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DaedalusAI

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AzarelHrafin

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21 comments

  1. ryanshowseason2
    ryanshowseason2
    • supporter
    • 4 kudos
    Perhaps this might be an exemplar for the scripted jump heights...

    http://skyrim.nexusmods.com/mods/31424
  2. Dennisb11234
    Dennisb11234
    • supporter
    • 4 kudos
    hey.. nice idea.. but i dont have dawnguard just dragonborn, coul you make a version for dragonborn only?? that would be fine thank you
  3. rhapsodios
    rhapsodios
    • supporter
    • 7 kudos
    Increased attack speed is always extremely strong effect. I hope you continue to improve this mod and further reduce attack speed in compensation for the added and much more interesting effects.
  4. U1849KA
    U1849KA
    • member
    • 19 kudos
    A nifty idea but making Shield Charge obsolete is a bit too much for me. Very cool look, though.
  5. GuardianDandelion
    GuardianDandelion
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    • 2 kudos
    I see, that makes sense. The vanilla shield charge is a bit awkward.

    Good luck with getting the scripting to work. Even for me, someone who's familiar with commonly used scripting languages, trying to learn papyrus is a learning curve.
  6. AzarelHrafin
    AzarelHrafin
    • supporter
    • 161 kudos
    @GuardianDandelion

    The knockdown is run with the same effects and in the same manner as Shield Charge, so if you're experiencing significant delay with the knockdown then that might be the case. The effect isn't scripted, so script latency shouldn't be an issue. The vanilla system does take a little time to kick in, though.

    The water walking idea sounds great, so i'll take that on board and see if I can integrate that for future releases. I know it's doable, and there are mods out there which have achieved that effect, but i'll have to delve into the scripting world to figure out how it's done. Cheers!
  7. GuardianDandelion
    GuardianDandelion
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    • 2 kudos
    Pretty cool change to an otherwise already cool shout. I like the integration of the wind cloak that finishes the feeling that I'm actually moving like the wind rather than just increasing speed. I'm not sure, however, if the sprinting knockdown kicks in late or i I have too many scripted mods running. When I sprint, it takes a split second before the knockdown effect kicks in. Is this intentional or is it lag from too many other scripts? (I use frostfall and skyre)

    Other than that, would you take ideas? I've got one:
    Maybe when sprinting with at least the second word active, you can run on water.

    Thanks for the fun mod.
  8. AzarelHrafin
    AzarelHrafin
    • supporter
    • 161 kudos
    @Acannibal

    OP, maybe, but not very exciting, and certainly not diverse and aesthetically pleasing enough to have its own 60 second cooldown shout. There's potions for that; I wanted the effects of Elemental Fury to be something unique, something different. I actually cut the enchantment effect away entirely in early development, and only just reintroduced it towards the end because I couldn't get all of the features I wanted working as intended. When I get Deflect Arrows, jump height modifiers and Power Attack triggering stagger effects, I will likely push out another version which removes the weapon swing speed effect entirely, or at least minimises the effect. A benefit to removing the effect entirely is that it makes the shout no longer dependant on having a weapon equipped, meaning it could be used by magic-oriented players as well.
  9. Acannibal
    Acannibal
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    • 0 kudos
    This is cool, but weird, considering Elemental Fury was already insanely OP.
  10. Onigamibr
    Onigamibr
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    • 28 kudos
    Ok, thx for the answer mate. I thought the effect was from the summoned creature, as I don't have Dragonborn yet.
    The nerfed version looks great, you have kept Weapon swing speed is increased like the vanilla and just nerfed the other attributes you could change.

    Gonna keep you mod for when I have Dragonborn.
    Cheers,
    Onigamibr