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This page was last updated on 13 February 2018, 4:35AM
- Changelogs
-
-
Version 5.0.3
- (February 2nd, 2018)
-Removed testing Blade of Woe on floor from basement
-Reordered Masters with Tes5Edit
- (February 2nd, 2018)
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Version 5.0.2
- (February 2nd, 2018)
Fixed a behind the scenes error in the basement with Pedestals Storage (not worth upgrading and doing a clean save if you are using 5.0.1)
- (February 2nd, 2018)
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Version 5.0.1
- (February 2nd, 2018)
-You can now display any of The White Phials (full or empty)
-Fixed a typo on the Gems and Gold storage
-Ornate Drinking Horn display now has a black dot
-Changed name of 'Book of Elysium - Basement Options' to 'Book of Elysium - Basement'
-Fixed clipping of followers on interior alch/enchanting table
-Created a bit more walking room in the living room
- (February 2nd, 2018)
-
Version 5.0
- Major Additions:
New lore-friendly quest to aquire the house with custom characters and voice-lines
Major Changes:
-Moved crafting suite to exterior house near hot springs in place of guest house
-Toggle an alch/enchanter near the exterior forge
-Removed guest house
-Removed some unique vanilla and DG+BG weapon displays...it was too much work and too tedius to fill
-New holds banner and helmet display, pedestal displays for some unique weapons, and dagger/arrow display
-Basement now consists of treasury displays and the vampire, werwewolf or Elysium options
-Moved alchemy and enchanting crafters to interior house
-Follower and kids bedroom are redone (5 follower beds, or 3 kid beds with 2 follower beds)
-Dining room reduced by size and moved front adventurer desk to bedroom
-Animals Traits: Animals are now happy and have cautious confidence
-Added equipable Elysium Estate Shield
-Turn on/off lights in the bedrooms
-Rewrote The Caretaker's journal
-Use the Business Ledger to purchase a cow, chickens and goat
-New HQ textures for various Elysium Items
-Lots of various quality of life changes
- Major Additions:
-
Version 4.3.5
- -Fixed exterior navmesh issues, especially for traveling NPCs on the main road (Thanks Scythe42)
-Adjusted interior imagespace to be a bit brighter
- -Fixed exterior navmesh issues, especially for traveling NPCs on the main road (Thanks Scythe42)
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Version 4.3.4
- -Replaced bugged weapon rack in follower/kids room with static EE shield
-Added lighter garland back to Elysium beds
-Adjusted some clutter and lighting
- -Replaced bugged weapon rack in follower/kids room with static EE shield
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Version 4.3.3
- -Sorted masters as Dawnguard and Dragonborn were switched
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Version 4.3.2
- -Fixed weapon plaque above stormcloak/imperial display and housecarl room
-Moved kidbed01/followerbed01 over a bit to accommodate for kid sleeping radius
-Added book storage access in basement by staff crafter
- -Fixed weapon plaque above stormcloak/imperial display and housecarl room
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Version 4.3.1
- -Fixed even more weapon racks in the basement (hopefully all work properly now!)
-Shields on display in bedroom have been fixed
-Switch out WR alter in loft with my own static to prevent clipped pillow with USP changes
- -Fixed even more weapon racks in the basement (hopefully all work properly now!)
