This one is a bit buggy. I have crashed while in a few of the cells now. Will probably open it up in the CK. Good start though, sad it has been abandoned.
Since there are no compatibility notes and i only have two mods adding Solstheim-content, my guess is either "The Lost Levels" or "Legacy of the Dragonborn". (After reading the comments it's most likely the latter).
My Skyrim CTD on load save. The only mod i have install that adds something to Solstheim is "Legacy of the Dragonborn" : https://ibb.co/dqC0ho If you ever make and update could you move the entrance to your dungeon, if this is the case, or at least make a patch. I doubt anyone will remove "Legacy" from their load order. I realy want to play your mod !. Thanks in advance !.
Im going to make the comparison that telling someone to play Skyrim without Legacy of the Dragon born is like telling people they shouldnt have Counter Strike installed on Half Life.
Mine also CTD with this mod. I have Legacy installed and im not getting rid of it. If I had to uninstall every mod but one, Legacy would be the one left standing.
Cool mod, great concept, would love to use it, but I'd cut off my left nut before sacrificing Legacy of the Dragonborn, so unless someone comes out with a compatibility patch I'm gonna have to pass.
In Temple of the Dragon, when I killed Shade - Meridia said that I defeated the filth (I did not even started the Meridia quest) and the quest started The Break of Dawn - Retrive Dawnbreaker.
Unfortunately, this is incompatible with Forgotten Dungeons. The entrance to the Temple of the Dragon is covered by the entrance to the BlueSkin Hideout (FD).
Could you move Temple of the Dragon a little further?
Just had a look through the morag tong hideout... have to say it's very cool! Not like any dungeon I've been through. Have this installed alongside the Lost Levels and Hammets Dungeon pack and they're all compatible with each other (mostly). You'll definitely need to patch the navs, but there's no landscape conflicts. Keep in mind with all 3 packs there are some that are very near to each other (especially around the Skaal Village). I think any more dungeons and it would be too much. Some criticisms I've found are that the exterior bits could use some spicing up with rocks, trees, etc, and at least the morag tong hideout has some problems with clipping, trap placement, and definitely needs some polish. So overall, great design choices but needs some quality control. That's it, peace.
Two big bugs: This broke Vahlok's tomb for me cause the whole zone had missing walls and floors and floating draugr etc. Uninstalled and it was fixed. Even happened when it was at the very top of my load order (except for the likely culprit which is the skyrim supplemental patch). I strongly think that the skyrim supplemental patch is conflicting with this mod.
Forgotten dungeons has 'Blueskin hideout' which has an entrance right on top of the temple of the dragonborn zone from this map. The blueskin hideout from forgotten dungeons completely obstructs the front door for temple of the dragonborn so the only way I could enter it was using console commands to teleport into the cell itself.
Minor gripe: The actual content is kind of mediocre and boring. The zones I explored were largely devoid of sensible content. There were random enemies scattered around, dead body tableauxs that didn't make any sense other than the fact you could tell that the author was just experimenting with stuff to do. The plus side is that they are large, open spaces that feel grander than a normal dungeon but that's about it.
Neither of the things you listed are bugs, but conflicts lol. The main issues I've discovered with this mod is the lack of good exterior navs and x marker headings for fast travel. If the exterior is anything to go by, the actual internal navs are likely not the best either, but we'll see...
85 comments
Since there are no compatibility notes and i only have two mods adding Solstheim-content, my guess is either "The Lost Levels" or "Legacy of the Dragonborn". (After reading the comments it's most likely the latter).
https://ibb.co/dqC0ho
If you ever make and update could you move the entrance to your dungeon, if this is the case, or at least make a patch. I doubt anyone will remove "Legacy" from their load order. I realy want to play your mod !. Thanks in advance !.
Mine also CTD with this mod. I have Legacy installed and im not getting rid of it. If I had to uninstall every mod but one, Legacy would be the one left standing.
I am doing an SE port now.
In Temple of the Dragon, when I killed Shade - Meridia said that I defeated the filth (I did not even started the Meridia quest) and the quest started The Break of Dawn - Retrive Dawnbreaker.
Can You fix this ???
Unfortunately, this is incompatible with Forgotten Dungeons.
The entrance to the Temple of the Dragon is covered by the entrance to the BlueSkin Hideout (FD).
Could you move Temple of the Dragon a little further?
Some criticisms I've found are that the exterior bits could use some spicing up with rocks, trees, etc, and at least the morag tong hideout has some problems with clipping, trap placement, and definitely needs some polish. So overall, great design choices but needs some quality control. That's it, peace.
This broke Vahlok's tomb for me cause the whole zone had missing walls and floors and floating draugr etc. Uninstalled and it was fixed. Even happened when it was at the very top of my load order (except for the likely culprit which is the skyrim supplemental patch). I strongly think that the skyrim supplemental patch is conflicting with this mod.
Forgotten dungeons has 'Blueskin hideout' which has an entrance right on top of the temple of the dragonborn zone from this map. The blueskin hideout from forgotten dungeons completely obstructs the front door for temple of the dragonborn so the only way I could enter it was using console commands to teleport into the cell itself.
Minor gripe: The actual content is kind of mediocre and boring. The zones I explored were largely devoid of sensible content. There were random enemies scattered around, dead body tableauxs that didn't make any sense other than the fact you could tell that the author was just experimenting with stuff to do. The plus side is that they are large, open spaces that feel grander than a normal dungeon but that's about it.