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3JIou and sward66

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3jiou

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  1. sward66
    sward66
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    New version 1.6.5 is now available, with bug and balance fixes, including:

    * Fixed Stormstrike: Refraction to prevent OnHit effects from stacking on continuous attacks.
    * Fixed Frost Armor for the same reason.
    * Fixed Divine Armor for the same reason.
    * Fixed Storm Armor for the same reason.
    * Fixed Healing Touch: Overgrowth for the same reason.
    * Changed Blight Curse: Corrosion to cast once (on hit) rather than repeatedly.
    * Fixed Spectral Missiles so that the target will not be alerted until 1st missile actually launched.
    * Fixed some race conditions in Storm Armor that could lead to stuck buffs.
    * Cut the Alteration experience for Storm Armor by 60% for balance.
    * Fixed a race condition in Ancient Lich that could lead to stuck destruction buff.
    * Fixed Phoenix Strike to ignore dead targets (to help avoid stuck visual effects).
    * Fixed string caching bug that caused capitalization problems with translation variables (I hope).

    And for bonus content, a new ring:

    * Revenant Ring: raises victims of Blight Curse (up to max level 25)

    This version should be safe to upgrade mid-game, and it should still work with the old version of the SkyRe Patch. Enjoy!
  2. 3jiou
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    Spells & Perks Overhaul

    I made a small mod for personal use, but thought I'd share. Curently it affects Destruction skill tree (perks), and also replaces some vanilla spells related to Destruction. Nothing fancy, most of them are modified vanilla spells with additional effects unlocked via perks. Also, I don't know if I'll work on this mod to overhaul other skills.

    Obviously, if you already spent perk point on Destruction skills a new game is required. Requires the latest SKSE, Dragonborn, and Dawnguard.
    1. Lowbie
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      The Spells & Perks Overhaul doesn't work for me. I've tested rigorously on the spells like Fire Blast which with the fire line doesn't cause that 100% damage over 6 seconds no matter how many times I cast it, nor does Storm Strike ever knock anyone down, and even the Aura of the Master or whatever that's supposed to give 25% damage to you and your allies shows up.

      Even worse, grabbing the Meteor perks and the last one that doesn't do nothing for you since it involves a spell that doesn't even exist crashes the game.

      In fact, I see tons of descriptions in the Perk overhaul that doesn't make sense, making references to spells and stuff that just aren't even in the game. And yet Spells & Perks Overhaul is the most updated file for this mod or close to it, much more recent than your main file. What's going on?

      On the other hand, with Ordinator sometimes the perks do work, but other times it doesn't. Glacial Prison for example doesn't work with Ice Lance at all (yet seems to work the rest just fine?) and anything with an effect (hard to tell with passives) definitely doesn't affect Fire Blast, yet Conflageration gets to work the whole tree no problem.
    2. Xetaxheb
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      @Lowbie and anyone else reading it

      The spells and perks overhaul is just a little side project he uploaded; the main file (2014) is listed as the main file for a reason and what you should be looking at if you want to use this mod.
    3. Darklocq
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      But I thank Lowbie for the warning. I probably would have installed that side file with the expectation that it was actually ready for release, when it clearly was not.
  3. caseymiller128
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    Sooo am i supposed to just forget spells randomly?
    like i was using telekenisis and then " A week has passed and you forgot a spell" and no more telekenisis

    if that is this mod is there a way to prevent that?

    If im in the wrong place anyone wanna help me out?
    1. caseymiller128
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      Figured it out lol
    2. Nickonamo
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      teach some sensei
  4. MichaelAngelo97
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    Sometimes the bonus hp you get from the Deathguard possession remains. Any idea how i can fix this? My current playthrough is kinda long and i don't know when it happeded
  5. Telogne
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    HOLY BOLT LAG?
    Good day, I am having an issue with Holy Bolt (unless intentional) - when I fire it at the enemy, it takes about 5 seconds for the damage to be applied. I have removed some script-heavy mods and cleaned my save using the Script Cleaner, but while everything else has started running flawlessly, the issue with Holy Bolt still remains. Moving the mod to the bottom of my load order (along with the Ordinator patch) did not help.

    Is there anything else I can do please?

    Thank you kindly <3 
    1. GarytheWise
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      have this same issue.
  6. HijodeLazaro
    HijodeLazaro
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    Hello, very good mod, i love it.I wanted to say that i think the perk oscillation of the spell electric charge doesnt work, i have like 200 storm shards in my inventory and the spell is doing the same damage. Is there a way for me to fix this? Thank you.
  7. villaprilla
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    Frost Armor and Deathly Pall don't stack, as in you can't have both effects applied at the same time.
    Is this intentional? And is there a way to make them stackable?
    1. M0ro
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      This is known from the start as it is intended to that's for sure. Imagine those two together with all 10 upgrades, what would you be called?..undefeatable
    2. TheWalt70
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      Which unfortunately means you can't use any armor spells with Deathly Pall.
  8. BlackWolfy
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    posted on the wrong version of this mod i meant to comment on the SE version, oops XD
  9. MrSkellington1
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    For some reason this mod is causing attacks with enchanted weapons to drain my magicka, any fix for this?
  10. Darklustre
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    I wish someone would make an update mod on this. It would be nice if the spells' power would be affected by skill points and perks. It is so disappointing when you play a Paladin and can't upgrade the power of Holy Bolt by getting skills or perks that increase the strength of Restoration spells. It would also be nice if there was more jewelry that goes along with the characters. When you're a Paladin and there are no rings that help increase the power or duration of Holy Bolt, it's really disappointing. It would be really great to add more spells and more rings, and make them increase with perk and skill points. 

    If anyone decides to do some work on this mod, please message me. I'm happy to brainstorm with you!
    1. theninjew
      theninjew
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      If you have SE, my version of the Ordinator patch makes all the spell effects also scale with your magic masteries (skill). Holy Bolt in particular got a few script changes to potentially scale up past 100% damage-to-heal ratio. I also fixed some bugs in the main code for things that never worked right (Ice Floe and Enslave Spirit).

      Might be closer to the updated/scaling version you were looking for:
      https://www.nexusmods.com/skyrimspecialedition/mods/16669

      I realize this is the LE site, but some people have both.
  11. Sidea
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    Although I really like the idea of upgadable spells, unfortunatelly even with the Ordinator Patch it caused regular CTDs.... :(
    1. dady977
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      i was going to use this mod with Ordinator, thanks for the heads up!
    2. M0ro
      M0ro
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      That is strange because i use this mod with ordinator for really long and no CTD ever reported
    3. Darklustre
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      It works fine with Ordinator. Why do you believe every random post instead of finding out for yourself?
  12. dawid15
    dawid15
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    Restore Impact perk

    After uninstalling the mod, Impact perk still doesn't work despite changing location. I want this perk. Did someone manage to restore the perk after uninstalling the mod? I don't want to start a new game again. I am asking for advice.
    1. ShigeruThalmorSlayer
      ShigeruThalmorSlayer
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      Did you uninstall the mod mid-play? If so, then start a new game because you can't unistall scripted mods midplay.