-
Version 4.3
- Additions/New Features:
-Moved Paragons and Stars options into crafting book instead of treasury book
-Added back clothing removal for spas (now optional too)
-Created new Master Bedroom Elysium Options book with all bedroom options
-Added new armor and clothing display in bedroom
-Choose from 4 different beds
-Updated some textures and switched out some meshes
-Changed up decor/lights in parts of the house that I wasn't pleased with
Bugs Fixes:
-Fixed various weapon racks and plaques in the basement that were bugged
-Fixed missing mesh on weapon storage displays
-Fixed Jewelry storage activator
- Additions/New Features:
-
Version 4.2
- -Merged together all addons (no separate HF addon.... will cause less confusion and bugs)
-Added optional Black Books display in bedroom
-Access basement armor and weapons from your bedroom now with new linked storage
-Choose high/low level armor and weapons in bedroom
-Choose between 2 mannequins in bedroom or 2 wardrobes
-Linked Gems & Gold storage from bedroom to enchanting table
-Choose now between 0, 8 or 16 mannequins in the basement
-Choose between 4 followers or 4 kids in the main house
-Spa now available for kids or followers room
-Changed decor in the kids/followers room to be compatible when switching and with navmeshes
-Changed second living area into a permanent followers room for one (such as a housecarl)
-Replaced custom water mesh in sinks/fountains with a vanilla water mesh
-Added water to exterior well
-Added Drop-Off chest that links between exterior, interior and basement
-Added pull chains to toggle spa water
-Switched up or removed some decor for various reasons
-Updated Elysium Estate journal and many of the book activators
Bug Fixes/Removals:
-Rebuilt exterior navmeshes so followers should be able to move around better
-Stables is a bit smaller to accommodate new navmesh and for better performance
-Added keyword DLC2StaffEnchanter to Staff Enchanter in basement, fixing staff enchanter
-Added BYOHLocationHouseKeyword to Exterior location keywords
-Fixed keyword issue with player bed, so spouse should use it properly now
-Kids should now use dining table properly
-Kids should now use dummies outside when playing
-Removed some custom meshes as they were often buggy
-Removed custom bed meshes/textures to increase compatibility with other mods and reduce bugs
-Replaced two bookshelves w/ cabinet to free up memory
-Removed small island; Hearthfires Oven is now a permanent fixture in kitchen
-Removed dagger/arrow display, freeing up a lot of memory in the basement
-Removed scripts that removed followers clothes when entering spa....often buggy
-Redesigned part of the basement to free up memory
-Re-cleaned mod
- -Merged together all addons (no separate HF addon.... will cause less confusion and bugs)
-
Version 4.1.1
- -Removed fountain sound in living room
-Fixed the bug causing all Dragonborn DLC items to not be displayable
- -Removed fountain sound in living room
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Version 4.1
- -Redesigned lighting to be brighter and less saturated
-Changed some decor
-Added more doors to stables to make them more open
-Fixed texture issue on stone walls at entrance
-Deleted foliage near bookshelves
-Deleted white dagger rack on dagger display in basement
-Fix a reference error with a static horse hide
-Combined all scripts into one script for display objects
-Moved "items" and "treasures" displays to loft
-Each interior cell now has it's own Elysium Estate Options Book to control that cell
-Certain displays with lots of items now have their own storages, to be accessed by corresponding signs near the display
-Replaced fountain in 'den' with a chairs and a table setting (my own preference)
-Added the following displays:
--Draw Knife
--Red Eagle's Bane
--Drainblood Battleaxe
--Drainspell Bow
--Drainheart Sword
--Stormfang
--Champions Cudgel
--Bloodscythe
--Soulrender
--Staff of Jyrik Gauldurson
--Nightingale Bow
--Nightingale Blade
--Firiniel's End
--Imperial War Horn
--Nordic War Horn
Removed the following displays:
--Crown of Barenziah
--Thieves Guild Skeleton Key
HF Addon
-Updated lighting to match main file
-Released optional no kids version
-Added option for a kids room for 2 or 6 kids using the EE Options Book
- -Redesigned lighting to be brighter and less saturated
-
Version 4.0
- -(A near complete overhaul of decor, layout and features. Hundreds of changes in this update; I'll list the highlights.)
Overall Features:
-Added message notifications when you make choices in the Options Books
-Any storage containers with "- Linked" after their name, means they link elsewere in the mod
-Elysium Estate has been combined with the EE DB and DG addons. Elysium Estate now requires Dawnguard.esm and Dragonborn.esm
-Hearthfires Addon is updated and still optional
-Redid all display scripts so that display items won't remove your personal enchantments or upgraded weapons/armors/items etc
-Changed annoying "default lack the item" message popup to "invalid item" message in the interface message log to make it faster to place items in the mod
Exterior:
-Moved house a bit closer to main road and shifted other decor to match and redid landscape
-Lowered spa and deck to more ground level and added a follower shack
-Followers will now auto dress/undress when using spa
-Added long-needed LOD to exterior of house
-Smoke will now only come out of chimneys if corresponding indoor fireplaces are lit
-You can now store your Woodcutter's Axe next to the wood chopping block
-Added a goat
-The flower nursery got a facelift
(New!)Follower Guest House:
-6 follower beds are now available in the Guest House, so you always have room for followers even if you use Kids' room inside the main house
Interior Main:
-Streamlined architecture
-Remade many textures that I was unhappy with previously, changed some colors of textiles in home
-Interior main is now one level and layout has changed. Much more effective, easy to live in and follower friendly
-Followers will now auto undress/redress when using the indoor spa or master spa.
