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  • Loadout changelog

    Loadout 2.0.0
    Warning: You have to follow the upgrade guide if you used an earlier version of Loadout to ensure your wellbeing!
    Summary:
    I have done a complete rewrite of Loadout because I finally have time for it, hurray for hollidays! Now, Loadout uses the new SKSE functionality that allows plugins to recognize small differences in items better. Items with the same base item but a different name will now be correctly distinguished from eachother. If you have a mod that allows you to wear multiple similar items such as rings there might be a small bug that causes Loadout to fail unequipping those items correctly. This currently cannot be fixed without further help of SKSE. It is extremely unlikely that it will affect your gameplay because if you can equip multipl...

  • EquipItem petition!

    Note: The petition has been closed because SKSE authors found a way to fix the problem. See this post for details.

    I am starting a digital petition to solve a problem, a problem that has limited Skyrim plugin writers in their creativity. I believe that if we can gather enough people that we can get the attention of Bethesda! Bear with me and please read this notice.

    Loadout has become a fast growing plugin in a very short time. Yesterday I calculated that the Loadout page has been visited 5 times per minute in the first 5 days after it was launched! That is why I'm extremely motivated to update this plugin and put my best effort towards fixing any problems and adding requested features. There is one hurdle however the prevents me and many other modde...

  • Loadout Debugging

    How to enable debugging


    1.
    Navigate to the following directory where <YOUR USERNAME> is your windows username.

    C:/Users/<YOUR USERNAME>/Documents/My Games/Skyrim


    2.
    Open Skyrim.ini

    Note: if you do not trust yourself with .ini files, make a backup of the file by copying it.


    3.
    Find the section and make it look like this:


    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=1
    bEnableTrace=1
    bEnableProfiling=1
    bLoadDebugInformation=1

    Note: changing fPostLoadUpdateTimeMS is not vital. I thought it would be easier to post the full section here.


    4.
    Repeat the same steps for the file SkyrimPrefs.ini to be ...

  • My personal nexusmods complaints

    Edit: The nexusmods author announced that hard work is being done on the nexusmods website as a whole. A lot of the tiny problems I mention here will probably be fixed or disappear completely.

    Don't get me wrong, nexusmods is doing a great job providing a platform that allows you to download all the mods with ease and to get us modders the attention we deserve, but there are obviously some aspects of the system that I would like to see improve.

    The purpose of this article is just to give my personal opinion on these things. I do not expect action but it would be nice when there is a lot of support for my cause :)




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  • Launch of Loadout

    Today I released my first Skyrim plugin. I've put a lot of work in getting the description and page styling right and I think they are both pretty decent now.

    I am exited for this plugin because it is my first one for Skyrim! I hope to break my record of internet downloads which is 45k for a Minecraft plugin.

    Loadout is still in its baby phase and I need a lot of feedback from the early-adopters of this community to make it into a big success. So if you dare download and use Loadout (which takes about 5 minutes if you are familiar with installing plugins) be sure to let me know if you like it or not and any problems you experienced or suggestions you have!

    Thanks for reading!

    Deazurain
    ...