Mod articles
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■PC poses Vanilla pose in a short time/charge animation is looped when charging a spell.
http://www.youtube.com/watch?v=KDgg8q97EiQ
http://www.youtube.com/watch?v=LCMz_K3jyxM
-This problem is already fixed. Please use v1.1.0.
■After installed this mod, PC's arms don't move.
-This problem is caused by using custom skeleton. Or, your behavior file is outdated. Go to FNIS' page and search "SKELETON arm fix."
■Casting "Bound Sword" spell in right hand causes CTD (crash to desktop)
-This is very common glitch of Skyrim. Why don't you do google search with phrase "Skyrim Bound Sword right hand CTD"?
■Can't cast a spell in right hand but left hand is OK.
-This is also very very very commo... -
v1.1.0
Datameshesactorscharacteranimationsmalemt_idle.HkX
Datameshesactorscharacteranimationsfemalemt_idle.HkX
Datameshesactorscharacteranimations:
1hm_attackRight.HkX
1hm_boundswordequip.HkX
1hm_Equip.HkX
1hm_idle.HKX
1hm_runForward.HkX
1hm_runForwardLeft.HkX
1hm_runForwardRight.HkX
1hm_runLeft.HkX
1hm_runRight.HkX
1hm_turnLeft180.HKX
1hm_turnLeft60.HKX
1hm_turnRight180.HkX
1hm_turnRight60.HkX
1hm_unEquip.HkX
1hm_walkBackward.HkX
1hm_walkBackwardLeft.HkX
1hm_walkBackwardRight.HkX
1hm_walkForward.HkX
1hm_walkForwardLeft.HkX
1hm_walkForwardRight.HkX
1hm_walkLeft.HkX
1hm_walkRight.HkX
dmagpreSelfcon.HkX
dmagpreselfconcharge.H... -
v1.1.0 2013-3-31
+1hm part
*Correct miss packaging of 1hm_runRight.HkX
+Magic part
*compatible with Long casting spells (Practically, compatible with SkyRe)
+Added true turn animation
*mag_turnLeft60.HkX
*mag_turnLeft180.HkX
*mag_turnRight60.HkX
*mag_turnRight180.HkX
+Added overlooked files, tuned some animations' length
+mlh_preWardcharge.HkX
+mlh_Wardcharge.HkX
+mlh_Chargeloop.HkX
+mRh_preWardcharge.HkX
+mRh_Wardcharge.HkX
+mRh_Chargeloop.HkX
+mRh_SelfChargeloop.HkX
+dmagpreselfconcharge.HkX
*mlh_preCharge.HkX
*mlh_preReady.HkX
*mlh_SelfChargeloop.HkX
*mRh_preCharge.HkX
*mRh_preReady.HkX
*mRh_Sel...