1305 comments

  1. dAb
    dAb
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    Locked
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    MOD STATUS: Inactive development / Inactive support
  2. GLAVIC
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    Greeting,

    I found Yash to be one of the best mods I have played with,it raises the game to a completely new level... :) I also use mod Deadly Mutilation,but it's not compatible with Yash for some reason.Could you make Yash compatible with Deadly Mutilation ?
    1. zachsaballer
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      You can actually just make them compatible for yourself through the creation kit. I recommend that actually, since this mod is no longer being developed or supported unfortunately :/
    2. GLAVIC
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      Sorry for late reply.The problem is that the both mods are not compatible with mods that change and modify races,even if I overwrite Yash with D.mutilation,in MCM it says Yash won't work.What really happens at the end is D.M. not working..lol I just don't know how to fix this "race issue".
  3. rbull77
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    I'm so torn about this mod. This is the second playthrough I've started with it (abandoned the first). I love the concept, and I've actually kind of enjoyed grinding the stats. There really IS an enormous feeling of accomplishment when they go up! But after 57 hours of this, I'm really ready to start feeling like I'm actually playing Skyrim. Fighting all the way to the end of Dustman's Cairn (a long fairly tough dungeon) at the beginning of the companions quest, getting to the final room, picking up the fragment of Wuuthrad - and then there's absolutely no way to win the fight to get out of the room. With three followers! Not even on novice difficulty. (a room full of Deathlords spawns) It just feels silly and kind of cruel. I feel more shafted than challenged, and it's not much fun.
  4. TwoArmedMan15
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    Is there a reason that my starting racial skill bonuses are less than what's listed in the racial descriptions? According to the descriptions, orcs should start with 10 in heavy armor and smithing, but my skills menu lists 7 for these skills.

    EDIT: Nevermind. Now, I see that the race skill edits are applied via script. The race records' "skill boost" values, which are what Race Menu displays, are overwritten and meaningless.
  5. Asuke01
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    First of all, love the concept, I saw there're a lot of compatibility choice in MCM, Though I'm so confused, how comes this mod prevent Simply Climb from working?! Its script isn't related to this mod.
  6. SirDanest
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    So if I understand, this un-levels skyrim. Does that mean at a low level a dragon attack could be from a legendary dragon, and the only recourse would be to go back to an older save?
  7. Legedur
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    Hello, i am just trying to understand one thing. This version is the same with the SE version and the description of the SE applies to this one too? Thanks.
  8. Orvandel87
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    Q1: Why the version jumped from 2.3 to 2.14 ?
    Q2: I have a problem with the firsts quests of smithing (improve the iron dagger), I have to reach level 20 in smithing to be able to acomplish that quest?
    1. dAb
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      1 - because the LE version has been in a stasis for the longest time while I was updating the SE one.
      2 - you need at least 14. That's hardcoded in the engine and there's nothing I can do about it.
  9. masekip
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    so is it still playable, and just kinda outdated or is SSE the only playable one now cause i really want to play this but i cant run SSE and im not paying that much money for just skyrim but nothing else its just skyrim SE
    1. dAb
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      What? It's not outdated, it's the same version as in SSE.
    2. masekip
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      ok thanks wanted to make sure cause i thought you said it wasnt
  10. qwertypol012
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    What's the changelog for the final (2.14) version? What's changed?
    1. dAb
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      You can access the changelog by either expanding the relevant section on the description page or by clicking on the version number in the main files section.
    2. qwertypol012
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      Omg i just knew it, the feature to check changelog by clicking the version number. Thanks for telling me.
  11. dAb
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    Surprise.
    1. LEGENDSOFMAGNUS7
      LEGENDSOFMAGNUS7
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      Are you planning on continuing to mod for Oldrim or moving to SSE only?

      I know a lot of people on Skyrim Classic would love to play with fizzle and I'd personally love to see the weapon/armor skill requirements become it's own mods/module.
    2. dAb
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      No. YASH is a different matter because it was already on LE [and in bad need of an update]. My Classic days are over.
    3. LEGENDSOFMAGNUS7
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      Dang, will have to wait and see if another author has similar ideas then. Classic still has too many old Greats in the modding department for me to make the change. It'll still be a while before SE catches up.
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