Hey, is it possible to get a CACO (Complete Alchemy and Cooking Overhaul) patch for this /FANTASTIC/ mod. This is an absolute must-have for me, as I can't stand being able to sit there and spam potions, making combat a basic menu dance. I really like having to dart around corners as quickly as I can, find a safe spot, drink a potion real quick, and come back out. Unfortunately, the animation seems to play for a lot of things - like when I create certain poultices and bandages in the cooking menu, and any time I use CACO's "retort" (wherein you mix potions you have to create better ones) I CTD immediately. I believe it's because it's trying to play an animation on a potion that isn't actually effecting me, but I'm just guessing.
Anyway, I have no idea if you're even still supporting this mod, DavidSid, but I hope so, because a CACO patch would be awesome.
If you do take requests, an MCM menu to set how quickly the animation runs would be awesome too!
I just got around to using these two together and yeah this makes them fundamentally incompatible. I cant access the cooking pot at all with this installed as it kick you out of the menu into the animation every time.
Yes, mainly ASIS. I'd love to see enemies animated at some point in the future, it would balance them out a bit with me and make things more realistic as many mods, including this one, do.
I love immersion and this would be a number one HIT if it would affect NCP's too! Forget File of the Month, this will be in the top 30 Mods of All Time!!!!
I love this mod it makes game more realistic. The only trouble is maybe not the time it needs to drink the potion but that you cannot move while drinking the potion. Like one handed item use or changing weapon it should be possible to take the potion and drink it while you can move and block attacks when you have a shield for example. Then after drinking action is finished that you can take your one handed weapon again. If you use two handed weapon then you should put away your weapon, get the potion while you can move and run away. But at least running should be possible. This would be most realistic. Any modeller who could make this maybe?
However there is one bug that made me deactivate the mod. If you're using mods that add recipes to the cooking spits f.e. allowing you to mix 2 weaker health poitons together to make one better health potion the mod will make you leave the cooking menu, play the first person drink animation and consume the poiton you just made.
hi so when im holding my swords (mid battle) i sheath them first then drink the potion? that made potions useless? can drink while mid battle doesnt sheath my weapons?
I didn't like it. When you're in the menu and drinking potions, it still refills your health like it normally would, but once you exit the menu it starts the drinking animation.
There's no good way around that in a mod. The basic potion mechanics are built into the game, and that means when you use a potion, its effects occur instantly. All I did is add a script to force an animation to play after any potion is used. Since my script is triggered by the potion use, there's no way it could abort or delay the potion's effects.
The only way I could imagine to do it would be to alter all the potion effects to be script-based, then have the potion effects activate as part of the script. Then you could control when the effects occur. However, that's way more ambitious than I wanted to do, and it also would be much more likely to conflict with other mods. Still, if you or someone else wants to try to put it together, I wish you luck!
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Anyway, I have no idea if you're even still supporting this mod, DavidSid, but I hope so, because a CACO patch would be awesome.
If you do take requests, an MCM menu to set how quickly the animation runs would be awesome too!
It seems you have a few spelling errors, let me fix them for you: "This mod does make Alchemy less broken and exploitable, compared to Restoration".
The only trouble is maybe not the time it needs to drink the potion but that you cannot move while drinking the potion.
Like one handed item use or changing weapon it should be possible to take the potion and drink it while you can move and block
attacks when you have a shield for example. Then after drinking action is finished that you can take your one handed weapon again. If you use two handed weapon then you should put away your weapon, get the potion while you can move and run away. But at least running should be possible. This would be most realistic.
Any modeller who could make this maybe?
However there is one bug that made me deactivate the mod. If you're using mods that add recipes to the cooking spits f.e. allowing you to mix 2 weaker health poitons together to make one better health potion the mod will make you leave the cooking menu, play the first person drink animation and consume the poiton you just made.
The only way I could imagine to do it would be to alter all the potion effects to be script-based, then have the potion effects activate as part of the script. Then you could control when the effects occur. However, that's way more ambitious than I wanted to do, and it also would be much more likely to conflict with other mods. Still, if you or someone else wants to try to put it together, I wish you luck!