Skyrim

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Kingston3K

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TheAmazingDerpMan

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14 comments

  1. jtull1127
    jtull1127
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    • 9 kudos
    Hey not only is this a awesome idea for a mod but your known issue section helped me figure out why my soul trap posions never worked thanks again 
  2. ptmc2112
    ptmc2112
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    • 8 kudos
    I think the only possible workaround for enchanted weapons, is instead of applying the poison to the weapon (assuming the weapon damage is enough or exceeds current health of the target (varies by difficulty)) is using the "poisoned" pickpocket perk to apply the poison by reverse pickpocketing the poison, then doing the deed. At least for those that fill a black soul gem, anyway.
  3. deleted47182198
    deleted47182198
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    • 47 kudos
    I realize you're not updating/taking care of this mod anymore (at least, I'm assuming) but I just wanted to drop by to say that I've just begun using this mod and it is so incredibly helpful. I always wanted to fill up my endless amount of empty soul gems, but seriously, who has time for using the soul trap spell? Sorry, kind of hard to do that on someone while they're actively trying to kill you. So anyways, thank you for this! =)
  4. subtlestrike
    subtlestrike
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    • 1 kudos
    Hey, can I copy this mod and improve the recipes? Using SOUL GEMS is ridiculous. I'd use something less expensive but still decisive, like, poisonous plants!
    " Decisive? How?" Well, if you're a roguish alchemist, having to choose between using your plants either on damage poisons or Soul Trap poisons is a decision!
    Yep, Damage Health plants.
    For every Soul Trap Poison level, you'd have 2 different recipes, taking 1 base ingredient shared among all STP and 2 of 4 plants, sorted out by rarity - like, Skeever Tail and Red Mountain Flower are easy to obtain and share the Damage Health effect, so they'd be mixed into a rank 1 STP.
    There are 23 plants with the Damage Health effect, but 1 of them is the Jarrin Root, and you can just ignore 2 other rare ingredients for simplicity.

    See, I made your mod 100% cooler, lore friendlier and more decent and people WILL WANT TO DOWNLOAD IT! Now gimmie permishuns to edit it, please!
    1. deleted47182198
      deleted47182198
      • supporter
      • 47 kudos
      I don't want to be *that* person, but might saying "I made your mod 100% cooler, lore friendlier and more decent and people will want to download it" not be slightly...oh, I don't know, rude? At any rate, I think the mod author has vacated the mod, but even so, until it becomes open permissions, you won't be able to edit it. Still, my point remains.
  5. NexTextGorilla
    NexTextGorilla
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    • 7 kudos
    Really like the idea, but tired of seeing things like "Wolf Resisted Soul Trap." Maybe it's something on my end. Thanks though.
  6. deleted4054397
    deleted4054397
    • account closed
    • 4 kudos
    One more little, but very usefull mod. Thanks for creating and posting!
  7. Nightasy
    Nightasy
    • supporter
    • 350 kudos
    Good idea here. Gonna track this for the enchanted weapons fix. Currently using the Dawnbreaker.
  8. jiffyadvent
    jiffyadvent
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    Very nice concept..
  9. lambrioza
    lambrioza
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    • 1 kudos
    Tracking, any chance to add damage over time to those poisons?
  10. PyroDarknessPanda
    PyroDarknessPanda
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    • 11 kudos
    tracking looks promising