Can you change hotkeys from 0-9 to f1-9, that way we can still use original favorite hotkeys for changing small things like weapon type and your mod big setup changes.
it doesnt like to equip the earth dragon scale from the elemental dragons mod for some reason. it seems to keep it if it is already on and you switch loadouts, but it doesnt seem to like to re-equip it if you switch to a loadout that doesnt have it. ill do some more testing
request for a support patch for the "Teleportation Spell with Menu and Mark and Recall with Menu" mod ( http://www.nexusmods.com/skyrim/mods/14947/? ). there's a small bug where if you have the mark/recall spell on one have and go to save the loadout, it equips it to both hands regardless of whats in the other hand and then saves the loadout. id like to have a loadout that has both the teleport spell and mark/recall spell that the mod offers Edit: aperently this bug only happens on slot 6 for some reason
This mod for me is now a must have. During battle I quickly switch spells and auto equip items to boost that spell. What I'd like to request is... more hotkeys! If loadout had the feature to use the SHIFT key (control+shift+1 to save, shift+1 to equip) we would have double the slots.
EDIT: I was checking the source code on github and turns out this looks quite like javascript/java, also your code was easy to understand, so I wrote this small patch for file Data/scripts/Source/Loadout.psc to add this functionality as a feature suggestion: http://pastebin.com/cKntFHUL
EDIT2: edited the script to indicate on the screen that the alternate key was pressed (default to left shift, could be a configurable option). Was able to compile locally to test and it works fine. Hence my feature suggestion.
EDIT3: I've also uploaded the full modified Loadout.psc file here for reference: http://pastebin.com/mSZUunQX . Loadout provided me today a good hello world experience on skyrim modding
EDIT4: Also created a feature request on github since it's the preferred method according to this page.
Hi It sounds awesome. How do I convert it as an esp or an esm file? Or have you uploaded it on somewhere else? Is it compatible with skse 1.7 version? Thanks.
Hi, I have using Loadout very well. This is awesome mod to switch equipment quickly. I updated SKSE 1.70 today, and it said that Loadout does not support with 1.70. I am wondering if you have plan to update at some point. Thanks for a great mod.
SKSE 1.70 makes my game much more stable and Loadout makes it much more fun. But Loadout complains, that SKSE is the wrong version and stops working. Maybe the solution is so simple to remove the version checking?
My suggestion: instead of pressing the 0-9 keys, you need to activate a power first (like Loadout power with Z button) and then press the 0-9. That way, you could be using you regular hotkeys, and if you really want to switch armors/weapons/shouts just press Z and then a number. Some people might not like this system, but I am one of those who don't like to sacrifice default hotkeys in game. Thanks.
Requests (109 comments)
Edit: aperently this bug only happens on slot 6 for some reason
What I'd like to request is... more hotkeys! If loadout had the feature to use the SHIFT key (control+shift+1 to save, shift+1 to equip) we would have double the slots.
EDIT: I was checking the source code on github and turns out this looks quite like javascript/java, also your code was easy to understand, so I wrote this small patch for file Data/scripts/Source/Loadout.psc to add this functionality as a feature suggestion: http://pastebin.com/cKntFHUL
EDIT2: edited the script to indicate on the screen that the alternate key was pressed (default to left shift, could be a configurable option). Was able to compile locally to test and it works fine. Hence my feature suggestion.
EDIT3: I've also uploaded the full modified Loadout.psc file here for reference: http://pastebin.com/mSZUunQX . Loadout provided me today a good hello world experience on skyrim modding
EDIT4: Also created a feature request on github since it's the preferred method according to this page.
It sounds awesome. How do I convert it as an esp or an esm file? Or have you uploaded it on somewhere else?
Is it compatible with skse 1.7 version?
Thanks.
SKSE 1.70 makes my game much more stable and Loadout makes it much more fun. But Loadout complains, that SKSE is the wrong version and stops working. Maybe the solution is so simple to remove the version checking?
Thanks for the mod!