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jeclxohko

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Skyrim - Staffbuffs
By: jeclxohko
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1. Installation
2. Description/Use
3. Known Issues/Bugs
4. Compatibility
5. Version History
6. Credits
7. Contact and Usage

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1. MANUAL INSTALLATION
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Copy the "Data" folder provided in this archive to your
Skyrim\Data directory.

Start your Skyrim launcher and tick the appropirate plugin/master files
provided and required in this archive.

Requires:
Dawnguard DLC
Dragonborn DLC

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2. DESCRIPTION/USE
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This mod adds a script to all the Skyrim, Dawnguard, & Dragonborn staffs
that adds different bonus active effects (depending on the staff type) to anyone
that equips them.

The bonuses will function on any actor/NPC/player that equips the staff.

List of different ability bonuses:

Staffbuff - Resist 20% of all incoming Magic damage. Regenerate Magicka 50% faster.
Aetherial Staffbuff - 50% Spell Absorption. Resist 80% of all shock damage.
Alteration Staffbuff - Alteration spells cost 20% less Magicka and lasts 50% longer.
Conjuration Staffbuff - Conjuration spells cost 20% less Magicka and lasts 50% longer.
Corruption Staffbuff - Illusion spells are 100% stronger and Magicka pool is increased by 100 at the cost of 50 reduced health.
Destruction Staffbuff - Destruction spells cost 20% less Magicka and are 50% stronger.
Dragonpriest Staffbuff - Grants 40% Magic resistance and 100% increased Magicka regeneration. Magicka pool increased by 50.
Dwemer Staffbuff - Resist 50% of all shock damage. Magicka Regenerates 50% faster.
Falmer Staffbuff - Resist 40% of all Poison Magic. Regenerate Magicka 60% faster.
Forsworn Staffbuff - Destruction and Restoration spells are 50% stronger.
Hag's Wrath Staffbuff - Destruction spells are 50% stronger and costs 50% less Magicka. Resist 50% of all incoming Fire damage.
Illusion Staffbuff - Illusion spells are 50% stronger and cost 20% less magicka.
Jyrik's Staffbuff - Magicka regenerates 200% faster. Destruction spells are 40% stronger. 50% spell absorption.
Magnus Staffbuff - All spells are 20% longer and stronger. All spells costs 20% less Magicka. Magic resistance is increased by 25%. Magicka regeneration rate and pool are increased by 100.
Melka's Staffbuff - Destruction spells are 30% stronger. Increases Magicka pool by 50.
Miraak's Staffbuff - Destruction spells are 40% stronger. Magicka and Stamina increased by 120. Resist 60% of all incoming Poison damage.
Restoration Staffbuff - Restoration spells cost 20% less Magicka and are 50% stronger.
Sanguine Staffbuff - Magicka and Stamina regenerates 200% faster.
Wabbajack Staffbuff - Magicka, Health, and Stamina regeneration increased by 300%. Magicka, Health, and Stamina reduced by 50.

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3. Known Issues/Bugs
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Sometimes switching staffs rapidly and then checking the "Active Effects" in
game won't show the bonuses. If so equip a staff and re-equip it.

Always Backup a copy of your save files, just in case.

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4. COMPATIBILITY
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This mod affects all staffs from Skyrim and the DG and DB expansions by
attaching a script to them.

Mods that do the same will conflict.

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5. VERSION HISTORY
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V 1.00
- Updated readme file
- Initial release

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6. CREDITS
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*Bethesda for Skyrim

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7. CONTACT & USAGE
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You must get permission from me to use any asset from this mod.

You can contact me by email: [email protected]