Thanks for making this mod the other shortcut mods have the entrances in odd places, but this mod has it in the most convenient location. I'm surprised this isn't the most popular one. Keep up the good work.
Nice that something so simple can make such a big difference in enjoying the game. The run into the Ragged Flagon gets very old regardless of which entrance you use. This nice drop right into it makes the guild quests no longer a chore. Thank you! Endorsed.
I have a challenge for you Remember during the some thieves guild quests the original shortcut is locked so it doesn't break any quests. Do you think you have the time and skill to try to lock your shortcut for the same reason? Also your should lock it for the moment when Karliah returns into the guild to rejoin the guild in chasing Mercer you should lock that entrance for that quest as well. It is easy just make a script to lock at the beginning of the quest and unlock at the end Good luck. This might help Bethesda Scripting Tutorial Series
Replying again, I am not able to fix this as of now, and the Quest should still work, as you dont get straight into the theives guild, but the Flagon. It actually doesnt conflict as much as i tought. If someone wants to fix this, they can try it themselves, im not able. EDIT: Forgot the edit button exists :S
OK this little mod is a pretty cool idea, I've done about a dozen of those heist quests and trudging in and out (and turning the wrong way sometimes) does get old. I will track this one, so I don't forget about it until I get home to my PC next week.
Nice concept though and I think your comment about making more shortcuts will be welcomed by some players who have logged a couple of hundred hours in the game and get bored with some of the repetitive aspects of it.
Dude for people to be interested you need a little better description then that I am afraid maybe a few screenshots? I am sure your mod is awesome but there are things we as moders have to do. Presentation is half the battle Good luck my friend. PS. make it NMM compatible
13 comments
Remember during the some thieves guild quests the original shortcut is locked so it doesn't break any quests. Do you think you have the time and skill to try to lock your shortcut for the same reason? Also your should lock it for the moment when Karliah returns into the guild to rejoin the guild in chasing Mercer you should lock that entrance for that quest as well. It is easy just make a script to lock at the beginning of the quest and unlock at the end Good luck.
This might help Bethesda Scripting Tutorial Series
EDIT: Forgot the edit button exists :S
Just make it use the Thieves guild key. Simpliest solution
Nice concept though and I think your comment about making more shortcuts will be welcomed by some players who have logged a couple of hundred hours in the game and get bored with some of the repetitive aspects of it.
PS. make it NMM compatible