-Fixed an issue with an old sgacraftingautoloot script reference that could cause a crash
-Removed old fountains and replaced it with new mesh and higher quality textures
-With activators in the kitchen, serve 1-8 meals, serve drinks and change centerpiece
Basement:
-Made some decor changes to free some cell memory
-Enable/Disable 32 weapon racks
-Enable/Disable 16 weapon plaques
-Redid all weapon plaques and racks
-Changed displays to be prettier, Added dots/pegs for where each items should go
-Mask and Claw display are now optional
-Created new arrow and dagger rack
-Added vertical racks around room and vertical racks now replace some disabled displays
-Moved and redid unfinished armors and weapons storage in crafting room
Loft:
-Placed "vault" in loft for treasures and septims.
-Use the EE Options book to add a werewolf or vampire themed area
DLCS:
Hearthfire Addon:
-Added kids room (which replaces follower room) for 6 kids
-Optional - Enable/Disable 18 soil plots in the garden
-Added a butter churn in kitchen (custom script that lets you add some milk, get some butter!)
-HF Oven is now toggleable
Dawnguard + Dragonborn Addon:
-DG + DB addon are now combined in ElysiumEstate.esp
-Moved paragon display into basement
-Added optional staff enchanter in basement
-Recreated DG + DB Artifacts displays in basement
-Updated vampire area in loft
-Redid Elder Scrolls display in study
-Black Books display removed - too much trouble, not supposed to remove them anyway, and they make for an ugly display
-Added Dragonbone, Nordic and Stalhrim items to daggers/arrows display
-Combined DLC mask, DLC claw and DLC arrow/daggers into main toggles for those displays (not in separate books for all...if you have the DLC, those displays will be available automatically)
- -(A near complete overhaul of decor, layout and features. Hundreds of changes in this update; I'll list the highlights.)
-
Version 3.3.2a
- -Changed stairs from first to second floor back to ladder, which works better
-Follower's will now properly path up ladder to second floor (added collision to sides of ladder)
-Moved Amulet of Mara activator back to it's correct spot
-Removed floating lantern outside
-Fixed minor missing texture on rug meshes
- -Changed stairs from first to second floor back to ladder, which works better
-
Version 3.3.2
- Exterior:
-Horse/cow pen is now larger
-Fixed double navmesh bug - followers should walk around properly
Int Upstairs Bathroom:
-Fixed water clipping issue
-Moved activator for books to be reached when sitting
-Moved some foliage that was in the way of the camera
-Adjusted idle marker on bath edge
Int Upstairs:
-Changed activator map to normal map
-Shifted weapon plaque (and tested it, it is working)
-Gave the vault that "wow" factor
Int Downstairs:
-Plant balcony is slightly larger
-Can't walk through walls anymore on plant balcony or in living room
-Replaced wood floor planters with noble bookshelves in hallway
-Fixed bottom step of stairs so it won't 'catch' anymore
Int Loft:
-Added small bookshelf instead of barrels
Int Basement:
-Redid Recipes storage in alchemy
-Removed extra planters that weren't being used
Elysium Dawnguard:
-Moved optional paragons into vault
Dragonborn addon updated for 3.3.2
Elysium Hearthfire addon updated for 3.3.2
- Exterior:
-
Version 3.3.1
- V 3.3.1
-Food storage in loft is now properly connected
-Treasures and Gold storage in vault is now correctly related to respective decor
- V 3.3.1
-
Version 3.3
- Overall:
-Redid house lighting - now compatible with Enhanced Lights and FX 0.4.2, RCRN AE.2.1.4, RLO 4.0.8.02, Unbleak and Bleak for ENB 252
-Fixed bird symbol on banner to match shields
-Changed much of decor, reduced memory load again,
-Redid interior cell to better match layout of entire house plan
-New rugs and pillows
Interior Downstairs:
-Kitchen area is smaller to make room for new separate living room for both you and/or your companions
-Changed Mead storage to Mead & Ale
Interior Upstairs:
-Revamped and made smaller for memory issues. Removed extra living room.
