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Genebriss

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Genebriss

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298 comments

  1. Genebriss
    Genebriss
    • member
    • 76 kudos
    Sticky
    I suggest you using new mod, it's much better in all aspects
    http://www.nexusmods.com/skyrim/mods/51554
  2. bonk bOnk BONK
  3. knownonly
    knownonly
    • member
    • 1 kudos
    DOES NOT work in and of the DLC's bummer...good idea tho!
  4. ltp777
    ltp777
    • member
    • 2 kudos
    The Animations mod might be a bit slow for some people making this mod plus Animated Clutter a better choice.
    1. calfurius
      calfurius
      • premium
      • 77 kudos
      It's better if you pair this mod up with harvesting overhaul or complete alchemy and cooking overhaul.

      Also Animated Clutter has nothing to do with this mod at all. They both cover completely different things.
  5. Sp00nace
    Sp00nace
    • member
    • 0 kudos
    Is this compatible with Enhanced Camera mod or just first person in general?
    1. Genebriss
      Genebriss
      • member
      • 76 kudos
      It is compatible. I suggest you using mod from the link in the sticked post above.
  6. lorrena
    lorrena
    • member
    • 25 kudos
    Hello,

    Is it normal that pickign up Items from Tables etc dont play a animation? Or is my config bugged?
    1. Genebriss
      Genebriss
      • member
      • 76 kudos
      Sorry, I didn't understand you, but use mod from this link instead: http://www.nexusmods.com/skyrim/mods/51554/?
  7. phantompally76
    phantompally76
    • member
    • 52 kudos
    I'd like it more if the item was looted at the end of the animation rather than the beginning.

    Also it's not incredibly 3rd person friendly, because it keeps putting me in 1st person view.

    It's a great idea for immersion, and I hope it continues to be improved.
    1. lorrena
      lorrena
      • member
      • 25 kudos
      Use the Optional Version.
  8. lorrena
    lorrena
    • member
    • 25 kudos
    Thx for the mod, it adds a lot of Immersion, more of the Piranhia Bytes Feeling that i missed.

    @ PPL having Problems with 1st Person view after looting : Install the Animations version under optional files instead of the main file as Standalone.
  9. Glanzer
    Glanzer
    • premium
    • 259 kudos
    Hey that new mod looks really good. But since the scripts are different I guess I can't uninstall Harvesting Animation and install the new mod, right? At least not without potentially hosing my save game. waaaah

    BTW, I tried a similar mod called " Dovahkiin Takes Action " but it had trouble triggering the animation (i.e. randomly didn't work) and it randomly leaves you in 3rd person view. So I've been using Harvesting Animation instead and I really like it. I notice that about 10% of the time the animation doesn't kick in, but I assume that's just script lag on my part because I have a LOT of mods.

    Is there any way I can upgrade to the new mod without killing my save game?
    1. Genebriss
      Genebriss
      • member
      • 76 kudos
      Who told you this? Just delete this mod and install new.
  10. Octopuss
    Octopuss
    • BANNED
    • 20 kudos
    I assume the new mod will replace this one, right?

    edit: Why the hell do replies not work and are put in as new posts?! FFS...
    1. Genebriss
      Genebriss
      • member
      • 76 kudos
      What do you mean by "replace"? It will be separately from this page.
    2. Octopuss
      Octopuss
      • BANNED
      • 20 kudos
      The new mod does contain harvesting animation, doesn't it? Thus, if I understand correctly, this mod will be obsolete.
    3. Genebriss
      Genebriss
      • member
      • 76 kudos
      Yes, "Harvesting animation" is irrelevant.
    4. Glanzer
      Glanzer
      • premium
      • 259 kudos
      "Why the hell do replies not work and are put in as new posts?!"

      If you tried to reply to his top sticky that is normal behavior. It's so that the sticky doesn't get pages long.
  11. Wolven911
    Wolven911
    • member
    • 2 kudos
    I need help. The mod was working fine until I moved it in the load order. Suddenly the animations don't play, and the MCM menu seems to be bugged: I can open it, check and uncheck the different on/off buttons, but when I want to turn the mod off, the check mark doesn't change and all other buttons start to act the same way- All I can do is go back to the main menu and then back to game. And it seems I have the blocked activation bug, soem object (sometimes containers, sometimes regular object that you can pick up from the floor) cannot be activated. Any solutions to this? Thanks.
    1. Genebriss
      Genebriss
      • member
      • 76 kudos
      can you load save where this was not happening?
    2. Wolven911
      Wolven911
      • member
      • 2 kudos
      I fixed it by deactivating and activating again the mod. Still, very strange
    3. Wolven911
      Wolven911
      • member
      • 2 kudos
      I'm running into the same problem again. I can't disable the omd. It seems the ice piles, the dust piles and the ghostly remains are breaking it for me, Is it a know bug or just happening to me?
    4. Genebriss
      Genebriss
      • member
      • 76 kudos
      MCM bug happens only for you, but ash piles really have a problem. I'm uploading a hotfix (not here, I won't update optional here file anymore), it should solve this problem.