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Verteiron and Syrcaid

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verteiron

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The search for a missing man leads to an psychedelic egg hunt unlike anything you've seen before!

1.01 release! - Some egg effects require SKSE, though the mod is playable and completable without it.

The Hunt
* Find colorful, hand-painted eggs hidden all over Skyrim's cities and wilderness.
* Dynamic placement means eggs are never hidden in the same place twice and the hunt can go on for as long as you like!
* Customize the egg placement and make the eggs as easy or hard to find as you like with MCM-enable tweaks!

The Eggs
* Each egg provides a unique, psychedelic experience when used.
* Many grant you powerful abilities, but at what cost?

The Source
* Where are the eggs coming from?
* Who is hiding them?
* What is the creature "all in pink"?

Location
========
Meet Tsajami, a lone Khajiit woman living in a tent just south of Whiterun. Her friend has gone missing, and she needs your help. When you find him, the egg hunt will begin.

Tips
=====
* Pay attention to your quest log!
* Currently there is no way to restart the egg hunt once you have completed the final battle. This will be added in an update in the near future. In the meantime, make sure you have hunted all the eggs you want before you track down the Creature.
* Eggs are placed in real time as long as you're outdoors. You will find them tucked next to cliffs, in bushes, hollow logs, baskets or pots and sometimes even on open ground.
* Eggs emit a glow and a faint sound to make them easier to spot. This can be configured using MCM.
* Hunting in the same area for a long time will deplete it of eggs. It's better to keep moving.
* If you can hear an egg nearby but can't find it, it may have been placed in an unreachable spot. This bug has been largely eradicated.

Details
=======
This mod is a collaboration between me (Verteiron) and my wife (Syrcaid). Her original idea for an egg hunt took on a life of its own, and this mod is the result.

Incompatibility
===============
The egg placement script places a load on the script engine. Other very script-intensive mods may impede performance.


Known Issues or Bugs
====================

Reporting these to me would be very helpful!

Rarely, an egg will get placed in an unreachable area. You can try shouting it down or blasting it out with a fireball!

Imaginary Butterflies (from the pink egg) are intended to be catchable but currently aren't. This is a Bethesda bug and will probably take some time for me to get fixed.

Todo
====
* Make the egg hunt and final battle repeatable.
* Give Tsajami something useful to do after the quest is over.
* Add a couple of additional visual effects and attacks to the final battle.

Scripts
=======
Script sources are included in the archive. Many of them are quite messy. Sorry about that.

Installation
=======

1. Extract this archive to any folder and then copy the contents to Skyrim's Data folder.
2. Start Skyrim, click Data Files, and enable the OvaTheRainbow.esp file.

Or simply use Nexus Mod Manager.

Uninstall
=========


1. Start Skyrim Launcher, click Data Files, uncheck the OvaTheRainbow.esp file.
2. Delete the files/folders associated with the mod.

Skyrim\Data\OvaTheRainbow.esp
Skyrim\Data\OvaTheRainbow.bsa

Or just use Nexus Mod Manager.

Upgrade
=======
Just overwrite everything, no problem.

History
1.01, 2013/06/09 - Added missing FaceGeom data, added config book for non-SkyUI users. Initial Steam release.
1.00, 2013/06/07 - Tons of fixes. See the changelog.
0.95, 2013/05/06 - Re-add some notifications that went missing in 0.94.
0.94, 2013/05/04 � Lots of bugfixes. Added customizable options to the egg beacon visuals and sound effects using MCM. See the changelog on Skyrim Nexus for complete details.
0.91, 2013/04/09 - Corrected path issues in the BSA file. Special thanks to Bethesda for making their tools as unhelpful as humanly possible.
0.90, 2013/04/05 - Various bugfixes. Tweaked the egg placement script to lower resource usage. Reduced egg sound effect volume.
0.81, 2013/03/31 � Fixed eggs spawning in interior cells.
0.80, 2013/03/31 � Initial beta release to Nexus.

Contact
=======
[email protected]

Credits
=======
Thanks to my lovely wife Syrcaid for the idea, artwork, and voice acting.
Thanks to Ducey, Alex Velicky, Chesko, Worm, dAb, Antares, gulogulo, isoku, Rongphale and anyone else I forgot over at the Bethsoft CK forums.
Thanks to Bethesda for creating Skyrim and the Creation Kit.

Tools Used
==========
Creation Kit
nifSkope
Audacity
Freeverb 3
Dee-Esser
Archive.exe
BSAOpt
TES5Edit
7-Zip

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of this mod UNLESS your sole intent is to provide a translation of the mod to another language. In that case, please send me a link to the translated version and I'll thank you kindly for helping this reach a wider audience!