-You now get special temp perks for studying the Daedra or Dragons in the study room
-Reversed map in study and updated study desk to better match rest of house
-Vault in bedroom has been replaced by a fireplace
-New hidden vault is behind dresser
-Changed 'Notes' storage to 'Notes & Writing Tools'
Interior Loft:
-Loft is now it's own little cell (didn't fit memory-wise into the interior cell)
Basement:
-Reorganized parts of crafting room to for better flow
-Removed crafting display weapons to make room for memory
-Removed extra daggers on floor
-Added holder for Nettlebane in basement in the "Treasures" display
-All crafting stations are now vanilla stations
-Removed verticle weapon racks (too buggy, way too much memory) and added horizontal weapon racks on walls
Exterior:
-Basement trapdoor is now locked when you first buy the house
-Plants will respawn every 10 days (player must be out of immediate exterior cell for plants to respawn).
Elysium Hearthfire:
-Redid house lighting - now compatible with Enhanced Lights and FX 0.4.2, RCRN AE.2.1.4, RLO 4.0.8.02, Unbleak and Bleak for ENB 252
Elysium Dragonborn:
-Added optional display for certain DB artifacts in basement
-Moved Paragon display to basement
Elysium Dawnguard:
-Added optional display for certain DG artifacts in basement
- Overall:
-
Version 3.2.1
- -Balanced lighting and glow even more
-Added cooking pot to outdoor spa area with links to food and drink storages inside
-Fixed display so either Blade of Woes are accepted
-Moved Pelagius's hip bone display to a more obvious spot
-Added a dagger display case and 2 larger displays in basement
-Added activator for Ansilvund Ghostblade in basement
-Add 3 storage chests around forge in basement
-Added Clothing Rack storage near front door
-Hearthfire version - moved location of options book
Dawnguard version - moved location of options book
Dragonborn version - moved location of options book
- -Balanced lighting and glow even more
-
Version 3.2
- -Removed Dwemer assets in basement (they take up a lot of memory) and replaced them with more Whiterun inspired assets
-Added Dawnguard Addon (see new additions in description)
-Added Dragonborn Addon (see new additions in description)
-Balanced lighting (again)
-Created a new separate optional display for Thieves Guild treasures
-Treasures Display (now called Artifacts Display) and Daedric Display were re-designed
-Added loft room
-Hearthfire Version: - (updated with Elysium Estate V 3.2)
- -Removed Dwemer assets in basement (they take up a lot of memory) and replaced them with more Whiterun inspired assets
-
Version 3.1.1
- -Changed lighting to fix many issues (fixed bright orange when using RCRN)
-Fixed noble bookshelves that were wonky in the study
- -Changed lighting to fix many issues (fixed bright orange when using RCRN)
-
Version 3.1
- -Balanced sounds such as chimes in basement or waterfalls
-Changed a few decorations to optimize performance slightly
-Added more rugs
-Raised Dovahkin's spa to account for room below (when using hearthfire)
-Elysium Estate is compatible with Frostfall now. The house will keep you warm.
-Elysium Estate is more compatible with Enhanced Lights and FX
-Added room bound and portal to house interior to help with lag
-Replaced shield plaque with default shield plaque (it was breaking due to Unofficial Skyrim patch)
-Fixed various small bugs throughout mod
-Fixed idles in exterior hot springs - they were "off"
-You can no longer "jump" through the basement glass walls into the grotto and get stuck
-Added gate to exterior entrance and fixed navmesh in this area
-Moved enchanting/alchemy to basement
-Added azura's star/black star display next to enchanting area
-Changed "creation room" into a study/library
-Added/fixed follower idles inside house
-Add trapdoor from backyard into basement
-Added Hearthfire Addon
- -Balanced sounds such as chimes in basement or waterfalls
-
Version 3.0
- -Performance has been improved.
-Entire house has been uplifted with a new design of my preference. The house has been optimized for the player as well as up to 4 companions.
-Turn on and off the fireplaces or fire pits with the Fire Lever
-Elysium Estate has been moved back towards the mountains so it is compatible with Immersive Settlements, Whiterun Markets and other mods that use that space. This new location allowed me to fix some other bugs as well.
