Hey. Love that you inform about few mods that are compatible, and that are not. But, is it compatible with Morthal Legacy? Pretty suprising it's not listed considering it's pretty old, but is still on first page if you search for Morthal mods.
I just installed this and when I logged in and went to Morthal, the guards immediately turned hostile and attacked me. The only other mods that I have installed are:
I really like this overhaul of Morthal, but was wondering if it is compatible with ClefJ's Morthal by ClefJ http://www.nexusmods.com/skyrim/mods/75702/? or A Mere Morthal Mod by alphanumeric http://www.nexusmods.com/skyrim/mods/51334/? Thank you for such an amazing mod!
I wouldn't mind making variants etc in the future, however if I do that I'll most likely be making this mod from the ground up with Skyrim remastered coming and all, but I'm still considering it, so we'll see!
I really, really like this mod, the walls suit Morthal perfectly and the changes you've made to the town are quite nice. I use it with JK's Morthal, I just disable a few bits of wall from his mod that directly interfere with your walls. The double gates from the two mods together actually make sense to me, like the walls are in the process of being rebuilt and strengthened.
I came across a weird bug that I've isolated to the "Morthal walls" esp for this mod. It doesn't appear to be game breaking, as I've used this mod for quite a while in one game and haven't had any other problems with it. I happened to be in the Moorside Inn in the evening and used "wait" to advance to about 5 AM. A bunch of NPCs from all over western Skyrim, including some from mods, "appeared" in the inn. Legate Rikke, a couple of NPCs from Markarth (the dog seller - Banning?) and several others were there. I haven't checked to see if it happens all the time or just under certain circumstances, and it doesn't happen if I have ONLY Morthal Malls.esp installed. It looks like a sandbox package may have been altered.
As I said, it doesn't appear to break anything, at least not in my game, but if you're still working on this mod, it might be worth taking a look at it.
Only if you extract the file and remove the morthal 'plugin', for lack of a better word, then you just re-pack it and load it. I actually use Immersive Settlements myself.
A vastly unappreciated mod. Morthal seriously needed walls to diminish NPC deaths. It changed things without changing the character of the city, and the things it did add were things you'd swear it should've had all along. Endorsed.
So I see the latest version is from 6 September 2014 and its the Final version. Is the navmesh fixed? Is it safe to download this mod? Cause honestly its the only good looking Morthal mod out there, and Morthal is the only Hold Capital towns I haven't modded yet.
Well, to be honest, I'm still not that great of a modder. This was one of my first actual mods and I made a few dirty edits along the way. The Navmesh and the extra scripting problems which have even caused crashes are two of the worst. I even tried using TES5Edit, but that didn't seem to help much (as far as I've tested). As far as I my current modding skill, this is the Final. Whether or not it works really depends if you have the computer to run it. If I had the time, I would scrap this and remake it from scratch.
Is it safe? Yes. If it crashes just uninstall it, and if you install it, install it higher in your list, than most, to overwrite floaters.
It seems to be working fine for me. TES5edit couldn't clean up some navmesh problem, but that doesn't seem to matter so far. My housecarl could use her own room, although I suppose she can use my bed since I'm rarely home. Otherwise, I like it. It seems very neat.
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1. Beyond Slyrim - Bruma
2. Skyrim Unbound
3. Tamriel Reloaded HD
4. Unique Dragon Priests Masks
5. Unofficial Skyrim Legendary Patch
Any help would be awesome. Thanks.
Just a thought. Your mod is great. Strongly considering removing JK's for yours.... and packaging it with "A mere morthal mod" instead of JK's....
But with a no walls version, we could actually run all three together O_o you should consider doing it. But know I like yours a lot even if you don't!
I really, really like this mod, the walls suit Morthal perfectly and the changes you've made to the town are quite nice. I use it with JK's Morthal, I just disable a few bits of wall from his mod that directly interfere with your walls. The double gates from the two mods together actually make sense to me, like the walls are in the process of being rebuilt and strengthened.
I came across a weird bug that I've isolated to the "Morthal walls" esp for this mod. It doesn't appear to be game breaking, as I've used this mod for quite a while in one game and haven't had any other problems with it. I happened to be in the Moorside Inn in the evening and used "wait" to advance to about 5 AM. A bunch of NPCs from all over western Skyrim, including some from mods, "appeared" in the inn. Legate Rikke, a couple of NPCs from Markarth (the dog seller - Banning?) and several others were there. I haven't checked to see if it happens all the time or just under certain circumstances, and it doesn't happen if I have ONLY Morthal Malls.esp installed. It looks like a sandbox package may have been altered.
As I said, it doesn't appear to break anything, at least not in my game, but if you're still working on this mod, it might be worth taking a look at it.
http://www.nexusmods.com/skyrim/mods/33162/?
If I had the time, I would scrap this and remake it from scratch.
Is it safe? Yes. If it crashes just uninstall it, and if you install it, install it higher in your list, than most, to overwrite floaters.
My housecarl could use her own room, although I suppose she can use my bed since I'm rarely home. Otherwise, I like it. It seems very neat.