Skyrim

1624 comments

  1. Adacho1331
    Adacho1331
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    • 11 kudos
    SE port?
    1. Redreckord
      Redreckord
      • member
      • 9 kudos
      Does not need
  2. mephsito107
    mephsito107
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    • 0 kudos
    Does this effect mining or is there a different immersive mod?
  3. lefttounge
    lefttounge
    • supporter
    • 218 kudos
    Hey bud, is this mod compatible with jk skyrim? 
    1. Loveblanket
      Loveblanket
      • supporter
      • 54 kudos
      If they change the same places, it's pretty unlikely unless stated otherwise. Also look at the last time this mod was updated. That'll usually give you a pretty big hint at compatibility issues.
    2. lefttounge
      lefttounge
      • supporter
      • 218 kudos
      I don't think it was, as I crashed, but then again, it might've been in the wrong part of the load order :(
      hopefully somebody would be able to tell us for sure
    3. MrRusuh
      MrRusuh
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      • 0 kudos
      it`s work, but in any cities like riverwood, falkhret and dawnstar is so many building that overlapping with other mod.
  4. janoasik
    janoasik
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    • 0 kudos
    Hello, with NMM I installed a few mods, such as: Immersive Settlements, unfortunately after entering the game none of these mods worked, even though it was installed and was even selected in plugins. I decided to reinstall Skyrim (Skyrim is a normal edition, not SP, and the mods were normal) and NMM and still nothing, still no changes in the game, I have SKSE and it also does not help ...
    1. Loveblanket
      Loveblanket
      • supporter
      • 54 kudos
      The only thing I can suggest is to get on youtube and look for current modding tutorials. You can't just jump into this and think everything will work with a few clicks. To get started I'd suggest a youtuber named Gopher. That's how I learned how to mod. Some of his videos are out of date, but it will give you the solid basics. That and as boring as it seems, you always have to read the entire description page on mods to understand compatibility and installation issues. Nobody in the comments section is going to walk you through the process of modding a game, you have to put the work in to learn how it works.
  5. RussRusty
    RussRusty
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    Hello. I can't seem to go inside any of the new houses or buildings. Is this supposed to happen or is this a bug?
  6. RubinDJM
    RubinDJM
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    • 2 kudos
    Is there a way to make the guards you add in not Stromcloak Soldiers? It isn't super important, but it is very very odd to be in certain places and have stormcloak soldiers as guards.
  7. injection09
    injection09
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    • 0 kudos
    Hello is there a possible patch for real shelter? ?
  8. deleted31005
    deleted31005
    • account closed
    • 223 kudos
    edit: Never mind, I found out this whiterun expansion I had was actually from ETaC since they took over this mod, I will direct my question there instead.
    But thank you for originally creating this, I still use it to this day :)
  9. Caguiat233
    Caguiat233
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    There's a new house in the Settlements but I can't go in, because it needs a Key to open the door. Any idea how to get them?
    1. NedStark1987
      NedStark1987
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      • 2 kudos
      The mod is unfinished and the author gave permission to the author of Expanded Towns and Cities to continue the work. This mod was the base for ETaC.
  10. MrDizfunktional
    MrDizfunktional
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    This is a great mod, but I feel it really shines by using this one for minor settlements, and Holds: The City Overhaul, for the major ones. Together, these two will always be in my load order!
    1. Pymous
      Pymous
      • member
      • 63 kudos
      Thanks, so many years after, its crazy to see people still having fun with my mod. Glad you like it.