Bards and Guards - An NPC expansion by donAllister
Skyrim » NPC
Added: 24/03/2013 - 03:30PM
Updated: 29/03/2013 - 02:52AM

243 Endorsements

v1.01 Latest version

2,277 Unique D/Ls

3,544 Total D/Ls

33,343 Total Views

Uploaded by donAllister


Last updated at 2:52, 29 Mar 2013 Uploaded at 15:30, 24 Mar 2013

Bards and Guards is a mod that makes it so you can hire, Bards and Guards. They will play or guard any place you put them, no muss no fuss.

A great mod if you feel that a custom house is a little lonely, or you think your Hearthfire home could use a little protection from wandering creatures or NPCs.

Please let me know if you find any glitches or a Bard or Guard doesn't seem to be responding or wanders back to where you found them. I've tried to test it well, but it's always possible in a tweak I misplaced something or didn't double check.

Fully Voiced
NPCs are fairly easy to find
Helps you spend all that extra money your level 74 character has built up
You can put the NPCs ANYWHERE, including in Solstheim
Interactive characters (many lines of conversation)

Whiterun - One Guard, One Bard
Markarth - One Guard
Solitude - One Bard
Riften - One Bard
Windhelm - One Bard, One Guard
Riverwood - One Guard
Falkreath - One Bard
Winterhold - One Guard

Just Skyrim, though compatible with all the DLCs, the other DLCs are not required

Wishlist: (feel free to do it yourself if you have the know how, just let me know please, thanks)
Unique songs for Khajit Bard (Was thinking Arabic instrumentals)
Expansion on Bard Songs
Fixing some of the voice overs (willing to look at submissions)
Gifts are used by NPCs, they wear the dress you give them

Known Glitch:
If the bard is singing, let them finish before hiring them. If you hire them during the song I've noticed they get confused about following.

Not really a glitch, but a characteristic, the Bards and Guards have hours where they do their main job, and are kind of free to wander when not on duty. Guards won't wander as far as Bards, they have responsibilities and all. Basically, if one of the NPCs wanders off some night, don't worry about it (unless you find them where you found them when you first met them), they'll be back in the daytime hours, doing their jobs. The Bards are quite capable of defending themselves, have no worries.

v1.01 update removed guard aggression when you first meet the guards in their respective inns/taverns. Also did a proper archiving. Shouldn't have trusted Creation Kit to do it right, my bad. I'm just learning how to package my work. Work fine on my computer. : )

So I guess that's it, if you have any questions, complaints or suggestions, let me know.
Feel free to mod this mod to your hearts content, but credit would be nice, and please share with your fellow players, especially me. : )

Edit: Since I just noticed almost all of my bard pics reference this mod, I thought I'd provide a link.
"Bard music replacement by Malukah"