can it be optimised for Skyre mod's perks? I dislike the change that just adding one perk to the conjuration tree reverts it back to the vanilla perk tree + the perk in question.
Where did the Midas Lock spells go? You could pick a lock using the spell without it being too op (The magicka cost was large) Please add them again they did help. And then add a master spell called 'Give Key' so when it's cast on a door/gate it will give the caster a key, but drains 750 points of magicka or takes 10 lockpicks or takes 1000 gold
a spell called Midas Magnus's Revenge it takes all an enemie's magicka and damages their magicka regeneration so they can't cast any spells for awhile.it'll of course have to be a master level destruction spell
I don't know, maybe... something of Ragnorak caliber but not totally useless? Ragnorak just screws you and everything else up. Dunno why anyone has any reason to cast this except for dooks and giggles. Maybe a spell of similar cost and power that _may_ screw everything up if you do it wrong, but will screw just what needs to be screwed if you meet some requirements, cast it with some preparations or use some other precautions? You know, with the barest hint of utility?
Hello, was wondering if the quest part of this mod is still in development? im really excited to play it.
Also I had a couple suggestions. I think you guys should create some dark assassin type spells that are bought from a vendor or made in a reactor in the brotherhood guild. Like a spell that enhances your sword to shoot dark red beams with each swing, or summon a horde of poisonous snakes that seek out a target.
I know you guys have your hands full right now with the big mod updates coming, but after that all settles down (and if you are going to continue working on this mod after all that) would you consider a set of dark spells? Things like black balls of energy, black beams, black lightning? I've been trying to learn the mod manager and 3ds max, but thus far have been incredibly incapable.
Hi, I would suggest some spells: a protection against arrow like the spell of midas in oblivion, an invisible cloak, you can hear the sound of arrows and bolts hitting a wall. A spell that create walls, like water wall (enemies can't cross it, but spells and arrows can), a wall of stone (impenetrable), a wall of plants (that traps who tries to cross it) and every kind of wall you can imagine, basically Wall spells, let's call them this way.
Suggestions and Ideas (24 comments)
Please add them again they did help. And then add a master spell called 'Give Key' so when it's cast on a door/gate it will give the caster a key, but drains 750 points of magicka or takes 10 lockpicks or takes 1000 gold
Also I had a couple suggestions. I think you guys should create some dark assassin type spells that are bought from a vendor or made in a reactor in the brotherhood guild. Like a spell that enhances your sword to shoot dark red beams with each swing, or summon a horde of poisonous snakes that seek out a target.
I would suggest some spells: a protection against arrow like the spell of midas in oblivion, an invisible cloak, you can hear the sound of arrows and bolts hitting a wall.
A spell that create walls, like water wall (enemies can't cross it, but spells and arrows can), a wall of stone (impenetrable), a wall of plants (that traps who tries to cross it) and every kind of wall you can imagine, basically Wall spells, let's call them this way.