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Ryuujin

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Ryuujin-0

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111 comments

  1. 00Zer0
    00Zer0
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    Anything new on the water walking thing??
    Will removing this mod fix it?

    EDIT: Nah, it won't... Seems like we're abandoned...

    Final Edit: After hours of search, trying to get skyrim to read an effect as a spell (and epic failing), I FOUND THE SOLUTION TO THE WATER WALKING! Open console, type "Player.forceAV waterwalking 0" and you're good to go! Took some time to figure out that .SetAV wouldn't work! I really like this mod, pls don't kill it...
    1. KodiSky
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      8 years later and I fixed it with an AI. The waterwalk actually wears off. I will make a patch for the script. Or rather I kept telling an AI to fix it and showing it the error messages of its previously failed attempts at fixing it until it finally fixed it. Just make sure to play skyrim offline if using this code incase it ninja'd in SkyNet's world domination plan in this seemingly innocent script.

      Scriptname WaterWalkScript extends ActiveMagicEffect
      Int iModApplied
      Actor aCaster
      VisualEffect Property fxTrail Auto
      Event OnEffectStart(Actor akTarget, Actor akCaster)
      aCaster = akCaster
      RegisterForUpdate(0.5)
      EndEvent
      Event OnUpdate()
      if (aCaster.IsSprinting())
      if (iModApplied == 0)
      iModApplied = 1
      aCaster.ModActorValue("WaterWalking", 1)
      fxTrail.Play(aCaster, -1)
      endif
      else
      if (iModApplied == 1)
      iModApplied = 0
      aCaster.ModActorValue("WaterWalking", -1)
      fxTrail.Stop(aCaster)
      endif
      endif
      EndEvent
      Event OnEffectFinish(Actor akTarget, Actor akCaster)
      if (iModApplied == 1)
      aCaster.ModActorValue("WaterWalking", -1)
      fxTrail.Stop(aCaster)
      endif
      EndEvent
  2. KodiSky
    KodiSky
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    I managed to bug out my game and lock in all my alteration effects by spamming Momentum to water walk long distances.
  3. Combine99
    Combine99
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    Would so love to see this for special edition, it looks like so much fun, and there aren't enough good alteration spells out there.
    1. TheRealGeneral
      TheRealGeneral
      • supporter
      • 14 kudos
  4. IAmDarkPhoenix
    IAmDarkPhoenix
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    • 19 kudos
    This is a good mod and had so much potential. I saw there are spells that are unfinished... Is there a way to get them? They look AMAZING!
  5. Blueseal3414
    Blueseal3414
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    I cant find the backpack and when i type psb it isn't there
  6. Estille32
    Estille32
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    what a wonderful mod, both in terms of mechanics and presentation. It served as the basis for an entire playthrough with a sword/mystic character. It may be that I haven't examined the different 'barrier' spells fully, but having something of a straightforward force push (a hand-wielded fus-ro-dah) would be nice. But I still love the logic behind the spells.
  7. KrassLA
    KrassLA
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    love this mod. Did someone by any chance port it to SSE?
  8. M0ro
    M0ro
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    • 12 kudos
    Amazing mod, i really loved the video :)
  9. sharmaarke
    sharmaarke
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    love this mod. i only use a few off the spells provided but i like them so far. especialy that teleport one.

    nice you made a ``shout`` version to

    great mod hands down
  10. krymzonbladez
    krymzonbladez
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    So...like...where i this backpack? I haven't found it and have scoured the outside of riverwood trader...
    1. 00Zer0
      00Zer0
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      Have you looked right beside the door?