Skyrim
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Ludimmean

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Ludimmean

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13 comments

  1. Ludimmean
    Ludimmean
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    Hmmm... blue/orange mixed version? What parts did you want to be blue/Orange?

    muttz_nuttz, you're welcome and I hope you like it.
  2. muttz_nuttz
    muttz_nuttz
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    Wow, that was fast. Thanks for the non-shiney shiney new armor
  3. glao14
    glao14
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    What about a blue/orange mixed version? ?
  4. Ludimmean
    Ludimmean
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    Matte finish version is up.

    Thanks again Dave
  5. Ludimmean
    Ludimmean
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    Thanks for the info guys, I appreciate it. I still have a lot to learn.
  6. solidus2845
    solidus2845
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    I was under the impression that shininess is determined by an alpha channel in the normal map.

    An alpha channel in a regular texture = transparency. Black = invsible White = Fully opaque and everything in between.

    An alpha channel on the normal map = shininess. Black = flat White = completely glossy and everything in between. Is this incorrect?

    Edit - Yea, what Dave said, heh.
  7. Mr. Dave
    Mr. Dave
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    The shine is defined by the alpha channel of the normal map. It's called the specular map. The brighter areas are, the shinier they will be. The darker they are, the more dull, or matte, they will be. If you have managed to wipe out the specular map while editing the default textures, you can make a new one by clicking on the Channels tab and hitting new channel, then pasting the diffuse texture into it and adjusting that to suit... or you can just open the original and paste the default specular map back in.
  8. Ludimmean
    Ludimmean
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    Honestly, I'm just learning this stuff... I think the finish is determined by the mesh--which I'm trying to find tutorials on how to edit in Blender--but if and when I figure it out... I'll do that.
  9. muttz_nuttz
    muttz_nuttz
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    Any chance you could do this with a mat finish instead of shiny? Like the colors but i'not a shiny type of guy
  10. glao14
    glao14
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    can i request this but in a different color? blue and orange mixed?