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German English French Luxembourgish
# Miscellaneous
I'm looking for someone who could make a review or a video about my mod(s). That would be awesome! If you know someone or you make them yourself, please contact me.
Good thing that you fixed the respawning-chest-thing.
I just noticed something weird with this mod though - there is a second Monaghan Camp marker on the map. And it looks like this when you travel there (horse not included). This cannot be intended?
Still a great mod though! I'll upload some more pictures soon
A fix for this will be out today. I've started to make the camp at that position and i tought i've created a new .esp file for the current camps position. Those little mistakes.. Thanks for submitting the bug.
I like this! Will download soon. Just one (probably dumb) question: is this considered a real player home? And by that I mean: is all containers/chests/barrels/and-so-on safe (non-respawning) ?
Edit: Bonusquestion(s): is this compatible with Frostfall? And by that I mean: will the heat sources decrease the player's exposure?
Edit2: Are you sure that it's a good idea to have a forge inside a WOODEN house?
When i place something like a chest,container etc., the respawn option is grayed out. So it has to be 100% non-respawning, because i store a lot of items in my mods to.
The heat sources in my mods are all vanilla ones. So, if the author of Frostfall changed this things, e.g. the forge, i think it will work then. I've not tested it yet.
I like it warm inside the camp house in a cold night and when you sit on the bench near the forge, it's giving a nice warm feeling and when you listen to the crackle behind.. it's not that bad. My wood is fireproof, haha
you can not change it there because you have to click the "Edit Base" button first and then uncheck the "Respawns" field on the left side of the next window. That is where you control the "respawn" function. Since you have already created your own chest with it's own ID this won't change any vanilla/original containers. But until now some of your containers are definitely set to respawn - also the fish barrels outside and the food barrel inside the house, but maybe that's on purpose? If not, don't just uncheck them, make them unique before by changing their ID and create a new base object just as you did with the MonaghanCampChest. Than everything should be fine! I really really like what you did with the place! (You have to leave the place and the containers alone for quite a while, 10 in-game days I think, before things would respawn, so that might be the reason it doesn't happen for you most of the time or at all until now.)
Thanks for your answer! Didn't know that i have to edit the base. This helps me a lot for my upcoming mods. I liked playing Sims 3 and that's why i can't stop making camps/houses/dungeons.
Update is coming soon!
Edit: The food/fish barrels should respawn so that you have always something to eat, when you are alone in your camp.
Edit2: Just checked my other mod. There is everything 100% correct. Hm... :/
So far I love the mod, and I'd actually be interested in doing a video that you could put on this page to endorse it. However, I am having a problem. When I go to Monaghan's Camp, there are rocks and grass floating in the air. I can walk right through them and into the house and camp, but they still are obviously a problem. Do you think this is an issue of load order? I doubt it honestly, but I feel like it could be.
Also, make sure my esp is the last one in the load order. You can revert it back if it doesn't work.
With the rocks i can't imagine which one. I think it's a issue with the load order. Can't explain otherwise. Take a screenshot of the rocks if you want. Thanks.
PS: I have always my mods at the bottom of the load order. I don't change item stats or something, but i don't want those "load order" bugs in my mods.
Alright. I got a pretty good look at it =) It is indeed nice and all a hunter should need. It's nicely placed by the small pond too. (If you're unlucky you might get attacked by the spriggans from the tiny island in the middle though).
Really the only thing I find to be missing is a chest. Maybe at the foot of the bed? And I wonder about the anvil to the left of the forge. Seems a bit unnecessary, since the forge is right beside it (with its own anvil). I'll endorse anyway in 30 minutes. Keep up the nice work
Removed anvil. Why i put it even there?..Hm Spriggans removed. Hadn't seen them. Added a chest at the foot of the bed. Instead of the anvil, i've added 2 safes, 2 strong boxes and a pocket/sack.
Looks nice! Downloaded it right now. I'll test it later in my current playthrough. Will endorse the file once I'm able to and if I find any bugs I'll post them too.
