I did a little more homework as to why this was happening and it is basically because of 'enchanting' the arrows.
You do this by using 'Explosions', therefore the projectile explodes on impact with the world and disappears. I don't know why on contact with enemies they retain their arrow-like behavior.
I tried to figure out sort of a work around that 'places' an arrow of the type you were using after the 'explosion'. This creates the illusion that the arrow didn't go anywhere upon a miss, however it will not stick into objects like wood. It will just make contact and fall to the ground. However it also creates another arrow when you hit anything, including NPCs. You shoot a guard and the arrow sticks in him and also falls to the ground at the same time. So this doesn't really work.
I have fixed this previously with a Little mod of my own, sadly deleted it but I will remake it since I re-installed Skyrim. Basically, I used a perk to increase damage, but only when using a bow (crossbow counts as a bow) and when I have keyword count "WeapMaterialSilver" >0 and the target is vampire, werewolf, undead, ghost etc. (basically all the silver hurty creatures) This eliminates the need for scripts and using the explosion part of enchanting arrows. Arrows / Bolts will now behave as vanilla (I never enchanted them) but will do extra damage versus all the chosen types of creatures. Only downside is that I have no idea what I'm doing with scripts, so I manually add the perk with each new game.
Great work!! Maybe you could do a retex for the scaled armor so it doesn't look all grungy and moldy. The guards sometimes comment on it being shiny, but it looks dirty as heck.
Great mod, have been using it for quite some time. However I'm wondering if you know about a silver bow retexture mod? I use a mod I made myself to upgrade bows, but since that is tied to the vanilla bows and not done with scripting, I obviously can't do that with this silver bow. So I would love to get a retexture of something like the elven bow... I can't find it though. Do you know of one?
I don't know of any others, but I just uploaded the texture I was working on forever ago for Elven bow. It's unfinished but looks alright. Check the misc section.
Arrows are displayed in smithing misc menu by default. Adding with tes5edit the keyword WeapMaterialSilver [KYWD:0010AA1A] to the three ammo, (not the recipe...) place them in the silver menu.
94 comments
I did a little more homework as to why this was happening and it is basically because of 'enchanting' the arrows.
You do this by using 'Explosions', therefore the projectile explodes on impact with the world and disappears.
I don't know why on contact with enemies they retain their arrow-like behavior.
I tried to figure out sort of a work around that 'places' an arrow of the type you were using after the 'explosion'.
This creates the illusion that the arrow didn't go anywhere upon a miss, however it will not stick into objects like wood. It will just make contact and fall to the ground. However it also creates another arrow when you hit anything, including NPCs. You shoot a guard and the arrow sticks in him and also falls to the ground at the same time. So this doesn't really work.
I'm at a loss of how to fix it currently.
Basically, I used a perk to increase damage, but only when using a bow (crossbow counts as a bow) and when I have keyword count "WeapMaterialSilver" >0 and the target is vampire, werewolf, undead, ghost etc. (basically all the silver hurty creatures)
This eliminates the need for scripts and using the explosion part of enchanting arrows. Arrows / Bolts will now behave as vanilla (I never enchanted them) but will do extra damage versus all the chosen types of creatures.
Only downside is that I have no idea what I'm doing with scripts, so I manually add the perk with each new game.
disable
markfordelete
Arrows are displayed in smithing misc menu by default. Adding with tes5edit the keyword WeapMaterialSilver [KYWD:0010AA1A] to the three ammo, (not the recipe...) place them in the silver menu.
Anyhow, thanks for this mod, endorsed.