Skyrim

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Lord Darkga

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LordDarkga

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17 comments

  1. OlivierDoorenbos
    OlivierDoorenbos
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    • 582 kudos
    A decent dungeon mod. The voicing was perfectly adequate. The maze had a good difficulty balance. There were only a few minor bugs.
    A pity it has not been ported to SSE yet.
    Endorsed!
  2. RopeSander
    RopeSander
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    • 27 kudos
    This was a great little maze-ish mod. Giver er' a go.
  3. teepeezombie
    teepeezombie
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    • 1 kudos
    I started Dwemer Dilemma and when I went to strange house with the two folks that thought I was their son and then woke up and found the house destroyed, it said I had to get a key. The quest marker appeared to hover above some invisible "thing" that my follower immediately killed, and I could not continue (no activation of the invisible "thing" or anything). I restarted and tried again with the same result happening. I simply cannot continue. Has anyone else had this problem?
  4. salvadorc17
    salvadorc17
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    • 38 kudos
    Looks interesting the mod, but the maze is so difficult.
  5. Denimatron
    Denimatron
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    • 1 kudos
    This looks intriguing. I look forward to writing a review on this. Prepare yourself for a bit of criticism.
    1. Denimatron
      Denimatron
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      • 1 kudos
      ...This mod is rather well done, though has drawbacks such as any mod does. The Labyrinth is amazingly well done, puzzling, and disorienting. The way mazes are meant to be. The voice of the custom NPC's could be better, seemed they were reading off a script...just not great in the area of voice acting. But to be fair, the voice acting was bearable and had some skillful performance.
      My main gripe is about the second quest after doing the labyrinth, which is the East Empire Expedition. You find a book, give it to faldris, bam, done with the entire thing. Horrible, horrible way to end a mod. It left me saying "That's it?". I was hoping to have a bit more of a quest line into it, but that might just be my hopes.
      7/10.
  6. LordDarkga
    LordDarkga
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    • 10 kudos
    The weapons are similar to Nordic, but more powerful. And you start the quest by finding the tower on Solstheim.
    1. smokeyins
      smokeyins
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      • 0 kudos
      where is the tower?
    2. LordDarkga
      LordDarkga
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      • 10 kudos
      Solstheim is a small place and there are hints to it in the description as well as the pictures, shouldn't be too hard to find it.
    3. fuzz517
      fuzz517
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      • 1 kudos
      how to open the tower door, after you use the key.
    4. LordDarkga
      LordDarkga
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      • 10 kudos
      Which one exactly? The one right after the first quest?
    5. fuzz517
      fuzz517
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      • 1 kudos
      the one after i open the one with the key. i see a handle inside but it wont open it.
    6. LordDarkga
      LordDarkga
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      • 10 kudos
      You have to go through the maze and finish the quest, it's there so you don't have to go through the maze again unless you want to.
    7. smokeyins
      smokeyins
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      • 0 kudos
      any hint for the maze?
  7. smokeyins
    smokeyins
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    • 0 kudos
    The maze is really difficult :/
  8. emieri00
    emieri00
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    • 27 kudos
    Better yet, what are the weapons like? :E
  9. smokeyins
    smokeyins
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    • 0 kudos
    how to start this quest?