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David Sid

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DavidSid

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131 comments

  1. This mod upgrades Skyrim from a 2.5 star game to a 4 star game. Killcams were the worst aspect of combat by far and made it too reliant on sheer dumb luck as opposed to player skill. Good sir, you have made this game exponentially more playable.
  2. FighterDouken
    FighterDouken
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    Hi, any ETA on when the SE version will be updated/working again?
    1. Mercury71
      Mercury71
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      +1
    2. NoobishBum
      NoobishBum
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      +1 😭
  3. Sergesson
    Sergesson
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    Спасибо, от души.
  4. SilverSunsetBunny
    SilverSunsetBunny
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    This mod works perfectly, I like using it with Mortal Enemies and Armor Rating Redux.

    Someone said this mod breaks the Alduin's Bane quest, that's not true, this mod does not touch anything beyond combat. If the killbite in Alduin's Bane doesn't happen with this mod, then you have a conflict with a different mod interacting with this one. I tested this mod out myself, I even got the Alduin Approaches bug a few times, but the killbite always happened when the scene went through.
  5. deleted150923488
    deleted150923488
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    Thank you so, freaking much! Killcams and killmoves were, frankly, some of the stupidest additions to Skyrim's combat system. 

    Edit: I wish there was a non-esp version, but I'm happy to have this nonetheless. 
    1. lilfoxtrot
      lilfoxtrot
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      Well, some people like the kill move animations, myself excluded.  But, it would have been nice if Bethesda had made it optional for your play through.
    2. deleted150923488
      deleted150923488
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      @lilfoxtrot

      It's pretty obvious to me that they are trying to make Elder Scrolls more like Fallout... and less like Elder Scrolls. 
    3. Cobra258
      Cobra258
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      Killmove could have been a great addition to the game if it weren't so poorly implemented.

      Vanilla killmove is inconsistent with the combat system we have. It just instant kills target regardless the state of your opponents, which includes Block, armor rating, damage reduction, resistances, and hitboxes. You still initiate killmove even if your attack is supposed to miss.

      SE version has 1 mod that initates killmove ONLY when the attack acutally lands on the target and the damage after calculation exceeds targets health. Unfortunately, due to the poor system in the vanilla, it's limited to SE and needs other tools to work. 
  6. gUISTASSI
    gUISTASSI
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    : Even being old, it's still a reliable mod. The randomness factor of this feature is beyond nuisance at all sides. Could have been easily solved by a specific button press.

    Sadly it breaks Alduin's Bane Quest in which Alduin can't kill Gormlaith but that can be easily solved by opening the console, selecting Gormlaith and using the command Kill to kill her. Thanks goodness this is the only affected scenario I found when using this Mod. No way I'm going to play Skyrim again without this Mod on my list.
  7. SteamyNicks13
    SteamyNicks13
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    Nevermind the comment I found the SE version :)
  8. quelembor
    quelembor
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    Hello, is there any way for the mod to only deactivate the killcam and more only for the player, but to let the npc vs npc have them activated? I would like my followers to show their own abilities
  9. Stevegs
    Stevegs
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    decided to look for no kill cams because i just died to a fireball from a dragon priest, i could not dodge the fireball because my freaking character did a kill move on the enemy and thus locked me from moving and dodging the final attack from the priest, kill moves are so annoying to me
  10. IdylanI2019
    IdylanI2019
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    GRACIAAAAS!!!!!