A decent dungeon mod. The voicing was perfectly adequate. The maze had a good difficulty balance. There were only a few minor bugs. A pity it has not been ported to SSE yet. Endorsed!
I started Dwemer Dilemma and when I went to strange house with the two folks that thought I was their son and then woke up and found the house destroyed, it said I had to get a key. The quest marker appeared to hover above some invisible "thing" that my follower immediately killed, and I could not continue (no activation of the invisible "thing" or anything). I restarted and tried again with the same result happening. I simply cannot continue. Has anyone else had this problem?
...This mod is rather well done, though has drawbacks such as any mod does. The Labyrinth is amazingly well done, puzzling, and disorienting. The way mazes are meant to be. The voice of the custom NPC's could be better, seemed they were reading off a script...just not great in the area of voice acting. But to be fair, the voice acting was bearable and had some skillful performance. My main gripe is about the second quest after doing the labyrinth, which is the East Empire Expedition. You find a book, give it to faldris, bam, done with the entire thing. Horrible, horrible way to end a mod. It left me saying "That's it?". I was hoping to have a bit more of a quest line into it, but that might just be my hopes. 7/10.
17 comments
A pity it has not been ported to SSE yet.
Endorsed!
My main gripe is about the second quest after doing the labyrinth, which is the East Empire Expedition. You find a book, give it to faldris, bam, done with the entire thing. Horrible, horrible way to end a mod. It left me saying "That's it?". I was hoping to have a bit more of a quest line into it, but that might just be my hopes.
7/10.