Skyrim

8344 comments

  1. spwned
    spwned
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  2. DragonAss34
    DragonAss34
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    How to revert to human form? Is there any button here for this?
  3. NwahWitAttitude
    NwahWitAttitude
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    How do manually howl? What key would that be?
    1. The00Brotherhood
      The00Brotherhood
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      Same key as shouts I believe.
  4. The00Brotherhood
    The00Brotherhood
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    Please add a patch/update to support FluffWorks! I've also informed the patch creator of Fluffworks of this issue. The mesh part names in moonlight tales' texture sets and the fluffworks meshes don't match causing rendering issues on the head.

    The-Elder-Scrolls-V-Skyrim-Special-Edition-Screenshot-2024-05-27-17-02-06-08 hosted at ImgBB — ImgBB (ibb.co)
  5. draxxyXdrac0
    draxxyXdrac0
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    hey for some reason the mod isnt showing up in mcm no matter what I do  for some reason
    any way to fix this ?
    1. The00Brotherhood
      The00Brotherhood
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      You don't use MCM. You use the Ancient Ring in your inventory to access config options. 
  6. LordVoidheron
    LordVoidheron
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    Hello. I just wanted to give some advice. Never put rune spells on any npc.
    It doesn't work well with the AI, they don't know that these spells only work by placing the runes on a surface.
    I have already removed these spells from the npcs you added them to.
  7. mayhamofgrandpa
    mayhamofgrandpa
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    aight so, I just got the uncursed ring of hircine and I dunno what thats supposed to do.

    in the description of the mod, it says, it gives me extra tweaking options for the werewolf in the mod menu but there is no such thing. ring on or off doesnt change anything. Am I missing something?
  8. enderstorm
    enderstorm
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    Why on earth are my own summoned Pack Members hostile to me?
  9. jamilahmad1000
    jamilahmad1000
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    The extra health and stamina perk in werewolf tree is not working.
  10. Skjoldberg
    Skjoldberg
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    Will this affect the Companion's original werewolf? (not interested in disease mechanic and parallel structures)
  11. snstone
    snstone
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    After some minor frustration, and the use of the creation kit, Cathedral Assets Optimizer, and SSE Nif optimizer I believe that I have been able to successfully convert this mod for SE and AE. As of this moment I have been using it alongside More Werewolves, Diverse werewolf collection and werewolf perks expanded without issue, although I do not know how compatible it will be with other werewolf mods currently available for Skyrim SE/AE. If the mod author of the original moonlight tales would be willing to give his permission I wouldn't mind uploading this converted version of his mod to the Nexus for other users to download.
    1. Thequesh
      Thequesh
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      Were you able to port with all the resources? I have the SE version but it is much inferior than this version, the skins are sealed and you can't choose the color of the eyes separately, the Sharing the Beastblood, Curing the Beastblood and Werebeast Followers mechanics has been completely removed in the SE versions, and there is no other mod that does the same thing as well as this version. 
    2. Lxrs88
      Lxrs88
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      Please i beg you: If its realy a fully converted version with everything the LE Edition has than PLEEAASSEE uploade it! That SE port from the mod maker is...im gonna be polite end not finish the sentence here but you know what i mean...
    3. Kourtana
      Kourtana
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      I also would like to see this port be published.

      I made my own conversion a while back but I don’t think it worked very well as I got crashed while using it.

      I would love to be able to use this mod again in all its glory in Skyrim SE/AE.