A small mod that changes the way your Race affects your character. Skills, height, powers, carry weight, race weight and resistances have been overhauled to be more immersive and mostly more lore friendly. Vampires are also being re-Vamped since they have race forms that this mod already touches
================================== !!!Requires Patch 1.9+, Dawnguard, Unofficial Skyrim Patch, and Unofficial Dawnguard Patch!!! ================================== MAKE SURE YOU HAVE THE LATEST VERSION BEFORE REPORTING BUGS!!! If your bugs does not happen when using this load order, it's not my mod and you should look else where for the culprit: Skyrim.esm Update.esm Dawnguard.esm Unofficial Skyrim patch.esp Unofficial Dawnguard patch.esp Racialtraitsoverhaul.esp ==============================
Dead mod, I guess, so I'm not sure my comment is going to matter, but Woad for Nords seems to have a secondary effect MOST of the time; I can't quite figure out why, but with few exceptions, it granted some incredible healing on top of boosted armor. I mean, to the point that I became almost unkillable even in Legendary difficulty with a low-level character against everything short of a OHKO. I was regenerating more than 100 health per second for the duration of the ability. Was pretty sweet, since Legendary is sort of stupid, but is the very definition of broken.
Besides that, I like this mod; I just wish the racial traits were a little less over-powered (or the opposite, for high-elf, as that's some major liability there). Some other mods for racial traits either add too much or barely do anything (and often ONLY look at tweaking the existing traits and powers). I especially like all skills starting at 15 BUT each race gets a permanent bonus; I think that makes more sense than saying some races are just naturally better at, like, smacking iron with a hammer, yet that natural talent can be evened out after a single in-game day of practice. The different heights and carry weights are a nice touch too.
Would you consider to change High Elf's racial abilities? It seems you changed it base on Morrowind, but in Morrowind, resist/weakness to magic don't affect fire/frost/shock damage. However, in Oblivion and Skyrim, it was changed to work with all magic, so as now it will be fatal to High Elf against spell casters. Anyway, it's a nice mod, keep up good work!
Fantastic, small mod that chances things a bit but not going to invent the whole wheel again. Stay humble, do not try to do a mod that alters too much. This is nice.
I've created a new Breton character and noticed that speech does not show the fortitude bonus in the skill menu.
The other racial bonus skills are ok and match the list.
Is it likely the speech bonus is present but not displayed correctly on the skill menu or is this likely a result of some mod conflict causing the bonus not to be applied? (I have loaded the mod in the order matching the list in the description.)
66 comments
to-do list: edit Race Descriptions
==================================
!!!Requires Patch 1.9+, Dawnguard, Unofficial Skyrim Patch, and Unofficial Dawnguard Patch!!!
==================================
MAKE SURE YOU HAVE THE LATEST VERSION BEFORE REPORTING BUGS!!!
If your bugs does not happen when using this load order, it's not my mod and you should look else where for the culprit:
Skyrim.esm
Update.esm
Dawnguard.esm
Unofficial Skyrim patch.esp
Unofficial Dawnguard patch.esp
Racialtraitsoverhaul.esp
==============================
Besides that, I like this mod; I just wish the racial traits were a little less over-powered (or the opposite, for high-elf, as that's some major liability there). Some other mods for racial traits either add too much or barely do anything (and often ONLY look at tweaking the existing traits and powers). I especially like all skills starting at 15 BUT each race gets a permanent bonus; I think that makes more sense than saying some races are just naturally better at, like, smacking iron with a hammer, yet that natural talent can be evened out after a single in-game day of practice. The different heights and carry weights are a nice touch too.
Anyway, it's a nice mod, keep up good work!
one change i would make is make the wood elf power summon a leveled animal companion instead of what is now
I have found something strange though with the Nord. It seems that his power gives him health regen instead of armor.
also in character creation his racial description didn't seems to reflect the mod.
Still, I love the mod.
Edit: also why is there a perk called Quick Learner? a undocumented 10% skill improvement effect seems kinda odd, not game breaking but odd.
I will be looking into fixing any bugs left in this soon
The other racial bonus skills are ok and match the list.
Is it likely the speech bonus is present but not displayed correctly on the skill menu or is this likely a result of some mod conflict causing the bonus not to be applied? (I have loaded the mod in the order matching the list in the description.)