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  1. capicala
    capicala
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    The Phase Leap Spell Turned off my PC '_>'
    Not sure how but it crashed my game and shut off the screen
    1. godsp33d6
      godsp33d6
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      lmao
    2. M0ro
      M0ro
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      Gotta capture this hilarious comment lol
  2. okzcar
    okzcar
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    we need this for SE pls
  3. JoruneSkyman
    JoruneSkyman
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    First off, thanks for this spell package.

    Phase Leap, medium-range line-of-sight self-teleporting, I've found to be the best of its kind, with that kind of zoom-in effect.

    Phase Blast started off really well, and became my (mage) first line of defense against attackers on the road. However, after a bit, usually after I'd been killed and reloaded the last save, it started malfunctioning - initially, it would suddenly not work against massive orks with warhammers, then after a bit, various other bandits would also become exempt from its effects. Now it is useless against most humanoids. So far it still works fine on animals. And just for completeness, it works, but not much, on skeletons and dragon priests (kind of like FusRoDah, when it just makes NPCs grab their guts for a mo but nothing else, no 'blow away' ) . Works fine on draugr though. Oh, and doesn't work on Giants and their Heffalumps (Winnie-the-Pooh with head stuck in a honey pot :D = Mammoths of course) but very few spells work on them anyway). Reinstalling (through MO) sometimes fixes things but only for a short while, and sometimes it doesn't fix anything. Phase Spells is very low in my mod list (89 mods all up), only Realistic Water Two and the FNIS and Bashed Patches after it, so it should win any conflicts, though none are showing in MO, LOOT or Wrye Bash. Does anyone have any ideas on this ? This problem occurs only with Phase Blast, not with any other phase spell I use (Leap or Lock).

    Phase Lock works ok, use it more now Blast is unreliable, but it also can be a bit strange sometimes - sometimes, the raised enemy will fall to its death after a hit with only one arrow or spell, other times not, and other times, an enemy raised even 4+ stories high, will suddenly land gently and resume attacking (problematic, especially with big orcs with warhammers etc) - this usually happens (but not always) when more than one bandit is raised at the same time - while shooting at one raised foe, the other may land (not fall)..

    I don't understand the use of Phase Portal though - when cast it only lasts 10 seconds, and by the time Phase Warp has been cast, even immediately after, the Portal is gone. And for that matter, the 'Portal' isn't a doorway, it's a landing spot, so, really, is misnamed. Sorry. So, completely useless, and especially so in a fight, but even when trying to use it on a follower to get them over rough terrain or a cliff which I have just Phase Leaped up. I was originally thinking it might be a version of Mark & Recall, or a portable version of TES III's Propylon Indices, but that would require remote (beyond line-of-sight) persistence, so obviously this isn't that. There must be something I'm missing/not understanding..

    EDIT (Jun 2019): May have found a way around Phase Blast not working properly, been using for couple of months or so and seems to still be working ok. The workaround, is when making a Bashed Patch, to first untick Phase Spells in MO, then re/make Bashed Patch, then re-tick Phase Spells in MO, so it is in your game and load order (fairly low/near the bottom in the LO) but not included in the Bashed Patch. This way, the problem I wrote of with Phase Blast above, seems (so far, ~2 months +) not to recur, and the mod works as it is supposed to. (re MO, not using MO2 as can't make Bashed Patch when using it, so using latest version of original MO). I hope that helps anyone otherwise put off by my comment. Cheers !
    1. Demoncrat
      Demoncrat
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      I'm with you on Phase Portal. Pretty easy to change the script to make it last longer, though-- I put mine at about 30 seconds and it works much better for my tastes. I doubt Madrilous has any interest in updating this or putting out another version, but you're welcome to PM me and I'll make it however long you want or walk you through doing it yourself.
  4. swish2000
    swish2000
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    How do you add them with the console codes?

    I did player.itemadd and player.spelladd for the portal leap, but it didn't seem to work using the code "xx002872".

    Any help?

    Wonderful mod
    1. deleted4579677
      deleted4579677
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      It's player.additem BLAHBLAH (<---replace this with the item ID)
    2. JoruneSkyman
      JoruneSkyman
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      player.additem also requires a number (how many) of the item , so eg: player.additem xx002872 1, the 1 being how many of it you want.
      -- best have a read of the uesp wiki for skyrim console (the 'console' is what comes up after you press the ~ (tilde) key), not to be confused with Xbox and the like consoles)
      http://en.uesp.net/wiki/Skyrim:Console
  5. WulfFenrir
    WulfFenrir
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    The folder inside Phase Spells Version 2_0_0-34696-2-0-0.rar is labelled "Phase Spells Version 1_0_0". This was confusing for both myself and I would imagine others as well. Rest assured to those wondering about it, the contained file is of a different file size than the one, of the same name, contained within the older download (Phase Spells Version 1_0_0-34696-1-0-0.rar)
  6. kod1
    kod1
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    I don't know if you are still supporting this, but is there any chance you can merge Lock and Crush into a single spell? Lock the enemy, raise him 2 seconds, then automatically crush him into the ground? I play as a spellblade and I only have one free hand (I know how that sounds )
  7. Lishca
    Lishca
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    Phasewalk! Do Phasewalk!
  8. Showzilla
    Showzilla
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    do you watch attack on titan? I ask because your phase leap mod seems like it could be used to simulate the 3d fighting gear.
  9. tomomi1922
    tomomi1922
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    • 23 kudos
    What does Phase Leap FX do again? I cannot see it on spell list even after console added.
  10. CurseOfDarkness
    CurseOfDarkness
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    (1.0) Sometimes the phase crush spell causes the enemies AI to just stop working.. so then you can just hack at them for an easy kill and it.. feels broken, anyways.

    I've basically been using this for Phase Portal / Phase Step though.. When I'm over encumbered and near a town I just phase step my way there

    Can't wait to try 2.0.

    Hmm well I think I'm sticking with 1.0 tbh mostly because I know I'll abuse Phase Leap and fall through the level without saving too many times to bother with. Phase step is more controlled, and I like that.