Skyrim

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Darkfirebird and lifestorock

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lifestorock

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356 comments

  1. lifestorock
    lifestorock
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    The Mod was updated for Skyrim Special Edition.
     
    You can find it here!
  2. BlackTigerrr
    BlackTigerrr
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    Damn, rabbits have as much health as a deathlord.. why didnt you just use the default levels? this is absurd :/
    1. Debatemaster1
      Debatemaster1
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      https://www.youtube.com/watch?v=LNClI4KBKy4
  3. mcguireptr
    mcguireptr
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    Anyone know if this mod impacts scripted events that use random encounters?  For example taron dreth or Boethiah's cultists?  

    I have been trying to figure out for years now at this point why these random encounter events (and who knows how many others) are not triggering and I am wondering if it is one of the 'encounter' mods I have.  I currently use this one and extended encounters.  
    1. andresvallejos
      andresvallejos
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      This mod uses a spawn system completely separate from the game and all encounter mods. This is not the problem. The issue here is using more than one encounter mod. Depending on what mod has more priority in your load order some encounter will appear and other dont.
  4. jacobjamir45
    jacobjamir45
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    Is it compatible with extended encounter?
  5. l1ft0ff
    l1ft0ff
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    Heard a commotion to my left and strained my eyes in bewilderment, beheld an entire herd of bears barrelling down the hill at me.

    10/10.
    1. BlackTigerrr
      BlackTigerrr
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      Awesome xD
  6. PrinzWunderlich
    PrinzWunderlich
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    Do this mod ad spawnpoints in solstheim, or do enemies only spawn in skyrim?
  7. Gwaifuu
    Gwaifuu
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    dragon attack indoor bug
  8. rbx3
    rbx3
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    This mod is very touchy. The spawning works, but the MCM control usually doesn't work. If you adjust numbers to something like 1, they end up often being default numbers instead. If you turn off an encounter type (like Spriggans), you see Spriggans.
  9. forcedtoREG
    forcedtoREG
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    I dont know whether to like this mod or not. It adds different varieties of enemies(controllable in MCM) you could fight throughout your travels which is AWESOME! BUT the way this mod spawns enemies is too unnatural. like the spawn points are VERY NOTICEABLE..
    .
    Because what usually happens is that you would find npcs fighting each other or npcs just standing in the middle of nowhere... and supposed you kill them. then if you just go far enough outside that certain spawn point where you just RECENTLY killed the spawned NPC..... and decided to GO BACK to that spawn point, theres a HUGE CHANCE theres going to be another batch of magically spawned NPCs right there... AGAIN....
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    Whats more funny is if you find an NPC spawned by this mod--for example a GIANT-- just standing still then you just go near it.. then SAVE your game. go to MENU... LOAD that save.... BoooooM! you would see how this MOD just magically spawned another batch of npcs EXACTLY right there beside the Giant LMAO
  10. toronagashi
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    hey how can i add my own encounters? thank you again for the mod!
  11. toronagashi
    toronagashi
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    for some reason whenever i try to toggle orc on in the MCM it toggles itself offwhen i leave the menu and go back to it
    1. toronagashi
      toronagashi
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      nvm i see that it is a known issue, noted thanks for the mod though its sweet