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argie

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argie84

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39 comments

  1. thedemoninside
    thedemoninside
    • member
    • 5 kudos
    I got tired of waiting for you to fix this mod, so I made one from scratch here:

    http://skyrim.nexusmods.com/downloads/file.php?id=8277

    Adds an extra rank to allow 3 enchants, and is in a nice little .esp file so you can change the load order to last on the list. No conflicts.
  2. thedemoninside
    thedemoninside
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    • 5 kudos
    Still no update or response? Abandoned?
  3. tasselno1
    tasselno1
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    • 0 kudos
    I hope the author will release a 3 or 4 ranks version
  4. thedemoninside
    thedemoninside
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    • 5 kudos
    Can you make this an .esp instead of an .esm? I cant load this after no perk prerequisites because of that, and I would like to use both. Or if for some reason it has to be an .esm file, do a compatibility patch.

    Cheers
  5. Lydyn
    Lydyn
    • member
    • 0 kudos
    Question, if you're still around ... is there any way to properly gauge how much charge I'll have in a weapon? I've added three effects several different times, but it seems to calculate the charges wrong. A good example is that adding a third enchantment will make it go from 85 -> 84 and not change much, but when actually used it's more like 20 charges.

    Edit: Something I realized. When I first enchant a weapon, it's fine, but whenever I restart the game it's like the total charges are cut into a third. Like with three enchantments, if I had 120 charges and then restart the game, I more have like 40 charges and it stays that way from then on.
  6. Aurielius
    Aurielius
    • premium
    • 79 kudos
    I have the same issue as monshaet, the skill (fortify One Handed) shows up in active effects but not on the perk skill page. I have deactivating mods like crazy but have yet to find the conflict, since this is an esm I admit to being somewhat confused. Just in case I deleted the old mod , downloaded a new copy and reactivated but ..no joy. Backtracking through this thread there seems a possible conflict with No Helmets Required is it possible to have compatibility patch? I have No Helmets Required Mod but active or deactivated it is the same result. It would be a shame to have to pick between two such superb mods.
  7. argie84
    argie84
    • member
    • 3 kudos
    Hi.

    Happy new year to all!

    I was away a bit but I return! New versions will be out with bugfixes and other improvements!

    New version is already in progress (2 ranks or "surprise" ) so it should be out soon.
  8. monshael
    monshael
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    • 0 kudos
    The perk doesn't activate visually in the skill tree for me, but i do get the effect. May be a conflict with another mod if no one else has this issue.
  9. takakenji
    takakenji
    • member
    • 0 kudos
    i really like this because my enchanting has been at 100 for a while and i'm maxed out at 2, so now i can explore new possibilities. endorsed when i can
  10. argie84
    argie84
    • member
    • 3 kudos
    New version coming with few changes.

    There will be version with a little overhaul and a version with 2 ranks.

    I can make it compatible with that MOD, but then others who doesn't use that mod and want to keep it real will have issues.