Skyrim

File information

Last updated

Original upload

Created by

TheLostDeathKnight

Uploaded by

TheLostDeathKnight

Virus scan

Safe to use

66 comments

  1. TheLostDeathKnight
    TheLostDeathKnight
    • member
    • 1 kudos
    Sticky
    New version up, let me know of any bugs.

    to-do list: edit Race Descriptions
  2. TheLostDeathKnight
    TheLostDeathKnight
    • member
    • 1 kudos
    Sticky
    A small mod that changes the way your Race affects your character. Skills, height, powers, carry weight, race weight and resistances have been overhauled to be more immersive and mostly more lore friendly. Vampires are also being re-Vamped since they have race forms that this mod already touches

    ==================================
    !!!Requires Patch 1.9+, Dawnguard, Unofficial Skyrim Patch, and Unofficial Dawnguard Patch!!!
    ==================================
    MAKE SURE YOU HAVE THE LATEST VERSION BEFORE REPORTING BUGS!!!
    If your bugs does not happen when using this load order, it's not my mod and you should look else where for the culprit:
    Skyrim.esm
    Update.esm
    Dawnguard.esm
    Unofficial Skyrim patch.esp
    Unofficial Dawnguard patch.esp
    Racialtraitsoverhaul.esp
    ==============================
  3. BlackWizardMagus
    BlackWizardMagus
    • member
    • 0 kudos
    Dead mod, I guess, so I'm not sure my comment is going to matter, but Woad for Nords seems to have a secondary effect MOST of the time; I can't quite figure out why, but with few exceptions, it granted some incredible healing on top of boosted armor. I mean, to the point that I became almost unkillable even in Legendary difficulty with a low-level character against everything short of a OHKO. I was regenerating more than 100 health per second for the duration of the ability. Was pretty sweet, since Legendary is sort of stupid, but is the very definition of broken. 

    Besides that, I like this mod; I just wish the racial traits were a little less over-powered (or the opposite, for high-elf, as that's some major liability there). Some other mods for racial traits either add too much or barely do anything (and often ONLY look at tweaking the existing traits and powers). I especially like all skills starting at 15 BUT each race gets a permanent bonus; I think that makes more sense than saying some races are just naturally better at, like, smacking iron with a hammer, yet that natural talent can be evened out after a single in-game day of practice. The different heights and carry weights are a nice touch too. 
  4. SykeStryker
    SykeStryker
    • member
    • 0 kudos
    Port to SSE?
  5. SykeStryker
    SykeStryker
    • member
    • 0 kudos
    Lost Ancestor Guardian when I became a Vampire lord 0_0
  6. vkainth
    vkainth
    • member
    • 0 kudos
    Really great mod! Thanks! Could you, perhaps, tell me how you added the fortify bonus to the races? Can it be done in TesV Edit?
  7. tommyahugo
    tommyahugo
    • member
    • 0 kudos
    Would you consider to change High Elf's racial abilities? It seems you changed it base on Morrowind, but in Morrowind, resist/weakness to magic don't affect fire/frost/shock damage. However, in Oblivion and Skyrim, it was changed to work with all magic, so as now it will be fatal to High Elf against spell casters.
    Anyway, it's a nice mod, keep up good work!
  8. Muusa
    Muusa
    • supporter
    • 0 kudos
    Fantastic, small mod that chances things a bit but not going to invent the whole wheel again. Stay humble, do not try to do a mod that alters too much. This is nice.
  9. GioGr
    GioGr
    • premium
    • 44 kudos
    best racial mod ever ty

    one change i would make is make the wood elf power summon a leveled animal companion instead of what is now
    1. TheLostDeathKnight
      TheLostDeathKnight
      • member
      • 1 kudos
      noted, I will look into it
  10. aHedgehog
    aHedgehog
    • member
    • 2 kudos
    Really enjoy the mod, fortify is a much better way to represent racial traits.

    I have found something strange though with the Nord. It seems that his power gives him health regen instead of armor.

    also in character creation his racial description didn't seems to reflect the mod.

    Still, I love the mod.

    Edit: also why is there a perk called Quick Learner? a undocumented 10% skill improvement effect seems kinda odd, not game breaking but odd.
    1. TheLostDeathKnight
      TheLostDeathKnight
      • member
      • 1 kudos
      In response to your question it's D& flavor, Humans have it, they level quicker, Elves have Night Eye, Beasts have claws

      I will be looking into fixing any bugs left in this soon
  11. Vrork
    Vrork
    • member
    • 1 kudos
    is there a way to apply this to a alredy created character? I really dont want to start all over.
  12. wicliff001
    wicliff001
    • premium
    • 5 kudos
    I've created a new Breton character and noticed that speech does not show the fortitude bonus in the skill menu.

    The other racial bonus skills are ok and match the list.

    Is it likely the speech bonus is present but not displayed correctly on the skill menu or is this likely a result of some mod conflict causing the bonus not to be applied? (I have loaded the mod in the order matching the list in the description.)

    1. 0b1ivion
      0b1ivion
      • member
      • 7 kudos
      2nd that. Same as Nord.
    2. TheLostDeathKnight
      TheLostDeathKnight
      • member
      • 1 kudos
      It has been a while since i touched this mod, but last i knew while the speechcraft bonus didn't ever display correctly it did give the bonus