Thanks for the mod, endorsed. Although I was wondering if there is the possibility of a version that removes the tentacle explosion from the robes. I love the mod and have been using it for a few months now, but I can't help but find it unfair in melee combat (not to mention it makes working with companions a bit difficult ). I tried removing it myself in the creation kit, but I never was too good with enchantments and have no idea how to do so :\
I am! I've downloaded the light armor version. The SkyProc patcher (patch generator for SkyRe) lowers all the stats on the items when the mod is active!
And miraak's items are also can not be upgraded! updt: A little mistake, skyproc patcher doesn not affect the armor rating at all. The mask has 5% dmg reduction, gloves have 4%, boots have 2%, robes have 8% dmg reduction (im using a mod which changes the abstract numbers of dmg protection to percents - armor rating tweak). I think i'll just adjust the settings on my own in ck... But still, if you know by what that could've been caused, tell me please!
Hi there! The chance to spawn a tentacle explosion isn't a chance. The robe always spawn a tentacle explosion on hit and it turns to unbalance the melee combat. Anyway, this is a very good mod and i'm endorsing. +1
Thank you! I'll try to work on it whenever I can. But, I don't remember mentioning a chance to spawn a tentacle explosion? I think you mean that one in the description of the robes, don't you? I haven't changed the description at all, it's the automatic description given to the item because of the enchantments I put on it.
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updt: A little mistake, skyproc patcher doesn not affect the armor rating at all. The mask has 5% dmg reduction, gloves have 4%, boots have 2%, robes have 8% dmg reduction (im using a mod which changes the abstract numbers of dmg protection to percents - armor rating tweak). I think i'll just adjust the settings on my own in ck... But still, if you know by what that could've been caused, tell me please!
The chance to spawn a tentacle explosion isn't a chance. The robe always spawn a tentacle explosion on hit and it turns to unbalance the melee combat.
Anyway, this is a very good mod and i'm endorsing. +1