Skyrim

81 comments

  1. ItsKeithme
    ItsKeithme
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    Would love to see this, ( A few of the authors other mods as well) ported to S.E. ,it is the only one that I have found that actually rebuilds Falkreath Sanctuary..
  2. Amartin1213
    Amartin1213
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    can i port this to sse ?
    1. changestorm
      changestorm
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      The last time I tried it the scripts caused weird issues; it really surprises me that there isn't anything like this in SE...

      i think i'm going to take another shot at it.
  3. K0RVIN
    K0RVIN
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    • 4 kudos
    stendarr vigilant outpost pls
  4. Archades1
    Archades1
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    Not sure if you're still updating this or not, but do you think it'd be possible to make a sister mod to this for players who use Custom Guild mods like Guild Master?
  5. DaisyMilona
    DaisyMilona
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    Hey, the mod looks great, thanks!
    I'm having some trouble with it, though. I have installed a mod that created a better dawnstar sanctuary (http://www.nexusmods.com/skyrim/mods/35673/?), so I have some trouble finding the key there. There was a new chest in my room, but it only had 11 gold in it. I can't enter the new DB outpost because of this, and the guy in front of the Falkreath sanctuary won't talk to me either (just the random 'hmm' and 'yes?' responses). Do you know how to fix this?
    And I've seen this question here before, but the answers didn't really help me: where's the vampire outpost in Whiterun? I've searched through Whiterun and the serrounding terrain, but I still can't find it. Could you post a screenshot?
    Thanks!
    1. User_36360390
      User_36360390
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      i have the same issue
  6. User_36360390
    User_36360390
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    i installed a mod which changes the dawnstar sanctuary, and the chest in the bedroom only has gold in it, what is the itemcode for the key?

    EDIT1; i then uninstalled the mod and went to look for the key, thchest was still there and empty, i have since reinstalled my mod, to anyone who can give me the id for the key i would be most appreciative.
  7. Colress
    Colress
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    Before I decide to download this, is it compatible with Open Cities?
  8. SanctucIncubus
    SanctucIncubus
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    Hey, uhm, is a bug known about not being able to talk to the guy (Ranaman..?) infront of the falkreath sanctuary? having a bit of trouble. is there something i can do to make me able to talk to him? He just greets me, not even the normal conversation menu pops up

    i had the dark brotherhood questline finished way before installing this mod, might this be the problem?
    please help me

    edit: Nevermind, just didn't carry the key - i still don't know which one but now i got all the keys i had in my inventory- now it works fine

    awesome mod
  9. maies2330
    maies2330
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    this mod is good! that is what i want~
    but just wonder...is it compatible with ETAC?
    1. Flammenzunge
      Flammenzunge
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      I never tried ETAC so I cant give you an answer, unfortunately
    2. Kedavix
      Kedavix
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      Loading this mod in TES5Edit along with ETaC, I can confirm that the two make changes to the same Worldspace entries. There are navmesh conflicts. I didn't test them together in-game but I'm most certain running the two side-by-side would result in issues.
    3. AnachronisticPortal
      AnachronisticPortal
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      Of course they edit the same worldspace. He specifically mentions Narfi's house and under the bridge in winterhold. That said, without someone installing the mods and trying them out, we won't know whether or not it causes direct problems. My bet is they don't seriously... but we'll have to wait for my next playthrough before I'm willing to drop a mod like this in the middle of it.

      If nobody else has reported back by then, hopefully I'll remember to.
    4. AnachronisticPortal
      AnachronisticPortal
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      There does not seem to be any incompatibility with the Thieve's Guild hideout and the Dark Brotherhood hideout with ETaC. At least not in my game - those two are simply additions of trapdoors in out-of-the-way locations, so aren't really likely to mess anything up.
    5. kingwulf
      kingwulf
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      They are compatible, just the no snow patch for winterhold is overriding the thief's door.
  10. AnachronisticPortal
    AnachronisticPortal
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    Endorsed. A nice concept and decent execution - this mod seems abandoned, but it had a great deal of potential, and even in it's current state only adds to the game.

    I will add another vote though for reducing the light levels in the various outposts. Especially for the "evil" factions like the thieve's guild and the DB it feels a little jarring for their outposts to be lit up like the noon-day sun.