ecc ecc... if you dont do this your game will cras to the desktop
Well this is just fantastic, thank you. I prefer uncluttered homes and being unable to remove some rags, skulls, or slaughter hooks from tables and shelves greatly annoyed me.
I have Dragonborn DLC but I have not done anything to do with it yet, surely as it is larger/has more data than Dawnguard, it would also have static items that need to be moveable?
I have been using this for ages and it is long ago endorsed, but one little glitch is driving me nuts. Every single time I add or delete a mod the three ESM's for this are disabled and their load order changed, and main game file put under the Hearthfire one.
More Interactive Items [Dawnguard].ESM More Interactive Items [Hearthfire].ESM More Interactive Items.ESM
Does anyone know how to force the mod to stay active? As I am still adding to my mod list and now use SKSE, it is getting annoying having to check first to activate them all the time, exit and then start the game with SKSE. I gave up trying to get them in the right place in the load order with the game loader, and just leave them at the bottom now in the right order, they load fine if they are activated. BOSS and NMM have them in the right place and active, you just cannot start the game with them active if your load order has been altered in anyway from previously. You have to use the game loader to activate them again.
302 comments
The successor plugin is named Interactive Clutter. For SSE: Interactive Clutter SSE.
More Interactive Items doesn't support Dragonborn. Interactive Clutter does.
More Interactive Items doesn't support Requiem, Hunterborn, or other mods. Interactive Clutter does.
More Interactive Items converts 88 moveable statics to miscellaneous items. Interactive Clutter converts 92.
More Interactive Items replaces 9,568 references. Interactive Clutter replaces at least 11,040 references.
More Interactive Items doesn't tag new items with keywords. Interactive Clutter does.
More Interactive Items doesn't flag new items in owned cells as owned. Interactive Clutter does.
More Interactive Items doesn't have a merged plugin. Interactive Clutter does.
More Interactive Items doesn't value and weight new items correctly. Interactive Clutter does.
More Interactive Items doesn't have breakdown recipes. Interactive Clutter does.
And can you get it somewhere else?
I can't add anything to my inventory ! How can I do?
I can only move the stuff and not pick up them.
More Interactive Items [Dawnguard].ESM
More Interactive Items [Hearthfire].ESM
More Interactive Items.ESM
Does anyone know how to force the mod to stay active? As I am still adding to my mod list and now use SKSE, it is getting annoying having to check first to activate them all the time, exit and then start the game with SKSE. I gave up trying to get them in the right place in the load order with the game loader, and just leave them at the bottom now in the right order, they load fine if they are activated. BOSS and NMM have them in the right place and active, you just cannot start the game with them active if your load order has been altered in anyway from previously. You have to use the game loader to activate them again.