Skyrim

File information

Last updated

Original upload

Created by

Xander9009

Uploaded by

Xander9009

Virus scan

Some manually verified files

14 comments

  1. SanctuaryHills
    SanctuaryHills
    • account closed
    • 4 kudos
    So if i understand this correctly, this should fix the problem of scripts not reloading after quickloading right ? Because i always hear to never quicksave. So have to manually make a hardsave by going into the menu etc. Thats pretty annoying. This mod does exactly that for me right ? Apply Hardsaves that donĀ“t overwrite eachother on the quicksave button. And to reload you go into the menu.
  2. Clawface
    Clawface
    • member
    • 2 kudos
    Can you port this mod to fallout 4 please?
    1. Xander9009
      Xander9009
      • supporter
      • 32 kudos
      I don't have Fallout 4, so I can't check for sure that this works, but see what your quicksaves are named. If they're named "Quicksave.ess", then this may already for it. It doesn't actually do anything with the game itself, it just checks every few seconds if there's a new quicksave file and copies or renames it when it finds a new one. However, it may fail because it reads the save file to get what should be the location name or character name (I don't remember which).

      If the savegame is named "Quicksave.ess", then I'd back up that quicksave and then give it a shot. Check the new filenames. If they have proper text, then you're good to go. If they don't, then let me know and I'll remove that bit (or you can send me two or three different quicksaves in different locations and at least one with a different name, such as a temporary new character and I'll see if I can make it work for Fallout's savegame files).

      One other thing to note is whether or not there's another file with the quicksave. For Skyrim, using SKSE causes quicksaving the game to create "Quicksave.skse" files. Anything like that I'd need to know about. The script would need the new filename/extension included.
  3. Benie
    Benie
    • member
    • 0 kudos
    Is it possible to combine your AHK version of this mod, with a script that I got from the AHK forums(had to ask for it) that auto-quicksaves every # minutes? I'm asking for permission, and also how to do it.
    Or, does this script already do that?
    1. Xander9009
      Xander9009
      • supporter
      • 32 kudos
      This script does not automatically quicksave at a given interval. However, making it do so would be trivially easy. I should note that I've more or less abandoned this. However, like I said in the credits section (I'm just pointing out that it's there, not that I'm upset you didn't notice it or that you're asking anyway, no worries), I don't care if people want to modify it and upload that modified version. You should know, however, that I ran into some problems. I explained somewhere how I intended to get around those problems, but I never did get the time to do so. If you need help giving it an interval save feature, let me know. But it would mostly be: copy what's in the hotkey section -> paste it into a Loop # {} section. That's it.

      EDIT: My apologies. I remembered incorrectly how exactly this mod worked. Implementing an interval save would be a bit more complex, though only slightly. It would actually mean sending a key-stroke. The downside to this is that it would be phenomenally easier to do using SKSE, since there's actually a built in function not only for sending a key-strike, but even for straight up saving. However, the upside to sending a key-strike through AHK is that it would mean it still wouldn't actually interact with the game itself, maintaining its stability. I'll look into this over the next few days. It should be easy enough to do, and since it would require sending a key-strike and making Skyrim recognize that key-press, it'll mean my newer version, which would solve all current problem, will be ready to go. Simply adding in a timed save feature would THEN be trivially easy. If you want to do it yourself, feel free. Otherwise, I'll look into it soon (I've recently gained a lot of free time ).
    2. Xander9009
      Xander9009
      • supporter
      • 32 kudos
      I'm sorry. I've become very busy with another mod which impacts many more people. If I get around to this, I'll comment back to let you know, but as it stands, this on hold. Feel free to do it yourself, however.
  4. Yoyoto
    Yoyoto
    • member
    • 0 kudos
    This is absolutely amazing. It's nice and simple. It doesn't technically count as a mod. And it does EXACTLY what I needed it to.

    After reading that quicksaves and autosaves were bad, I ignored that advice and continued on... tillllll all my non hard saves became corrupt. It didn't set me back too far, but then I found this. It has 2 simple flaws but neither of them actually affect its usage.

    1) after dying it doesn't actually load the hard save... it just sits there. Which isn't a problem, I go and hit load. But sometimes I'll just be like.... Yo... this is a realllllyyyy long death cinema-- oh.

    2) for some reason the numbers just stay the same and don't increment. Oh and I believe it names the saves Skyrim. Not really an issue. Just not what was described. I have no interest in fixing it. Since it's probably just something in the script.

    Anywho great mod. Really helpful! And works amazingly!
    1. Xander9009
      Xander9009
      • supporter
      • 32 kudos
      1) I actually hadn't noticed this one yet. I personally use the one that copies them so I can quickload, and whenever I die, I immediately quickload because I think ALL the death scene are too long lol. Not sure how I could go about fixing that because I don't have any idea how Skyrim decides whether or not to load a game or not.

      2) Actually, the save numbers not incrementing is properly is because the game grabs the number from inside the file. I thought it got the number from the save's actual filename, and that's why it's described like that. There's nothing I can do about the numbers not working properly, as that would require going into the file itself and changing stuff which is simply not something I have any idea how to do and probably wouldn't even if I could. This was actually why I logged in today, so I could fix the description.

      Thanks for the feedback. I just wish I could actually fix those points lol.
  5. Jodi79
    Jodi79
    • member
    • 12 kudos
    interesting and useful.

    The only shame is that it bypass but don't fix the real problem with the quick saves and auto save fuction: overwriting often those file (could) corrupt the saved game, that's why it's suggested to use fresh save instead.

    Anyway having variuos quick save slot minimize the risk to lost hours of play, but i suggest to use fresh save sometime and to delete every day the original quick save slot

    1. Xander9009
      Xander9009
      • supporter
      • 32 kudos
      I wasn't aware that quicksaves and autosaves suffered from this problem. The irony is that I actually originally wrote it so that it would rename the files instead of copying them. That meant nothing was ever overwritten. It also meant that you could quickload, which is why I changed it. But, with that in mind, do you think I should I change it back so it renames them entirely instead of copying? How about I put up both version and let the masses decide

      Edit - Alright, I've updated it so it renames them instead of copying them. You won't be able to quickload, but if overwriting the files causes corruption, then this should fix it.
    2. Jodi79
      Jodi79
      • member
      • 12 kudos
      well, this is a bethesda game.. fix a problem is an utopia, at least we can make it hard for him to happen ^^
    3. statmonster
      statmonster
      • premium
      • 22 kudos
      I never use quick load anyway - and when I do it's almost always a mistaken key strike - very annoying. So not being able to quick load is no loss to me.
  6. statmonster
    statmonster
    • premium
    • 22 kudos
    Good idea.

    I have been told there some chance for Quick Saves to introduce corrupt data into your save games. (I don;t entirely understand how or when it occurs, just been warned not to use quick saves - but as you point out they are vastly easier to implement than other saves and because of this frequently save hours of lost play when Skyrim CTDs or Infinite Loads.) Presumably this mod wouldn't correct that, but shouldn't make it worse either.
    1. Jodi79
      Jodi79
      • member
      • 12 kudos
      quick and auto save could corrupt the file because the save always overwriting the same file: when you overwrite a file there's always the possibility that something going wrong.

      anyway xander idea is excellent