currently stuck on Kthaar, I killed everyone in the cave, got the books but now I don't know what to do, I assumed I had to do something with the lava pit so I threw a bunch of things in it but nothing happens, I don't even know if this is where the quest is supposed to start, I never got a quest for anything
I would say just download the latest version. No need to buy Anniversary Edition DLC though, it mostly adds creations and you get the latest version anyways and not that many mods requires those creations. Unless of course you want those creations. :D
So let me get this straight, 3.0 has everything from the beginning, right? Or am I supposed to start from the first version and slowly make my way up downloading the next version? You might ask how I came up with that one, but reading the description made me think that's how you're adding new content to the house without scripting it in. You said as you add new patches. Let me know please
I also had a hard time looking for that house with all the info. I'm so excited to get in and start reading, but damn is it a pain to look for it. I'm at Talos gate now looking, so maybe it was that left turn I should of taken in Albuquerque.
3.0 Have all the content of all former versions. The house is... I might just make a map and upload important locations marked on the map here in Nexus. I might also change the way I put information in there for you all. I could just add an NPC in Flowing Moon'river's House. You could ask him all the questions you want. Because it's hard for some to keep track of which content came first, who is involved where and so on.
I'm away for now, and maybe I will work on CoS next week.
Until then, if you want to find that house, it's south of Falkreath in the mountains.
Any possibility of adding map screenies so one can see where these dungeons are located for ensuring one doesn't have any conflicting mods installed in the same cells as this mod's dungeons? Thanks.
Not sure about that. Ported mod to SE btw, shouldn't have any issues, fixed several things during the port, maybe those were addressed as well during the fixes.
Looks interesting. I'm always looking to add high-level dungeons to my game & this seems to fit the bill. I use mods like ORS (Oblivion Realm Series), Death Mountain 1 & 2, Temple of Black Rock, The Secret of Dragonhead, Djiin Cube, etc, all of which are designed for high-level characters. Will try this out in my next playthrough & come back to endorse once I've tried it out. Thanks for sharing.
Great mod. I thought the places mentioned in Flowing books, but Bruthal Irro house is a mystery to me. An entry locked and no other who can take me to the underground of the house. Needless to say how, but a clue how to access it would be useful , as only I lack her to complete the dungeons of this mod. Thank you.
Brucho 'll tell you : I missed to beat in Jady . Speaking seriously, the place described in the book was well strategic . Congratulations for the good work and I hope that more challenges your mod.
Thank you for making this underrated mod! I love reading Lovecraft, and this looks like it will bring a little bit more atmosphere into Skyrim. I'm looking forward to playing through it.
306 comments
I also had a hard time looking for that house with all the info. I'm so excited to get in and start reading, but damn is it a pain to look for it. I'm at Talos gate now looking, so maybe it was that left turn I should of taken in Albuquerque.
I'm away for now, and maybe I will work on CoS next week.
Until then, if you want to find that house, it's south of Falkreath in the mountains.
Still encountering some papyrus log errors from this mod, any idea why and can/do they need to be fixed/removed?
As for Bruthal home .......