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sheepandshepherd

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12 comments

  1. xMarvin19x
    xMarvin19x
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    Using xnormal to convert it always will cause huge seams with the body.
  2. jackofblades2010
    jackofblades2010
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    • 18 kudos
    May the Gods watch over you. You're a freaking Godsend. 
  3. lastgatsby12
    lastgatsby12
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    At first thanks great tutoriall , all steps are clear. I had serched way to import body and head msn.dds for 3d coat correctly, but could not. This tutoriall helped me a lot.

    As Cygon said, I hoped to convert color channel by one step (without de compose and compose again in Gimp etc) But GraphicsMagick (and texturemagick), batch conversion way is not so easy for me.

    Then I recommend for others who hope to work with UI ,to use "XnConvert"and swap B and G channell of multi msn.dds at same time..
    (Actions>Add Actions>swap components, then select "Red-Green-Blue' , it swap Green and Blue channell , though it miss spell)
    XnConvert can load dds too. . (about SE new dds,we need to convert other format, I think) and easy convert format of multi file.
  4. Cygon
    Cygon
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    If you don't want to flip the green and blue channels by hand, it can also be automated via GraphicsMagick:

    #!/bin/sh

    gm convert $1 -channel red /tmp/red.tiff
    gm convert $1 -channel green /tmp/green.tiff
    gm convert $1 -channel blue /tmp/blue.tiff

    gm composite -compose CopyBlue green.tiff red.tiff $2
    gm composite -compose CopyGreen blue.tiff $2 $2
    #gm composite -compose CopyRed red.tiff $2 $2

    rm /tmp/red.tiff
    rm /tmp/green.tiff
    rm /tmp/blue.tiff
  5. antigravitycat
    antigravitycat
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    EDIT: Forget what I wrote below... I was using a file with an alpha map that prevented the appropriate part of the texture from being processed. xD

    You posted this tut quite some time ago, but I was searching the nexus in search of an answer to a problem I have with xnormal, and you seem to be knowledgeable, so I'm asking here:
    Whenever I try converting a normal map for the feet to object space with xnormal the program just throws out the tangent space NM without converting anything. Do you perhaps know what could be the reason for this ? Converting tangent space NM for the body, hands etc. works just fine, but not the feet.
    Any help would be greatly appreciated.
  6. Arven_Elvie
    Arven_Elvie
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    Your tutorial is a helping hand for me. You just saved me some time! Thanks. Endorsed.
  7. namaste911
    namaste911
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    • 26 kudos
    Can't thank you enough for this, absolutely awesome!
  8. Proteus Draconis
    Proteus Draconis
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    • 9 kudos
    Thank you man!
  9. baduk
    baduk
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    • 45 kudos
    Hi thanks for ur tutorial it works great. Especialy the part about where green and blue is switched on the skyrim ones woulda confused me alot.
  10. yllib
    yllib
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    • 81 kudos
    Have not read yet but will endorse. Thanks. (Ed. Ernie! Noooooooooo!)