-Added an exterior door to the back of the house
-Larger stables for horse
-New chicken coop with named chickens and a cow
-Updated and elevated exterior hot springs with porch deck
-New training area
-Added extra house keys inside
-Elysium Estate Options Books - control different options around the house by activating the menus in these books
-You can now switch between the Elysium Estate blue bed and the default Skyrim green bed (for those people needing the default bed for other mods such as See You Sleep or Immersive Beds)
-You can now choose from three dinners for the dining table by activating the recipe book in the kitchen
-You can now choose between low-end and high-end display weapons in the basement
-Enable/Disable 16 mannequins in the treasury room
-Added activator for wood dragon mask
-Added activator display for Daedric artifacts (optional)
-Added activator display for various Treasures (optional)
-Added collision to walls that were ghosted
-Crafting room is located in a new grotto environment
-Companion suite is located on main floor now, with 4 beds
-New spa room connected to the companion suite
- -Performance has been improved.
-
Version 2.2
- -Enhanced performance as much as I could before 3.0
-Deleted the double mannequin in basement
- -Enhanced performance as much as I could before 3.0
-
Version 2.1
- -Fixed double bed upstairs - followers can sleep in it now
-Changed Glass armor in crafting room to a static item
-Fixed some architectural issues
-Found a fix for the mannequins walking around - they mostly should stay put. And there should be no more invisible barriers because of their movement
-Fixed the invisible mannequin near the dragon claws
-Moved shield/weapon racks above mannequins higher up
-Added water feature to follower's fountain
-Added recipe box to alchemy table
-Spa storage container is now under sink in spa room
-Removed display case in bedroom
- -Fixed double bed upstairs - followers can sleep in it now
-
Version 2.0
- -Added livestock and livestock pen to the side of the hen house
-Added an exterior hot springs pool and deck near the fire pit
-Swapped the crafting room & companion room - made changes to each room as I felt needed in their new places
-Removed GeneralStores mod and created my own storage containers
-Added a hidden trapdoor from back of exterior yard down to the basement
-The memory requirements became too great and I had to split the house into two sections with a load door
-Added a backstory and locked the house when you first arrive
-Made optimizations for memory performance
-Created custom claw, dragon priest mask holders, bug display and amulet display
-Fixed all mannequins and weapon racks
-Added one mannequin to crafting room
-Deleted the two mannequins near the door - they would *not* stop walking around. Replaced with display cases.
-Fixed the three stone faucets from dimming when you move a certain distance from them
-Fixed the seats in the spa room so that companions could actually activate them - didn't work before
-Added a few misc extra storage containers around the home
-Added some more candles around the home
-Changed and/or added a fair amount of decor in the house
-Added collision to the vault bars when they are closed - you can only access your vault if bars are up now
-Tweaked alchemy and enchanting stations so companions would not clip into table when using them
-Tweaked the forge fire as it was clipping
-Added follower idles and markers around home exterior and interior
-Added activators so sink faucets can be turned on/off.
-Added external emmitance to all exterior lights around the house (lights will now respond to daylight)
-Added interior location data such as "LocTypeDwelling", "LocTypeHouse" and "LocTypePlayerHouse"
-Multiple other changes or fixes not mentioned in this log
-Fixed deleted navmesh error
- -Added livestock and livestock pen to the side of the hen house
-
Version 1.1
- -Fixed location persistent references in WhiterunLocation that had been accidentally tweaked
-Restored original WhiterunBreezehome door - it had gotten moved. WhiterunBreezehome cell should be clean now
-Removed changes to cells that didn't need changing
-Deleted EBMiscStorage as it affected other wardrobes of the same kind - replaced with unique cabinet
-Added a DragonPerch to exterior of home
-Added two books to home
-Switched out flame above dining table to something smaller
- -Fixed location persistent references in WhiterunLocation that had been accidentally tweaked
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Version 1.0
- -Release
-
Version
- Bug Fixes
-Fixed even more weapon racks in the basement (hopefully all work properly now!)
-Shields on display in bedroom have been fixed
-Switch out WR alter in loft with my own static to prevent clipped pillow with USP changes
- Bug Fixes
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- Author's activity
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February 2018
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13 Feb 2018, 4:35AM | Action by: thejadeshadow
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13 Feb 2018, 3:54AM | Action by: thejadeshadow
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13 Feb 2018, 3:54AM | Action by: thejadeshadow
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13 Feb 2018, 3:52AM | Action by: thejadeshadow
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13 Feb 2018, 3:38AM | Action by: thejadeshadow
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File 'Elysium Estate 5.0 Guide V1.1' category changed.
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13 Feb 2018, 3:38AM | Action by: thejadeshadow
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Elysium Estate 5.0 Guide V1.2
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5.0
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5.0
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