Like with the Riverwood Reborn, very pretty looking Falkreath, you definitely got the whole decorating thing going, but the moment I got into this town I saw those fountains and thought, where's the water going, how is it not flooding the streets? There's that grill with what appears to be a drain, but is up from a slight incline from where the water hits, and then I saw to the horror of my eyes, rocks, big, huge rocks sitting atop the edge of the roof of the jarl's house. That is where the water is coming from, but how? Okay, let's ignore this for now and explore the rest.
Everything else was fine, the short stone walls are very befitting for Falkreath and all of the other additional stuff and vegetation looked good. There is a large spot behind the inn that could have been an expansion for the graveyard, unless that was kept open for some reason for compatibility, maybe with Arthmoor's Falkreath since one of the houses would go around that spot.
Nice mod.. but the npc's walking into trees/objects and getting stuck there is a little disheartening unfortunately. If you would fix that this would be an awesome mod! I love your Riverwood Reborn mod as well.... too bad you're not working on your mods anymore as they look very nice! I did notice some other stuff but I can easily remove those issues with the console.. however, the npc's paths are something I have no idea on how to fix.
The backstory you wrote is a good start, but Falkreath is supposed to be the town of death and grief, the images show something much more cheerful and vivid.
Love the look of this mod, but has anyone else had problems with the guards' patrol routes with this mod installed? They keep walking into things, especially the fountain behind the Jarl's building. Does anyone know if simply moving the idle markers might work? Or if new ones would have to be added.
1 - Make a new safe save, better be careful ;-) 2 - approach the gate : bring down the console and write tcl (for toggle collision off) 3 - Fly (like a bird) to the gate. 4 - next to the gate, bring down the console and left clic on the gate, it make appear a code (xxxxxxx) 5 - in console, type : markfordelete and press enter key. if you left clic again, the code is now (xxxxxxx)[D], the [D] confirm it's marked for deletion 6 - go to the ground an in console, retype tcl to make collision on again. 7 - go to another cell, solitude for exemple 8 - go back where the gate was, normaly, the gate is no moreFor deleting ths Floating gate :
i hope it's clear enought ;-) (Desolé, pas l'habitude d'ecrire en englais ^^)
and to make the fix permanent even in new games, from point 4,
4 - next to the gate, bring down the console and left clic on the gate, it make appear a code (xxxxxxx)
continue like this:
type the code (xxxxxxxx) in the tes5edit search box, wait 1 second till it finds the entry, press delete when exiting make sure the checkmark is ticked, click the exit button
65 comments
Everything else was fine, the short stone walls are very befitting for Falkreath and all of the other additional stuff and vegetation looked good. There is a large spot behind the inn that could have been an expansion for the graveyard, unless that was kept open for some reason for compatibility, maybe with Arthmoor's Falkreath since one of the houses would go around that spot.
For deleting the Floating gate :
1 - Make a new safe save, better be careful ;-)
2 - approach the gate : bring down the console and write tcl (for toggle collision off)
3 - Fly (like a bird) to the gate.
4 - next to the gate, bring down the console and left clic on the gate, it make appear a code (xxxxxxx)
5 - in console, type : markfordelete and press enter key. if you left clic again, the code is now (xxxxxxx)[D], the [D] confirm it's marked for deletion
6 - go to the ground an in console, retype tcl to make collision on again.
7 - go to another cell, solitude for exemple
8 - go back where the gate was, normaly, the gate is no moreFor deleting ths Floating gate :
i hope it's clear enought ;-) (Desolé, pas l'habitude d'ecrire en englais ^^)
4 - next to the gate, bring down the console and left clic on the gate, it make appear a code (xxxxxxx)
continue like this:
type the code (xxxxxxxx) in the tes5edit search box, wait 1 second till it finds the entry, press delete
when exiting make sure the checkmark is ticked, click the exit button