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  1. foster xbl
    foster xbl
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    Sticky
    Version 1c is now available;

    This version adds the bound daedric shield, and scaling versions of both bound daedric sets.

    Users now have the option to use the daedric sets in two ways;

    A version that work just like any heavy armor, scaling with the skill tree and perks.
    Or a version which is classed as clothing, for use with mage armor perk, and alteration spells.

    To use the scaling versions, just convert your spell tome at the codex, scaling armors are marked with an (S).


    It seems some users, are still having trouble "finding" the spells. Everything you need to know, can be learn by carefully reading Farengar's journal closely. However for those who don't like riddles/collection quests, I have provided the 2 videos below as a guide.
    Note, you can not skip steps, meaning to learn a Bound Daedric spell, you must already know a Bound Armor spell. Also, the option to craft a spell tome, will not appear until you have all the needed items/spells required to craft it








    Thanks to fire3lf for this video. This is a demo of how to obtain the armor for those who are stumped, or just want instant action....VIDEO CONTAINS SPOILERS...do not watch if you want to discover things on your own. Just a note, as mentioned above the CTD issue has since been fixed]
    1. Dioder193
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      fiz oque dizia e peguei os perks necessarios alem de ter uma bound weapon mas nao sai do bound daedric shield
  2. Ionutro
    Ionutro
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    Can the obnoxious atronach summoning effect be removed from the casting? It fills up the screen in 1st person and is really annoying. At least from the shield spells.
    1. foster xbl
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      Yep, just uninstall.
    2. SkyrimBane
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      you realize, just telling someone to uninstall your mod is not a way to help someone with an issue they have right? I love your mod, but that just kind of seemed condescending
    3. mtrwsk
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      In response to post #54279548. #54328903, #65769391 are all replies on the same post.


      Spoiler:  
      Show

      Ionutro wrote: Can the obnoxious atronach summoning effect be removed from the casting? It fills up the screen in 1st person and is really annoying. At least from the shield spells.

      foster xbl wrote: Yep, just uninstall.

      SkyrimBane wrote: you realize, just telling someone to uninstall your mod is not a way to help someone with an issue they have right? I love your mod, but that just kind of seemed condescending


      fix 
    4. Derwan
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      Aight lads

      Go into xEdit, then load up the mod and enter "Spell". Look for the armor you use, click it, take note of the Magic Effect - this is important.

      Go into the magic effects, look for the one you just noted and scroll down. At some point, you'll see something in the spell script that spawns a summoning vortex (looks something like "to place" and then "summonvortexfx" -> don't know the exact names atm). Just remove that and you're golden.

      I haven't modded in a while, so it may not actually be in the magic effect but rather the spell itself. just tinker for a while and remember to take backups.
    5. CorpoAnakin
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      based wom*n lol
    6. tinyvent
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      Hey i know this is an old thread but do you also happen to know how to edit out the flames from the armor? The flames keep blocking my view as an archer so I just want to remove it if possible. 

      EDIT: went in tesedit and deleted effect shader and it works like a charm!  
  3. cberus87
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    Can you or anyone port this to Skyrim SE please. Tks.
  4. Evdoha
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    make this mod for SSE
  5. JZombieManiac
    JZombieManiac
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    I have trobouls creating the spells, the translation menu doesn´t show me any option.
    Can someone help me?
  6. FabianF22e
    FabianF22e
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    Can you make a expert spell daedric only version, plz? I truly love this mod!
  7. Elsys656
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    you've got hardcoded texture paths in your models on this one opened with nifskope for making a dsr patch textures point to a c programfiles steam installation of skyrim... should be using relative paths for folks who have their install elsewhere on the drive currently fixing this also fixed scripts pointing to player only to point to whichever npc decides to cast cause asis also creating dsr patch. Will post when completed for those who want it going to also leave a message for the author of the mod should they decide to update this.
    1. kevvic
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      Can I have this "fixed script" you talked about ? I want to take a look at it too please
  8. WormPillow
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    any reason why when I have the mod installed, I don't regain magic stamina or health anymore ?
    1. Trightin
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      I don't seem to have that issue (after downloading the mod and all), so perhaps it's a mod conflict.
  9. Trightin
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    Okay so, excuse me if my question has already been answered, or is in the mods files, et cetera (I can't make heads or tails of it all).

    The altar where you sacrifice the daeric artifact: did you remove the conjurer (or whatever the enemy humanoid is) that would spawn there? If not: will it activate the altar, thus causing random lightning storms? Or can only the player interact with it?
  10. Kubeleq
    Kubeleq
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    You should have mentioned that this mod changes playable races, I unfortunatelly learnt it only after playing some time, wondering why my dunmer has flame cloak power, while having Imperious overhaul installed.
    1. ThisAintTheWay
      ThisAintTheWay
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      Hey, try setting Imperious race lower than the BoundArmor. I think that fixed the problem for me, but I'm making a compatibility patch just to be safe, LMAO.
    2. Elsys656
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      Seems the race edits don't carry over USLEEP fixes as well just an fyi however a carefully made smash patch can fix the incompatibilities
  11. ThisAintTheWay
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    never mind lol