Corrected a mistake in the mcm implementation which meant unconscious NPC's may not have woken up. Anybody who is using the previous version, please update by dragging the new files into your data folder and overwriting the old ones. Preferably it is recommended to revert to a save from before the mod was installed, but not necessary.
No, it seems looting is not possible by that mod either. But it does seems that that mod the unconsious could as killed by the black brotherhood. That would indeed be cool. But by the other mod your folowers get mad at you when you knock somebody.
"You've waited until the dead of night to start picking the lock of your next target location." - Uh hum... yeah.
"As you enter, you realise that the occupant has chosen tonight of all nights to stay up past their bedtime." - Yeah! Oh yeah
"You'd rather not have to resort to spilling their blood, but you cannot pass up the chance to relieve them of their valuables. What do you do?" - Yup, what do I do?!
translation for this ad http://translate.google.com/?hl=es#en/es/translation%20for%20this%20ad
es bastante curiosa la arma que as creado aun que para mi gusto demasiado grande si me permites hacerte una sugerencia podrias hacerla como el juego de thief 4 un estila a esta no tiene por que ser identica pero mas o menos el mismo tamaño: http://img3.wikia.nocookie.net/__cb20130611212625/thiefgame/images/8/86/Blackjack.png
Now that's interesting! Is that an ini tweak? Under which header must it be written? Sounds perfect for this mod. I want to try if out myself and then add it to the mod description as a recommended tweak. Does that setting have any unfortunate side-effects that you know of?
The wake up timer is in real time, I think it doesn't get effected by using wait or sleeping (haven't actually tested that to be honest, but its how I believe it works). If you are using the new SKSE then you can make the timer shorter by going into the MCM. Can you do me a favour and let me know if its working or not for sure? I want to try and keep on top of bug reports
You put it under [Gameplay] It doesn't seem to have any strange side effects, since it only affects your ability to drag unconscious characters. And I know it's possible to ragdoll a character, and then make them wake up again, because the game does that all the time with Fus Ro Dah and such. Some needs mods do it with being drunk. But I don't know how the mod deals with it, so I don't know if changes would have to be made to make it work properly.
I do use SKSE so I changed the value to 30 seconds. And when I knocked them into ragdoll mode, they didn't get up, but at times they took a knee like they had low health, and then just did an awkward transition to lying face down, and when that happened they did get up again. However, when that one occured, I couldn't target them anymore, it was like they were frozen. And the pickpocket/talk options didn't appear at all.
What you described (going to their knee then falling over) IS my knock out effect. So at least I know that that's working. Now, what do you mean when you put them into rag doll? How are you doing that? That is not a feature of this mod
I hit them, and they take damage, but not enough to kill them. And then they just fall over as if they're dead, it says pickpocket and talk, but they don't work. I can drag them around though. Maybe it's acting up since I have locational damage installed, which can cause bleed effects and such, and it's just bugging out.
30 comments
Corrected a mistake in the mcm implementation which meant unconscious NPC's may not have woken up. Anybody who is using the previous version, please update by dragging the new files into your data folder and overwriting the old ones. Preferably it is recommended to revert to a save from before the mod was installed, but not necessary.
I am sorry for any inconvenience caused
Forum
http://www.youtube.com/watch?v=ZO1WQFfFeD4
- Hypno
Seems this guy made a blackjack that allows body looting.
But it does seems that that mod the unconsious could as killed by the black brotherhood. That would indeed be cool.
But by the other mod your folowers get mad at you when you knock somebody.
How are these working by this mod? Somebody?
I figure it should be easy enough to pickpocket someone before you whack them.
"You've waited until the dead of night to start picking the lock of your next target location."
- Uh hum... yeah.
"As you enter, you realise that the occupant has chosen tonight of all nights to stay up past their bedtime."
- Yeah! Oh yeah
"You'd rather not have to resort to spilling their blood, but you cannot pass up the chance to relieve them of their valuables. What do you do?"
- Yup, what do I do?!
Ah ha! Blackjack! Great description.
Thank you!
http://translate.google.com/?hl=es#en/es/translation%20for%20this%20ad
es bastante curiosa la arma que as creado aun que para mi gusto demasiado grande
si me permites hacerte una sugerencia podrias hacerla como el juego de thief 4 un estila a esta no tiene por que ser identica
pero mas o menos el mismo tamaño:
http://img3.wikia.nocookie.net/__cb20130611212625/thiefgame/images/8/86/Blackjack.png
You put it under [Gameplay]
It doesn't seem to have any strange side effects, since it only affects your ability to drag unconscious characters. And I know it's possible to ragdoll a character, and then make them wake up again, because the game does that all the time with Fus Ro Dah and such. Some needs mods do it with being drunk. But I don't know how the mod deals with it, so I don't know if changes would have to be made to make it work properly.
I do use SKSE so I changed the value to 30 seconds. And when I knocked them into ragdoll mode, they didn't get up, but at times they took a knee like they had low health, and then just did an awkward transition to lying face down, and when that happened they did get up again.
However, when that one occured, I couldn't target them anymore, it was like they were frozen. And the pickpocket/talk options didn't appear at all.
Maybe it's acting up since I have locational damage installed, which can cause bleed effects and such, and it's just bugging out.