19 comments
# Support
You can use the following languages for the support:
German
English
French
Luxembourgish
# Miscellaneous
I'm looking for someone who could make a review or a video about my mod(s). That would be awesome! If you know someone or you make them yourself, please contact me.
Cheers,
Valixx aka Fluxec
I just noticed something weird with this mod though - there is a second Monaghan Camp marker on the map. And it looks like this when you travel there (horse not included). This cannot be intended?
Still a great mod though! I'll upload some more pictures soon
A fix for this will be out today. I've started to make the camp at that position and i tought i've created a new .esp file for the current camps position. Those little mistakes.. Thanks for submitting the bug.
Cheers,
Valixx aka Fluxec
PS: Your pictures are great
But there is an issue with respawning containers - I just added a description how this can be easily changed under your screenshot below.
I will keep the camp in my game although I am approaching the 255 mod files limit and have to pick carefully - I really like Monaghan camp!
Edit: Bonusquestion(s): is this compatible with Frostfall? And by that I mean: will the heat sources decrease the player's exposure?
Edit2: Are you sure that it's a good idea to have a forge inside a WOODEN house?
When i place something like a chest,container etc., the respawn option is grayed out. So it has to be 100% non-respawning, because i store a lot of items in my mods to.
The heat sources in my mods are all vanilla ones. So, if the author of Frostfall changed this things, e.g. the forge, i think it will work then. I've not tested it yet.
I like it warm inside the camp house in a cold night and when you sit on the bench near the forge, it's giving a nice warm feeling and when you listen to the crackle behind.. it's not that bad. My wood is fireproof, haha
Cheers
Anyway - I'll try the mod out now.
Can't change it and for me it always worked. I think it's grayed out because normally chests or containers shouldn't respawn.
Hope you like the mod.
you can not change it there because you have to click the "Edit Base" button first and then uncheck the "Respawns" field on the left side of the next window. That is where you control the "respawn" function. Since you have already created your own chest with it's own ID this won't change any vanilla/original containers. But until now some of your containers are definitely set to respawn - also the fish barrels outside and the food barrel inside the house, but maybe that's on purpose? If not, don't just uncheck them, make them unique before by changing their ID and create a new base object just as you did with the MonaghanCampChest. Than everything should be fine! I really really like what you did with the place!
(You have to leave the place and the containers alone for quite a while, 10 in-game days I think, before things would respawn, so that might be the reason it doesn't happen for you most of the time or at all until now.)
Update is coming soon!
Edit: The food/fish barrels should respawn so that you have always something to eat, when you are alone in your camp.
Edit2: Just checked my other mod. There is everything 100% correct. Hm... :/
Cheers,
Valixx aka Fluxec
However, I am having a problem. When I go to Monaghan's Camp, there are rocks and grass floating in the air. I can walk right through them and into the house and camp, but they still are obviously a problem. Do you think this is an issue of load order? I doubt it honestly, but I feel like it could be.
That would be a cool thing with the video.
I've updated the description. Simply add the 4 lines in your Skyrim.ini and SkyrimPrefs.ini:
[GRASS]
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=1
Also, make sure my esp is the last one in the load order. You can revert it back if it doesn't work.
With the rocks i can't imagine which one. I think it's a issue with the load order. Can't explain otherwise. Take a screenshot of the rocks if you want. Thanks.
PS: I have always my mods at the bottom of the load order. I don't change item stats or something, but i don't want those "load order" bugs in my mods.
It is indeed nice and all a hunter should need. It's nicely placed by the small pond too. (If you're unlucky you might get attacked by the spriggans from the tiny island in the middle though).
Really the only thing I find to be missing is a chest. Maybe at the foot of the bed?
And I wonder about the anvil to the left of the forge. Seems a bit unnecessary, since the forge is right beside it (with its own anvil).
I'll endorse anyway in 30 minutes.
Keep up the nice work
Removed anvil. Why i put it even there?..Hm
Spriggans removed. Hadn't seen them.
Added a chest at the foot of the bed.
Instead of the anvil, i've added 2 safes, 2 strong boxes and a pocket/sack.
Thanks for your ideas It's really helpful.
Cheers