I just played yesterday the 1.7 version. Wonderful! It's a very immersive and lore-themed mod. Just a question: does the stand-alone with original armours exist? I tried the Reclamation Legacy Armor mod, but I'm not sure to find the lore High Indoril armour. Thank you and waiting for 1.8v.
Sorry, I've been working on a mod project I'm not supposed to talk about. The update is mostly finished. I just need a bit more free time. Not the paid modding kind of 'not supposed to talk about' though.
What's new in 1.7? -Changed name of Vilyn Drath so the settlement feels more like it belongs to the player -Got rid of glowing blue eyes on Ash Ghoul -Added Scamp merchant to merchant pod. -Added Plain Strider mount to Tel Drath. -Added a Durzog as the Inn pet of the Retching Netch -Navmeshed the interiors of Tel Drath -Made unique Dremora races for the Oblivion Dremora and the Morrowind Dremora. -Added a Telvanni Golem that guards the entrance to the settlement -Added an apothecary vendor and just for roleplay value, she is the one who help grow the Telvanni tower. She grows the Telvanni golems too -Vilyn now sells spells from Morrowind like Conjure Scamp, Conjure Hunger, Conjure Ancestor Ghost, and Conjure Dremora Lord. -Tel Mithryn and Tel Drath now have Telvanni Guards -New NPC in Tel Drath; a Dwemer expert named Radac Favani. He sells unique Telvanni robes and unique Dwemer summon spells. -Added a couple of Guars to Raven Rock
Almost a year since last update. Would be nice to know if a new version is coming out any time soon (especially the bugs and navmesh issues, see my post below), or if this mod is pretty much abandoned?
NOOO not CLIFFRACERS! ANYTHING BUT CLIFFRACERS! Thats not lore friendly anymore anyway, remember that guy in the soul carrin, the guy from the boat at the start of morrowind, hes called the saint because he killed every last cliff racer.
Hi. Your mod is great, but I noticed two bugs. The Telvani guards´ swords were purple (as missing textures), and the doors in the interior cell of Tel Drath were out of place. Could you please check it out?
A incompatibility problem i found, the urshilanku camp, i like it but theres not much mods for solsthiem and its not compatible with the solsthiem landscape overhaul and the solsthiem dungen pack and those are both great modes and i love yours so i havnt gotten ride of any of them but the camp is just f*#@ing with things, so maybe you could move it somewhere or make a patch to just get rid of it, i also have the telcani expansin mod too so if you moved it somewere close by it still might conflict maybe so all the solsthiem mods are compatible donload them and see what i mean its the only problem i found love your mod btw its my fav solsthiem mod
126 comments
Comments locked
The author has locked this comment topic for the time beingThank you and waiting for 1.8v.
Any news on the 1.8 update? Would like to wait for that before installing.
What's new in 1.7?
-Changed name of Vilyn Drath so the settlement feels more like it belongs to the player
-Got rid of glowing blue eyes on Ash Ghoul
-Added Scamp merchant to merchant pod.
-Added Plain Strider mount to Tel Drath.
-Added a Durzog as the Inn pet of the Retching Netch
-Navmeshed the interiors of Tel Drath
-Made unique Dremora races for the Oblivion Dremora and the Morrowind Dremora.
-Added a Telvanni Golem that guards the entrance to the settlement
-Added an apothecary vendor and just for roleplay value, she is the one who help grow the Telvanni tower. She grows the Telvanni golems too
-Vilyn now sells spells from Morrowind like Conjure Scamp, Conjure Hunger, Conjure Ancestor Ghost, and Conjure Dremora Lord.
-Tel Mithryn and Tel Drath now have Telvanni Guards
-New NPC in Tel Drath; a Dwemer expert named Radac Favani. He sells unique Telvanni robes and unique Dwemer summon spells.
-Added a couple of Guars to Raven Rock
You would get a lot more things done, with a lot less effort.
You'd get way more hits.
not CLIFFRACERS!
ANYTHING BUT CLIFFRACERS!
Thats not lore friendly anymore anyway, remember that guy in the soul carrin, the guy from the boat at the start of morrowind, hes called the saint because he killed every last cliff racer.
When is 1.8 coming out?
Is this compatible with the existing Dark Brotherhood Raven Rock Sanctuary mod?
Have you considered doing a compatibility patch with them or teaming up with them so you dont have to make a sanctuary yourself?
Also, does anyone here know if this mod is compatible with expanded towns and cities?