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331 comments

  1. RJMacready
    RJMacready
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    Sticky
    I ported this to Skyrim SE with some changes to suit my taste (listed below). If anyone is interested, I can look into releasing it here on Nexus.

    CHANGES FOR SE VERSION:

    * Punctuation/grammar cleanup
    * Script formatting cleanup
    * Script optimizations (e.g., eliminating unneeded Game.GetPlayer() function calls)
    * Removed skeleton manipulation from the scripts (I wasn't a fan, and there have been bug reports)
    * Removed loss of dragon souls
    * You "respawn" with partial health only
    * You no longer have to be *wearing* an Amulet of Arkay to receive protection; it suffices to be carrying one in your inventory.
    * No more permanent item loss. You *must* recover your "corpse" (the beam of light) to get your items back, but if it takes multiple attempts, that's ok, and no items are lost.
    * You receive beggar clothes upon respawn. Being forced to run around naked irritated me.
    1. brucedoan
      brucedoan
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      yes please
    2. RJMacready
      RJMacready
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      Ok, I'll look into it this weekend.

      I need to make one more tweak first, because I've realized that one of my changes made the mechanics of the mod easily exploitable. If you die in a remote or dangerous place, you can just die again near your spawn point to move your corpse beacon, and then recover your items from it in its new accessible location. It takes all the tension out of the mod (and makes it obvious why the original author implemented his version the way that he did).

      So, I think I will alter it such that if you fail to recover a corpse beacon, you lose all gold that body was carrying. Your items are bound to your soul, but your money is not - that kind of idea.
    3. brucedoan
      brucedoan
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      sounds fair.
    4. RJMacready
      RJMacready
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      Posted.

      http://www.nexusmods.com/skyrimspecialedition/mods/7213/?
    5. catharsis666
      catharsis666
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      Do you think you'll release your updated version for original Skyrim at any stage? I like the sound of the changes you've made, getting stuck on the throat of the world could be hard to get out of at times.
    6. Neeross
      Neeross
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      Ooooh, mucho gracias if you would. This on the original Skyrim would be sweet.
    7. deleted34849550
      deleted34849550
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      @RJMacready Can you do the same for Normal Skyrim? plz
    8. majuko
      majuko
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      I also would love you to release this on the original Skyrim! US OG players, need some love too! xD
    9. LordLua
      LordLua
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      Legendary? :(
    10. Phre4k123
      Phre4k123
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      I MADE ONE FOR LEGENDARY EDITION. 
      https://www.nexusmods.com/skyrim/mods/106550?tab=description
      this is different from the SE version because it's only based on the original mod.
      read the description.
  2. Phre4k123
    Phre4k123
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    Sticky
    Works very well and simple if you like corpse runs.
    although the dragon souls multiplies when you recover your body because the script that removes your dragon souls when you die is missing.
    I had to remove the script that gives back your souls in TES5edit so it doesn't multiply.

    all in all very simple mod and it does what I was looking for.

    EDIT: I've managed to make "dragon break" show up.
    If anyone's interested on how to make it show up I can guide you through it.
    I don't know how to make a patch for mods but I'll learn how to do so people can use this mod properly.

    TO ANYONE INTERESTED IN THIS MOD, I MADE A STANDALONE FIX. CHECK IT OUT 
    https://www.nexusmods.com/skyrim/mods/106550?tab=description

    Thank you author for the permission.
  3. deleted171259413
    deleted171259413
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    What would happen if my character dies inside Azura Stars in a quest where we would face Malyn?
  4. cronodoug
    cronodoug
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    You should link the video through Brodual on the first page. He was very good  and explained the concepts of mods well.

    Thanks for the mod. Straight to the point without a bunch of settings and menus.
  5. Fakula
    Fakula
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    Bug: Break Rare-Gift quests.

    With this mod it is possible to Bug the start of the Rare gift-quests:
    The "aaaCurseDummy-Quest" is already as Favor110 aktive.

     
  6. StevenPz
    StevenPz
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    I translate this mod to spanish, ¿ i can upload this translation to spanish?.
  7. StevenPz
    StevenPz
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    this is unique mod in all nexus, Death alternative broken you game, and sk essencial too crash game, this is unique mod what dont give me crash amazing mod Thanks you.
  8. Culuf
    Culuf
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    This doesn't work unless my character is set to essential.
    If not essential and I don't use SkyTweak to extend the death time, the last save is automatically loaded.
    If not essential and I do use SkyTweak to extend the death time 15 seconds, my character drops a skeleton and just lays there paralyzed.
    Then I tried enableplayercontrols. That didn't work. Then I tried resurrect 1 and enableplayercontrols. That was insane!
    No camera control. Movement controls were messed up. No shift to last Aedra shrine checkpoint. Plus I was just a floating inanimated body >_>
    Also, the DragonBreak spell doesn't ever show up in my spell menu.
  9. sbq92
    sbq92
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    I've run into a strange issue where my dragon souls aren't being removed upon death, but they're still being "re"-added upon recollecting my stuff. As a result, every time I die and recollect my stuff, my souls double (I'm at almost 3,000 now, despite only killing a couple of dragons so far). I checked the script source and it looks like it should work okay, and no one else seems to be reporting this issue as far as I can see, so I'm not sure why it's doing it. I did make a small change to the plugin, namely adding the spell from the "Redone" version of the mod so I could create spawn points anywhere, but I actually haven't even given my character that spell yet and so I haven't used it, and that spell doesn't touch the scripts that interact with dragon souls anyway.

    Another thing I can think of that might be causing it is the Thunderchild Shouts mod. Perhaps with it adding souls for various other reasons it's messing with my soul count? But the "remove all souls upon dying" part of the script should still work. It could even just be that I have too many scripts and they're overloaded, but then the rest of the dying script would be failing rather than just the single line.

    I'm at a loss here...
  10. Nyriah
    Nyriah
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    i cant get to the loading screen the game just freeze completly and i have to close skyrim after i die (after the death animation), didnt found anyone with the same problem what am i doing wrong lol
  11. SammySahm
    SammySahm
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    Question - I like using Frostfall, and I've seen some older posts that indicate that using that mod causes infinite deaths due to the freeze meter not resetting. Is that still the case? I want to use this AND use Frostfall, but this is a game-breaking issue.
  12. DoctorDeebs
    DoctorDeebs
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    Dude, serious congratulations are in order for that awesome description.
    1. SammySahm
      SammySahm
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      Agree - I was just curious about this mod until I read that, now I MUST HAVE IT!!!!!!