Skyrim

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Belthazor82

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Belthazor82

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115 comments

  1. head0nfire
    head0nfire
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    This mod doesn't seem to work with CACO and/or Ordinator. Is there a compatible version, or does anybody with the ability feel inclined to make one?

    Edit: It actually might be Summermyst (Enai's enchantment overhaul) that's preventing it from working. Unfortunately I won't be able to tell which, as I expect I would break my game if I disabled any of those mods.
    1. Yolomonkey44
      Yolomonkey44
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      I use ordinator and summermyst, and this is working fine. So either CACO is messing things up for you, or something else is going wrong. Hope this helps :)
    2. head0nfire
      head0nfire
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      Okay, thanks for letting me know. I suspect CACO, since it completely overhauls potion effects.
    3. GhostMister
      GhostMister
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      I'm sorry for the late reply, but I just ran into this problem and fixed it. This is for those who come here because they need help with this in the future.
      Facts: Load this mod after Ordinator and it'll work.
      Backstory: As a random fancy I tried running Ordinator without either SKSE or USLEEP, and it does work... kind of. If you try certain glitches either of the two fixes, the game CTDs. Resto is just fixed, while the merchant glitch plain doesn't work.
  2. louislamkm
    louislamkm
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    Big thanks to you. I can finally enjoy playing Skyrim with usleep.
  3. Darkwandere123
    Darkwandere123
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    For some reason its not working to me. i created a 1000% enchanting potion then try using it on a ring with smithing enchantment and i wait for an hour the ring got back to 25%. why bro? please help]
    1. FillInTheBlankPlease
      FillInTheBlankPlease
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      did you make an enchanting potion before enchanting or did you use the resto potion for enchantments.
  4. BadlandFox
    BadlandFox
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    works for sse?
    1. SirBaldur
      SirBaldur
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      yes, it does. Just tested it myself
  5. alizarinbutterfly
    alizarinbutterfly
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    When I was a kid I could throw myself at deathlords till I chipped away their health, but I just don't have time for that anymore. I play casually to relax, and this gives me the ez mode I need. Thanks for uploading! 
  6. minibot17
    minibot17
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    Thank you, I can't play skyrim without any exploits, i'm a f**king noob
    1. GreyWolf41
      GreyWolf41
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      No worries mate, you're not alone, after i saw the video from ymfah "Skyrim is op", i just wanted to do that all the time :D
    2. head0nfire
      head0nfire
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      Speaking of irreverantly exploiting glitches, you guys should check out the The Spiffing Brit on YouTube. His video(s) titled "Skyrim is a Perfectly Balanced Game with no Exploits" is a great laugh, and is based on this exact exploit.
    3. ahmadhasbi310
      ahmadhasbi310
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      Almost many game is a Perfectly Balanced Game for The Spiffing Brit
  7. Ranylyn
    Ranylyn
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    I just wanted to say... "thank you." I'm not a cheater by nature, but the unofficial patch also seemed to prevent Necromage's benefits, meaning Necromage utilized the fortify restoration thing. And that seems to be an intentional game mechanic, since it makes spells more effective against undead but a heal was the exact same power before and after. So yeah, I was not thrilled with that; I understand wanting to fix exploits but it really seemed like a short-sighted kneejerk reaction without looking at the game mechanics it applied to. Especially considering that, outside of Necromage, the ONLY players this will apply to are those that go out of their way to abuse it... it really does seem like something that didn't need fixing.
    1. Argonil
      Argonil
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      No, this has nothing to do with the Necromage exploit, although the exploit might be more effective when this exploit is present too. Necromage is a completely different exploit which is also fixed by the USSEP, for good reason. It breaks certain perks and mechanics entirely, it's clearly a bug. So is the Restoration exploit, it's seemingly the result of bad copy-paste work by Bethesda, pretty typical. It does cause problems, and the potential for problems increases in a modding environment. Aren't you the one who's making a "short-sighted kneejerk reaction without looking at the game mechanics it applied to"?

      If people want more power for their characters, then they should just use a mod which gives them more power, instead of relying on bugs and perpetuating the notion that the all-important USKP ruins people's fun. I have dealt with too many bug reports which were caused by ignorant people who didn't have the patch installed because they didn't want to let go of their old way of getting overpowered. Use mods. Git gud.
    2. zestyzest001
      zestyzest001
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      Ranylyn same stuff i wanted to say man
    3. spookey12
      spookey12
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      Idk why you came onto a mod page about reverting a bugfix to say that.
  8. EdDante34
    EdDante34
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    Just wanted to say thanks for this, and your SE version as well, I use the esp files to manually undo the changes done then untick the esp file. Very handy esp file indeed.
  9. LaughingWolf95
    LaughingWolf95
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    Does this mod also apply to the alchemy/enchanting loop?
    1. SN1P1NGW0LF
      SN1P1NGW0LF
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      The restoration loop IS the alchemy/enchanting loop. The idea is that the restoration potion adds to your alchemy bonus, which you loop until you get a decent percentage, then make an enchanting potion and go ham with the alchemy/enchanting.
    2. BlackTempleGaurdian
      BlackTempleGaurdian
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      No, the alchemy/enchanting loop is you produce a potion that enchances your enchanting, then enchant an item to enhance your alchemy, then repeat.
      And it still works.
  10. Stealthi
    Stealthi
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    Still seems to work, at first thought it didn't affect anything other than the alchemy/enchanting loop but it seems to at least affect the Atronach stone as well (the description just doesn't change).