Skyrim

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Leodoidao

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Leodoidao

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85 comments

  1. slvsaris
    slvsaris
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    This one is a bit buggy.  I have crashed while in a few of the cells now.  Will probably open it up in the CK.  Good start though, sad it has been abandoned.
  2. aprimer90
    aprimer90
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    Crashes when loading a save with this mod on.

    Since there are no compatibility notes and i only have two mods adding Solstheim-content, my guess is either "The Lost Levels" or "Legacy of the Dragonborn". (After reading the comments it's most likely the latter).
  3. maxarturo
    maxarturo
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    My Skyrim CTD on load save. The only mod i have install that adds something to Solstheim is "Legacy of the Dragonborn" :
    https://ibb.co/dqC0ho
    If you ever make and update could you move the entrance to your dungeon, if this is the case, or at least make a patch. I doubt anyone will remove "Legacy" from their load order. I realy want to play your mod !. Thanks in advance !.
    1. SmexyTempest
      SmexyTempest
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      In case anyone else is having the problem. Don't use legacy of the dragon born. The mod is buggy and broken and conflicts with a lot of mods.
    2. alphaem23
      alphaem23
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      nope, i think it's just you
    3. pakes2
      pakes2
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      Im going to make the comparison that telling someone to play Skyrim without Legacy of the Dragon born is like telling people they shouldnt have Counter Strike installed on Half Life.

      Mine also CTD with this mod. I have Legacy installed and im not getting rid of it. If I had to uninstall every mod but one, Legacy would be the one left standing.
    4. Dargone
      Dargone
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      @ pakes2 - Yup, pretty much. 
    5. Icantmakeupausername
      Icantmakeupausername
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      Cool mod, great concept, would love to use it, but I'd cut off my left nut before sacrificing Legacy of the Dragonborn, so unless someone comes out with a compatibility patch I'm gonna have to pass. 
  4. AuroraofEos
    AuroraofEos
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    Can we expect to see this awesome mod eventually ported to SSE.
    1. Leodoidao
      Leodoidao
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      http://www.nexusmods.com/skyrimspecialedition/mods/1119/?
    2. Addyee
      Addyee
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      thanks so much for porting to SSE,seems your mod has taken the place of Solstheim Lost Levels since its not in SSE version
    3. ForRedwall
      ForRedwall
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      Why was it deleted??
    4. Kulharin
      Kulharin
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      Was curious of that also.  Was it ported by someone else who removed it?

      I am doing an SE port now.
  5. Giboss
    Giboss
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    Hello...

    In Temple of the Dragon, when I killed Shade - Meridia said that I defeated the filth (I did not even started the Meridia quest) and the quest started The Break of Dawn - Retrive Dawnbreaker.

    Can You fix this ???
    1. Leodoidao
      Leodoidao
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      Finally fixed this nasty bug in version 2.95.
    2. Giboss
      Giboss
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      Great job great job!

      Unfortunately, this is incompatible with Forgotten Dungeons.
      The entrance to the Temple of the Dragon is covered by the entrance to the BlueSkin Hideout (FD).

      Could you move Temple of the Dragon a little further?
  6. BobTheBobCatt
    BobTheBobCatt
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    (You can delete this)
  7. jedp15
    jedp15
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    Just had a look through the morag tong hideout... have to say it's very cool! Not like any dungeon I've been through. Have this installed alongside the Lost Levels and Hammets Dungeon pack and they're all compatible with each other (mostly). You'll definitely need to patch the navs, but there's no landscape conflicts. Keep in mind with all 3 packs there are some that are very near to each other (especially around the Skaal Village). I think any more dungeons and it would be too much.
    Some criticisms I've found are that the exterior bits could use some spicing up with rocks, trees, etc, and at least the morag tong hideout has some problems with clipping, trap placement, and definitely needs some polish. So overall, great design choices but needs some quality control. That's it, peace.
  8. kemmalungsalit
    kemmalungsalit
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    Two big bugs:
    This broke Vahlok's tomb for me cause the whole zone had missing walls and floors and floating draugr etc. Uninstalled and it was fixed. Even happened when it was at the very top of my load order (except for the likely culprit which is the skyrim supplemental patch). I strongly think that the skyrim supplemental patch is conflicting with this mod.

    Forgotten dungeons has 'Blueskin hideout' which has an entrance right on top of the temple of the dragonborn zone from this map. The blueskin hideout from forgotten dungeons completely obstructs the front door for temple of the dragonborn so the only way I could enter it was using console commands to teleport into the cell itself.

    Minor gripe: The actual content is kind of mediocre and boring. The zones I explored were largely devoid of sensible content. There were random enemies scattered around, dead body tableauxs that didn't make any sense other than the fact you could tell that the author was just experimenting with stuff to do. The plus side is that they are large, open spaces that feel grander than a normal dungeon but that's about it.
    1. jedp15
      jedp15
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      Neither of the things you listed are bugs, but conflicts lol. The main issues I've discovered with this mod is the lack of good exterior navs and x marker headings for fast travel. If the exterior is anything to go by, the actual internal navs are likely not the best either, but we'll see...
  9. Georgemods234
    Georgemods234
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    would you be ok with a port to xbox1 bethesda.net?
    1. Leodoidao
      Leodoidao
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      Yep. No problem with that.
  10. MaderaOtirra
    MaderaOtirra
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    My game crashes when i load the save, could it be because i saved inside a dungeon before installing the mod?