Would you be willing to let me try porting this over to the PC version of Skyrim Special Edition? No one has done so or made a version of it, and I'm sure there are plenty of people who would appreciate it. Full credit to you of course.
There was someone who converted this mod to be compatible with the SSE ports, the links to them are provided in the description for PS4/XBox One. Beyond that, I don't know if it works or not - I haven't kept up with Skyrim/SSE stuff.
Is the voice type "DLC2MaleDarkElfCynical" added? it is the voice used by Teldryn Sero and Ralis Sedarys, no candidates use this voice type, but for a PC user, what does it matter?
I'm married to Jenassa but only her head turns, the rest of the body is still darkelf? Other vampires that I've turned like Haran change body color. Help? :/
As the mod author of a marriage mod, and a child character mod, and as such, I have a question set for you.
(Mod : Higher magic : Marry all ) http://skyrim.nexusmods.com/mods/8779 (Mod : Higher Magic - Children Character ) http://skyrim.nexusmods.com/mods/8234
I have done a lot to see that you can marry other races, and that includes child characters, Khajit, and quite a few others. (Admittedly, it's not perfect with custom voices, but still, there are lots more options than normal)
With that one alone (the marriage one), I can see it not allowing children to be embraced because it doesn't (by itself) add a child vampire race. However ...
With Children Character, however, I added versions of "vampire" for the basic child races. They can gain and loose vampirism now normally, like any other adult character. (as well as lycanthropy)
This is where the question set comes in.
1) How did you add vampirism to the spouse? Is it based on the condition of being a spouse, without race? or did you just add names to the conditional? or ???
2) Base aspect with just your mod. If I had just my marriage mod, which would allow marriage to kids, does your mod permit the embrace to children by itself? (ie: do you set up races in your mod for races that don't normally have vampire listings available, like NordChildVampire or RedguardChildVampire ? )
3) Have you heard of any incompatibility issues with mods like these that add odd spouse options? (like races from other mods and the like)
4) Do you plan to make a lycanthrope mod similar to this to allow you to turn your spouse to a wolf/bear ?
5) If the character decides to have a mod that has a lycanthrope (wolf/bear) as a spouse option, and you try to embrace them as a vampire, how will it resolve? Will it override their other state? Will it simply fail? Will it do something else?
I ask because I try to keep in touch with things that may influence my mods. If it helps with troubleshooting, then it's worth finding out so I can troubleshoot things with my mod users.
1) Vampirism is added through a scripting that coordinates with the specific quest stages of the Vampire Turn quests that Vingalmo offers. The script looks for the target to be in the specific factions and sets the quest stages, and when the player leaves the area is scripted to change into a vampire. All of this script is actually in the vanilla script but is commented out, apparently setting races to vampire caused issues for bethesda but ive not had a problem with turning Jenassa. I only uncommented out those few lines and scripted in vampire spells to be added when they change race.
2)This mod as is atm would ONLY allow "The Gift" quest to be completed on spouses with voice types that were unsupported in the vanilla game. As said in 1) this allows you to turn only the quest specific targets of "The Gift" (and presumeably the other 3 vampire turn quests you can get from him) while the quest is active. So as is it will not work on children or other targets. However comma, in the vanilla game vampires cannot embrace children because there is a condition on the vampire feed perk on the target where IsChild = 0. In my own vampire mod, i set up a special feed perk that does not have this condition and I can feed on children both sleeping and awake. If i can make this feature an actual ability rather than dependant on quest script, I probably could get it to work for any target
3) Now that I think of it, if the user is using mods that have custom races and/or custom voices, this mod will probably not work with it (due to not being able to change custom race over to customrace vampire, and custom voices not being on the formslist that are in the conditions to start The Gift quest)
4) If I ever get around to making a werewolf/bear character, I may look into it.
5) honestly im not sure. I think as long as the target spouse has a vanilla race by default, and a vanilla vampire race to switch to, And it has one of the vanilla voice types, theoretically it might override. But I don't have that mod so I don't know for sure
Hope that answers your questions, sorry if some responses are a little wordy XD
Ok, thank you for the response. Since you are giving me info, I will give you some info as well on mine, should you run across such while troubleshooting your mod. (Fair is fair, right?)
#1) I have found that with some of the earlier issues with my mod, if I kept the early stages of vampirism that I was able to get by fairly well. If i went to a later stage (stage 4) and then fed to go back to L1, sometimes it would wipe the head graphic. (Heads up for that possible glitch) (*Grins, and yes, pun intended*) That was a common thing for multiple mods though, and was an issue built into the vanilla, not on any particular mod. A lot of that also worked in with the cleansing of vampirism issue. It would try to go back to the base race, and it would never figure out how to redo the head, cause there was no indicator what race to go to in the scripts.
#2) On the HMCC mod : The children there on mine do not have the isChild flag or keyword. (It was needed so they could deal with other furniture and various items. (*shrugs*) ) Also, as with yours, mine does eliminate the feeding restriction on kids. (Also allows pickpocketing, and other things, but that's another story and issue. )
#3) That is kinda what I was thinking, but was wondering if you had figured out something I hadn't.
