This mod upgrades Skyrim from a 2.5 star game to a 4 star game. Killcams were the worst aspect of combat by far and made it too reliant on sheer dumb luck as opposed to player skill. Good sir, you have made this game exponentially more playable.
This mod works perfectly, I like using it with Mortal Enemies and Armor Rating Redux.
Someone said this mod breaks the Alduin's Bane quest, that's not true, this mod does not touch anything beyond combat. If the killbite in Alduin's Bane doesn't happen with this mod, then you have a conflict with a different mod interacting with this one. I tested this mod out myself, I even got the Alduin Approaches bug a few times, but the killbite always happened when the scene went through.
Killmove could have been a great addition to the game if it weren't so poorly implemented.
Vanilla killmove is inconsistent with the combat system we have. It just instant kills target regardless the state of your opponents, which includes Block, armor rating, damage reduction, resistances, and hitboxes. You still initiate killmove even if your attack is supposed to miss.
SE version has 1 mod that initates killmove ONLY when the attack acutally lands on the target and the damage after calculation exceeds targets health. Unfortunately, due to the poor system in the vanilla, it's limited to SE and needs other tools to work.
: Even being old, it's still a reliable mod. The randomness factor of this feature is beyond nuisance at all sides. Could have been easily solved by a specific button press.
Sadly it breaks Alduin's Bane Quest in which Alduin can't kill Gormlaith but that can be easily solved by opening the console, selecting Gormlaith and using the command Kill to kill her. Thanks goodness this is the only affected scenario I found when using this Mod. No way I'm going to play Skyrim again without this Mod on my list.
Hello, is there any way for the mod to only deactivate the killcam and more only for the player, but to let the npc vs npc have them activated? I would like my followers to show their own abilities
decided to look for no kill cams because i just died to a fireball from a dragon priest, i could not dodge the fireball because my freaking character did a kill move on the enemy and thus locked me from moving and dodging the final attack from the priest, kill moves are so annoying to me
131 comments
Someone said this mod breaks the Alduin's Bane quest, that's not true, this mod does not touch anything beyond combat. If the killbite in Alduin's Bane doesn't happen with this mod, then you have a conflict with a different mod interacting with this one. I tested this mod out myself, I even got the Alduin Approaches bug a few times, but the killbite always happened when the scene went through.
Edit: I wish there was a non-esp version, but I'm happy to have this nonetheless.
It's pretty obvious to me that they are trying to make Elder Scrolls more like Fallout... and less like Elder Scrolls.
Vanilla killmove is inconsistent with the combat system we have. It just instant kills target regardless the state of your opponents, which includes Block, armor rating, damage reduction, resistances, and hitboxes. You still initiate killmove even if your attack is supposed to miss.
SE version has 1 mod that initates killmove ONLY when the attack acutally lands on the target and the damage after calculation exceeds targets health. Unfortunately, due to the poor system in the vanilla, it's limited to SE and needs other tools to work.
Sadly it breaks Alduin's Bane Quest in which Alduin can't kill Gormlaith but that can be easily solved by opening the console, selecting Gormlaith and using the command Kill to kill her. Thanks goodness this is the only affected scenario I found when using this Mod. No way I'm going to play Skyrim again without this Mod on my list.