Firstly, the pros: - The level design was innovative and interesting to play - It did feel different from the vanilla dungeons, which was a refreshing change - The boss fight was challenging and took me multiple attempts which made it fun
Sadly, there are some cons: - Might just have been my not-great PC but I was getting a massive drop in framerate - Possibly related to the above, most of the enemies did not attack me on sight, but waited until I attacked them - The map marker itself was difficult to discover, maybe I'm just an idiot but to discover the location I had to turn off collision and fly a few feet into the air to discover it - I can't help but think that the snow-covered ruin exterior might look better given its location - It's never a good idea to put locks on doors to the next area you need to go to; in my opinion, locks should be used for secret locations or locations with lots of loot (maybe I'm in the minority here, I don't know) - A few grammatical mistakes here and there but given that English isn't your first language and that I'd do no better at German, added to that it didn't inhibit the enjoyability of the dungeon, I can let this slide
But overall it was fun to play and I enjoyed it. Great work.
8 comments
- The level design was innovative and interesting to play
- It did feel different from the vanilla dungeons, which was a refreshing change
- The boss fight was challenging and took me multiple attempts which made it fun
Sadly, there are some cons:
- Might just have been my not-great PC but I was getting a massive drop in framerate
- Possibly related to the above, most of the enemies did not attack me on sight, but waited until I attacked them
- The map marker itself was difficult to discover, maybe I'm just an idiot but to discover the location I had to turn off collision and fly a few feet into the air to discover it
- I can't help but think that the snow-covered ruin exterior might look better given its location
- It's never a good idea to put locks on doors to the next area you need to go to; in my opinion, locks should be used for secret locations or locations with lots of loot (maybe I'm in the minority here, I don't know)
- A few grammatical mistakes here and there but given that English isn't your first language and that I'd do no better at German, added to that it didn't inhibit the enjoyability of the dungeon, I can let this slide
But overall it was fun to play and I enjoyed it. Great work.