Wow, freefall drop and avoid crashing into anything, so different from anything else that has been done for a dungeon mod. I was doing good and then got to the colored rings, died 4 times before I figured out which ones to go through, but then died again once I did, was falling too fast that I crashed the ground on the next screen before it made the water appear, and then a few more times out of frustration, and slowed my fall at the last instant before going to the next screen to keep from possibly dying again. The Sunken City was a bit cheap, all that underwater, right after traveling through The Depths and having to constantly heal while trying to find the 3 levers to open the way, was thinking those big water bubbles would have given me air, but nope, thank goodness I had enough health potions, though a necklace of waterbreathing would have been perfect to have beforehand.
The Falls was my favorite part, having to move to avoid getting impaled while the current carried me forward rapidly, I ouched upon one of them but survived, this part reminded me of that one stage of Crash Bandicoot where you ride on the back of the warthog, but no hog here, just water current. But the Dwemer Vent didn't load, I was at the bottom of the pit after dropping from the last waterfall with no way out but to multijump up in the air until the load spot put me where I was supposed to be. Core didn't load properly either, had to save myself from hitting bottom and jump in the air back up to the load to get to it. Nearly a dozen deaths in the Core, that was a challenge. Oh, finished, and a very worthy treasure that could have come in handy, or footy during all that falling. But now that I have that, I can go back through it with less chance of dying, nice. I've played a lot of Skyrim dungeon mods and hasn't ever been anything like this, and I liked it (a little frustrations, but nothing that I couldn't get over).
Update : Went through a second time, this time no worries from fall damage. Well, well, so there was a necklace of waterbreathing, I just didn't take the underwater passage to a hidden chest nor did I see that key, if I had then I would have hunted for what it unlocked. Alrighty then, aside from a few spots not loading fast enough before I hit bottom, was a fun, challenging, different type of mod for Skyrim that was so worth playing, and keeping. Thank you for doing something unique for this game and making it work.
nice Idea, I had big expectations... too much probably. I was hoping for more mystery and Jules Verne experience, but it's more Mario Bros platforming :P but I bet there are people that might love that. I didn't finish, I had enought quite early, so I can't say if I miss any mystery later in the walkthrough.
This was a pretty fun little mod. Some of the area transitions are really wonky and poorly done, and I was forced to tcl at least a couple of times, though. That aside, it offers a pretty different experience from the usual fare and spans the perfect length to both not overstay its welcome and leave you satisfied. I'd recommend giving it a shot.
I want to start by saying, I've never left a post on a Nexus mod before. Everything that can be said, has been said... but I feel I have a unique perspective here and I'd love to share it.
This mod is beautifully made. Sure, it has a one or two bugs that will rarely show up... and it's infuriatingly difficult, relying a lot on trial and error... but to me, it fits seamlessly into the lore of Oblivion, as the item you get at the end makes the whole dungeon make more sense. When I got to the end and found that reward? I was SHOOK... a true treat for anyone who played Oblivion for a long time.
What else can I say? This mod is great for people who like something unique, people who enjoy a challenge... and people who want a nostalgia boner that'll fill up that bottomless bit. Download now.
I am a very high level player, but in this mod you die every 15 seconds, without no adversaries to fight. In my opinion, the very hardest mod to beat ever made. When at last I resurged to surface, I think to have lost two kilograms ... in real weight ;)
249 comments
The Falls was my favorite part, having to move to avoid getting impaled while the current carried me forward rapidly, I ouched upon one of them but survived, this part reminded me of that one stage of Crash Bandicoot where you ride on the back of the warthog, but no hog here, just water current. But the Dwemer Vent didn't load, I was at the bottom of the pit after dropping from the last waterfall with no way out but to multijump up in the air until the load spot put me where I was supposed to be. Core didn't load properly either, had to save myself from hitting bottom and jump in the air back up to the load to get to it. Nearly a dozen deaths in the Core, that was a challenge. Oh, finished, and a very worthy treasure that could have come in handy, or footy during all that falling. But now that I have that, I can go back through it with less chance of dying, nice. I've played a lot of Skyrim dungeon mods and hasn't ever been anything like this, and I liked it (a little frustrations, but nothing that I couldn't get over).
Update : Went through a second time, this time no worries from fall damage. Well, well, so there was a necklace of waterbreathing, I just didn't take the underwater passage to a hidden chest nor did I see that key, if I had then I would have hunted for what it unlocked. Alrighty then, aside from a few spots not loading fast enough before I hit bottom, was a fun, challenging, different type of mod for Skyrim that was so worth playing, and keeping. Thank you for doing something unique for this game and making it work.
LOOT is calling out 9 ITMs "Identical to Master" records
I was hoping for more mystery and Jules Verne experience, but it's more Mario Bros platforming :P but I bet there are people that might love that. I didn't finish, I had enought quite early, so I can't say if I miss any mystery later in the walkthrough.
It's challenging, but not impossible. Remember to save before "jumping in". lol
This mod is beautifully made. Sure, it has a one or two bugs that will rarely show up... and it's infuriatingly difficult, relying a lot on trial and error... but to me, it fits seamlessly into the lore of Oblivion, as the item you get at the end makes the whole dungeon make more sense. When I got to the end and found that reward? I was SHOOK... a true treat for anyone who played Oblivion for a long time.
What else can I say? This mod is great for people who like something unique, people who enjoy a challenge... and people who want a nostalgia boner that'll fill up that bottomless bit. Download now.
In my opinion, the very hardest mod to beat ever made.
When at last I resurged to surface, I think to have lost two kilograms ... in real weight ;)