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Anton

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76 comments

  1. chileloco
    chileloco
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    Would anyone please share a sample of their working script? For some reason the script I have does not have the Filename_Armatura, still have the error Armatura was not found, which makes sense without the previous line.
  2. Duen
    Duen
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    Hi, I love the tools, but I have a problem (?). When I use the convert.bat it seems to get stuck on Loading Animation Keys from zBoneKeys.txt to memory. Could it be that it's not actually stuck, but simply takes its time? The animation I am working on is around 25 seconds long and that txt file flom Blender ends up like 200 MBs big.
  3. LordGarl
    LordGarl
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    dont know what's wrong

    Python:   File "C:\Users\Xua\Documents\Animation Tools N3\Example_Feemale_UNP.blend\Text", line 19
    SyntaxError: (unicode error) 'unicodeescape' codec can't decode bytes in position 2-3: truncated \UXXXXXXXX escape
    location: <unknown location>:-1
     
    what is this.
  4. Burtwisebeagle
    Burtwisebeagle
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    What is this error?[AllocateRAM_forNifBlock] ERROR: Cannot allocate memory from HEAP for NIF block !Program terminated because of Errors !Happens when I try to convert to an hkx with Anton's Animation Tools.
    (I already completed the blender anim, ran the script and got
    zBoneKeys.txt... but you should know that when I ran the script Blender froze, but the zBoneKeys.txt was generated regardless.

    How do I fix this?
  5. Voidzer364
    Voidzer364
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    I'm getting an error when trying to run the script: line 71, in <module> AttributeError: 'bpy_prop_collection' object has no attribute 'active'

    Can anyone help me out?
    1. smackbandeen
      smackbandeen
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      correction
      replace line 71 and 366
      71:SelectedObject = bpy.context.window.scene.objects[0]
      ------------------------------------------------------------------------------------------------
      than go to line 366 and replace with this
      366:SelectedObject = bpy.context.window.scene.objects[0]
  6. miken1ke
    miken1ke
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    When I make animations and export them using skeletonfirst.hkx (i'm trying to make first person animation replacements), in game the camera is on the ground and my arms hover about a foot over my head. is there a way to fix this using the default male rig provided? Or do I have to rename the nodes like Camera3rd. Does that even have any effect on export?
  7. Gearhog
    Gearhog
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    Maybe it's super obvious to other people but... you should probably add somewhere in the description that the project file you're working from (.blend file - like the example files) needs to be saved in the tool's main folder (just like the example .blend files are).

    I saved mine out as a different file for easier access (within my personal mods folder) and have been banging my head against a wall for 2 days getting an armature error from the script. Came across a reply from one of the authors that said the same thing as in the description but added one extra sentence about the script sometimes not working even if the 'project file' is saved in the tools folder. Then it hit me. Now for the first time everrrrr... my animations are working in Skyrim.

    So for that, I thank you so so so so so much!!! I've been struggling with getting my animations to work in Skyrim for over 5 years. It's been so discouraging because I'm actually really damn good at creating animations. This tool has saved my sanity (or what's left of it after modding Skyrim for almost 10 years).
    You deserve so many kudos.
  8. cronos12
    cronos12
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    Hi, wanted to ask about converting skeleton to txt file. So should I only Drag and drop skeleton.nif file on the SkeletonExtractor.exe ? If so, should I somehow specialy edit the skeleton.nif in nifskope? Im using Special Edition Skyrim and XPMSE skeleton. I converted it "backwards" to LE version through SSE Converter. Once I drag and drop the file on executable, CMD line pops up saying me about creation of 01.txt file and then :" ERROR LoadFromFile___Header : Variable 'NumStrings=689' is out of range ! Cant load HEADER to variables ! "What is the problem ?
  9. ZMD78
    ZMD78
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    getting the - If you get script error when press "RunScript" button, have try to manually write inside script a full path to the file "skeleton.txt" where you unpacked this tools.
    (in some cases Blender searches for this file in its installation directory, but not in the project directory as expecte

    can you show me an example?

    where exactly do i write this path?
  10. Azaghal123
    Azaghal123
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    Awesome tool. Thank you very much. I would like to know if it is possible to create equip and unequip animation? I'm in trouble with this. The movement is reproduced, but the weapon is not wielded.
    Has anyone managed to do this?