#4) Will keep an eye out, but will see. If you don't, no big deal.
#5) I kinda figured that, but the scripts I have done for mine put the child vamp races into the determination aspects. That was what I was wondering about. I could see it going a few ways, so that's why I was asking. (and yes, I do mod my scripts for those child races for vamp and lycanthrope) Since I didn't know, and don't know what mods you use, or who has done troubleshooting for/with you, I figured I would ask.
The wordy thing is fine. I am wordy as well.
If I find out issues, I will let you know. I will appreciate the same if you find anything. Take care, have a nice day, and thanks for your time.
Lol, response to response of #1, I've never had an issue with progressing/regressing vampirism stages as far as glitching the head graphics, though, in my script i have it set to store the player's original race when you get turned cuz i was originally working on a beast form for vampires before dawnguard came out. The only way i could get it to keep all the head data was to have the original race data stored when you first become a vampire, and then when you came out of the beast form it switched to original race THEN back to vampire race.. otherwise my character would end up being bald lol. But since we have VL form from dawnguard now, that part of the mod is all but obsolete, but i still have it set to store the player's original race.
to #2, i also forgot to mention that with the vanilla game's method of turning npcs into vampires, it requires the targets to be in certain factions too. Since children are actually already on the proper formslist, if you were married to them so that they would be in the PlayerMarriedFaction, and in the other necessary factions (namely the DLC1PotentialVampireFaction), it could probably work. Im still digging through the scripts/quests/etc to get a better understanding of where it actually adds the npcs to that PotentialVampireFaction though since by itself there is no members in it, which would mean that they get added via script somewhere...
cool mod...iv seen some mods like tis and im surre you seen em to like the dark gift both the spell and dialog version as well as the otheres like somthing vampiris...cant remember the whole name...but if possable maybe...could you make this mod a overhall....like force feed then in order to turn your follower enemy or spous into a vampire you must give em blood...i mean i like the turn npc into vampire mod stuff with others...but morrowind had vampire embrace when someone is weekend a anamtion starts blood is driping from there neck...you get some option to turn em into a vampire they fall down then within 3 days there a vampire 3 days i didnt like much mainly cuz its hard to keep track at what time your ghoul or whatever there called is turned into a vampire...day or night was the prob cuz if you wait 3 days and n the 3rd day if its day they might die right away which was useless...but the mod better vampires..with a spell you cast onyourself next persion you bit will be a vampire in a few secs or so which was good...but a spell to cast to do that...hmm...not as relistic in a vampire as i thogt......if you do plan on making this a overhall...then some ideas i want to offer...but i cant code or model good...to complicated...i leav stuff like this to people who are smart and more profesionl then me..like you guys^^:ideas are
1:adding a force feed during combat...if possable add a hold option...if you ant more blood just hold down the buttion that is for force feed
2:giving blood to the npc or even follower to turn them...i dont like the idea of having to wait 3 days for em to turn...cuz they might burn the next day if there outside in the sun with no shade
3:blood evolution...this is were it gets intersting in my opion...now that the npc who was once your enemy is now your follower (people who have been your follower will have same option) will have a new option in there dialog give blood....in morrowind this was very usefull for having strong vampires...it whould work like this for skyrim...the more blood you give em not only whould it heal em it whould give em more health stamina adn mabe magicka...for vampire powers that use magicka if you like these ideas and want to use em for your game plz reply...ill be surre to come back to this mod see if theres been any replys to this and maybe to see if there been any updates for it...no need to give me credit for thses idea..tbh..i just like vampires of skyrim now that they have a transformation...and the fact i can help with ideas is more then enough for me
While these Ideas are interesting, this mod was not intended to be an overhaul of any sort, its goal was to simply make it so that people that had spouses with voicetypes that were not supported in the vanilla game could complete the quest to turn your spouse. However, I may consider making turning npcs into vampires an actual ability but I'm not quite sure how I'd want to go about turning it into its own separate mod since alot of what I would like to do would more than likely be intergrated with the vampire mod i use.
30 comments
Does this work if you installed the mod after you turned someone into a vampire lord?
(Mod : Higher magic : Marry all )
http://skyrim.nexusmods.com/mods/8779
(Mod : Higher Magic - Children Character )
http://skyrim.nexusmods.com/mods/8234
I have done a lot to see that you can marry other races, and that includes child characters, Khajit, and quite a few others. (Admittedly, it's not perfect with custom voices, but still, there are lots more options than normal)
With that one alone (the marriage one), I can see it not allowing children to be embraced because it doesn't (by itself) add a child vampire race. However ...
With Children Character, however, I added versions of "vampire" for the basic child races. They can gain and loose vampirism now normally, like any other adult character. (as well as lycanthropy)
This is where the question set comes in.
1) How did you add vampirism to the spouse?
Is it based on the condition of being a spouse, without race?
or did you just add names to the conditional?
or ???
