Skyrim

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BraynFreeze

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BraynFreeze

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36 comments

  1. Budzmangbudman
    Budzmangbudman
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    Good mod, could use a little polishing, the dungeon was well planned and executed, loved the exit sequence, much more interesting than the vanilla run back the exact way you came
  2. Xannon98
    Xannon98
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    Nice dungeon. Endorsed!
  3. Saxman
    Saxman
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    Is it compatible with Expanded Towns and Villages ? (Rorikstead changes)
    1. Bridges85
      Bridges85
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      Yes and no from my testing. The farmhouse is bisected by another one. You can enter and access the elements for both farmhouses but it's kind of jarring.

      It could be a completely different farmhouse though. I've got a lot of things running at once.
  4. Ynnas
    Ynnas
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    The dungeon looks great ,but the quest does not do it justice.
    After 20 years that guy expects the player to find his father... it would more logical to ask information about what happened to him.
    Why hasn't anyone searched the location in 20 years ,if they had a lead ?
    And the expression "a while back" I don't think it should be used for an event that happened 20 years ago.
    A polished quest is what stops this mod from being really great.
  5. GOsteW
    GOsteW
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    Great work! I really liked the design of the dungeon and the earthquake was brilliant, as other people here said. I wish more dungeons had exits like that one Just a little bug: the common grey face bug for the NPC added by this mod. I hope you'll improve the voice acting
    Thanks for this mod. Keep up the good work. Endorsed
  6. Irukasensen
    Irukasensen
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    Changing the exit path after the earthquake was really brilliant idea. Well done
  7. jaassu
    jaassu
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    Just checked with TES5Edit. It would be probably a good idea to clean the mod before installing it.
  8. johnfred26
    johnfred26
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    Hi, just finished the dungeon, well done it was good fun.
    1. jaassu
      jaassu
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      Yep, and at the end was a little suprise.
  9. julper
    julper
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    This dungeon looks promising. Will there be an update soon, or should I just go with this version?
    1. BraynFreeze
      BraynFreeze
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      I'm hoping to update by the end of this week or the beginning of next week. I meant to do it much earlier but I got busy with other things.
    2. julper
      julper
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      Thanks for the update. Nicely done. Endorsed...
  10. thorbin
    thorbin
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    This mod definitely gets my endorsement. The tomb is well designed and was a decent challenge. This mod conflicts with the Thrassian Plaguesword mod by Fearless Hero. Both you and he place the starting place for each respective mod in the same location (your Evaldur's Farmhouse and Fearless Hero's Scholar's Shack).
    1. BraynFreeze
      BraynFreeze
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      Thanks for the endorsement! Also, I'll look into possibly moving the farmhouse since that makes 2 mods it conflicts with now. Thanks for the info.
    2. thorbin
      thorbin
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      I finished the mod and I have to say the tomb was well designed all around. I did find a couple of bugs. In the final tomb (with the named Draughr) on the second floor (the part to the right of where the player enters) there is an alcove with a burial jug, a soul gem and a soul gem fragment. When I placed the mouse cursor on the latter two items I received no prompt to pick them up. There is another alcove in this room (on the ground floor, I believe) that is in a similar fashion but I can't recall which one.
    3. BraynFreeze
      BraynFreeze
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      I spent some time a few days ago walking through and seeing which items I had issues picking up. Hopefully I took care of most of those issues. I haven't uploaded an updated version just yet though. Thanks for the help