At first thanks great tutoriall , all steps are clear. I had serched way to import body and head msn.dds for 3d coat correctly, but could not. This tutoriall helped me a lot.
As Cygon said, I hoped to convert color channel by one step (without de compose and compose again in Gimp etc) But GraphicsMagick (and texturemagick), batch conversion way is not so easy for me.
Then I recommend for others who hope to work with UI ,to use "XnConvert"and swap B and G channell of multi msn.dds at same time.. (Actions>Add Actions>swap components, then select "Red-Green-Blue' , it swap Green and Blue channell , though it miss spell) XnConvert can load dds too. . (about SE new dds,we need to convert other format, I think) and easy convert format of multi file.
EDIT: Forget what I wrote below... I was using a file with an alpha map that prevented the appropriate part of the texture from being processed. xD
You posted this tut quite some time ago, but I was searching the nexus in search of an answer to a problem I have with xnormal, and you seem to be knowledgeable, so I'm asking here: Whenever I try converting a normal map for the feet to object space with xnormal the program just throws out the tangent space NM without converting anything. Do you perhaps know what could be the reason for this ? Converting tangent space NM for the body, hands etc. works just fine, but not the feet. Any help would be greatly appreciated.
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As Cygon said, I hoped to convert color channel by one step (without de compose and compose again in Gimp etc) But GraphicsMagick (and texturemagick), batch conversion way is not so easy for me.
Then I recommend for others who hope to work with UI ,to use "XnConvert"and swap B and G channell of multi msn.dds at same time..
(Actions>Add Actions>swap components, then select "Red-Green-Blue' , it swap Green and Blue channell , though it miss spell)
XnConvert can load dds too. . (about SE new dds,we need to convert other format, I think) and easy convert format of multi file.
#!/bin/sh
gm convert $1 -channel red /tmp/red.tiff
gm convert $1 -channel green /tmp/green.tiff
gm convert $1 -channel blue /tmp/blue.tiff
gm composite -compose CopyBlue green.tiff red.tiff $2
gm composite -compose CopyGreen blue.tiff $2 $2
#gm composite -compose CopyRed red.tiff $2 $2
rm /tmp/red.tiff
rm /tmp/green.tiff
rm /tmp/blue.tiff
You posted this tut quite some time ago, but I was searching the nexus in search of an answer to a problem I have with xnormal, and you seem to be knowledgeable, so I'm asking here:
Whenever I try converting a normal map for the feet to object space with xnormal the program just throws out the tangent space NM without converting anything. Do you perhaps know what could be the reason for this ? Converting tangent space NM for the body, hands etc. works just fine, but not the feet.
Any help would be greatly appreciated.