2) Base aspect with just your mod. If I had just my marriage mod, which would allow marriage to kids, does your mod permit the embrace to children by itself?
(ie: do you set up races in your mod for races that don't normally have vampire listings available, like NordChildVampire or RedguardChildVampire ? )
3) Have you heard of any incompatibility issues with mods like these that add odd spouse options? (like races from other mods and the like)
4) Do you plan to make a lycanthrope mod similar to this to allow you to turn your spouse to a wolf/bear ?
5) If the character decides to have a mod that has a lycanthrope (wolf/bear) as a spouse option, and you try to embrace them as a vampire, how will it resolve?
Will it override their other state?
Will it simply fail?
Will it do something else?
I ask because I try to keep in touch with things that may influence my mods. If it helps with troubleshooting, then it's worth finding out so I can troubleshoot things with my mod users.
Thx for your time.
2)This mod as is atm would ONLY allow "The Gift" quest to be completed on spouses with voice types that were unsupported in the vanilla game. As said in 1) this allows you to turn only the quest specific targets of "The Gift" (and presumeably the other 3 vampire turn quests you can get from him) while the quest is active. So as is it will not work on children or other targets. However comma, in the vanilla game vampires cannot embrace children because there is a condition on the vampire feed perk on the target where IsChild = 0. In my own vampire mod, i set up a special feed perk that does not have this condition and I can feed on children both sleeping and awake. If i can make this feature an actual ability rather than dependant on quest script, I probably could get it to work for any target
3) Now that I think of it, if the user is using mods that have custom races and/or custom voices, this mod will probably not work with it (due to not being able to change custom race over to customrace vampire, and custom voices not being on the formslist that are in the conditions to start The Gift quest)
4) If I ever get around to making a werewolf/bear character, I may look into it.
5) honestly im not sure. I think as long as the target spouse has a vanilla race by default, and a vanilla vampire race to switch to, And it has one of the vanilla voice types, theoretically it might override. But I don't have that mod so I don't know for sure
Hope that answers your questions, sorry if some responses are a little wordy XD
#1) I have found that with some of the earlier issues with my mod, if I kept the early stages of vampirism that I was able to get by fairly well. If i went to a later stage (stage 4) and then fed to go back to L1, sometimes it would wipe the head graphic. (Heads up for that possible glitch) (*Grins, and yes, pun intended*) That was a common thing for multiple mods though, and was an issue built into the vanilla, not on any particular mod. A lot of that also worked in with the cleansing of vampirism issue. It would try to go back to the base race, and it would never figure out how to redo the head, cause there was no indicator what race to go to in the scripts.
#2) On the HMCC mod : The children there on mine do not have the isChild flag or keyword. (It was needed so they could deal with other furniture and various items. (*shrugs*) )
Also, as with yours, mine does eliminate the feeding restriction on kids. (Also allows pickpocketing, and other things, but that's another story and issue.
#3) That is kinda what I was thinking, but was wondering if you had figured out something I hadn't.
#4) Will keep an eye out, but will see. If you don't, no big deal.
#5) I kinda figured that, but the scripts I have done for mine put the child vamp races into the determination aspects. That was what I was wondering about. I could see it going a few ways, so that's why I was asking. (and yes, I do mod my scripts for those child races for vamp and lycanthrope) Since I didn't know, and don't know what mods you use, or who has done troubleshooting for/with you, I figured I would ask.
The wordy thing is fine. I am wordy as well.
If I find out issues, I will let you know. I will appreciate the same if you find anything.
Take care, have a nice day, and thanks for your time.
to #2, i also forgot to mention that with the vanilla game's method of turning npcs into vampires, it requires the targets to be in certain factions too. Since children are actually already on the proper formslist, if you were married to them so that they would be in the PlayerMarriedFaction, and in the other necessary factions (namely the DLC1PotentialVampireFaction), it could probably work. Im still digging through the scripts/quests/etc to get a better understanding of where it actually adds the npcs to that PotentialVampireFaction though since by itself there is no members in it, which would mean that they get added via script somewhere...
1:adding a force feed during combat...if possable add a hold option...if you ant more blood just hold down the buttion that is for force feed
2:giving blood to the npc or even follower to turn them...i dont like the idea of having to wait 3 days for em to turn...cuz they might burn the next day if there outside in the sun with no shade
3:blood evolution...this is were it gets intersting in my opion...now that the npc who was once your enemy is now your follower (people who have been your follower will have same option) will have a new option in there dialog give blood....in morrowind this was very usefull for having strong vampires...it whould work like this for skyrim...the more blood you give em not only whould it heal em it whould give em more health stamina adn mabe magicka...for vampire powers that use magicka
if you like these ideas and want to use em for your game plz reply...ill be surre to come back to this mod see if theres been any replys to this and maybe to see if there been any updates for it...no need to give me credit for thses idea..tbh..i just like vampires of skyrim now that they have a transformation...and the fact i can help with ideas is more then enough for me