My characters usually spend their time out adventuring rather than taking in urban life, so a summonable merchant is always a plus; that's why I always chose "the Black Market" perk. Giving the Dremora Merchant more gold is a great idea, since any Dragonborn that defeated Miraak is likely able to accumulate a lot of stuff from other quests. And what good is stuff without a market that can absorb it? "Let's make a deal!" As well as an increase in Speechcraft...
I fully expect to endorse this mod once I test it out.
There's a cap to how much gold merchants can hold and still function normally. I hear it's 32K? After that they get buggy and wont pay you for your hard earned ebony battle hammers. 20K seems fine, keep in mind he should reset after 36 hours.
A long time ago, I was at my wits end regarding vampire, and dragon attacks. I wanted a quick solution, so I came up with something: stop fast traveling. So, I downloaded realistic needs and diseases, and did exactly that. Now, dragons are a rarity, and vampires NEVER attack, because I never travel at night. But, my biggest problem was constantly having to back track to the Luxury Suite to sell all of my wares. This mod will finally make my character independent of excessive travel. Thank you!
Thank you for this mod. No point in running around to every hold selling your loot, so I often use the rich merchants mod. I was very disappointed in the black markets sellers pitiful 2,000. Anyone using the black market, this is a must have mod.
It is due to the cap of HEX. Which is something like 32000 something. Once a merchant hits that number, their gold amount freezes and doesn't change. Until they reset their inventories, that is.
You have to be very careful not to buy too much from a merchant to give them that level of gold.
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I fully expect to endorse this mod once I test it out.
(EDIT) And I just did!
Edit: Just noticed the newer Version, gonna test it now.
You have to be very careful not to buy too much from a merchant to give them that level of gold.