Skyrim

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kuertee

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kuertee

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  1. kuertee
    kuertee
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    Bug: Debugging messages is on
    It's been reported that the debugMode flag isn't get turned off the next time you load the game. I intended it to be on at first install, so that I can immediately request a log file from people who have problems with the mod. Unfortunately, it seems that the code that should turn it off at the next time you load a game isn't working.

    Set debugMode to 0 in the Troubleshooting section of the MCM.
  2. kuertee
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    Creating a clean save
    For those who find the "Creating a clean save" section of the read-me daunting:
    You only need to follow the steps given in the "Summary" of the "Creating a clean save" section. I should have noted this in the read-me. The other sections ("The save file" and "Creating a clean save") are lengthy descriptions of the process and my findings of its effects in the game from playing and modding Skyrim (and Oblivion).

    (I want the read-me to contain as much detail as possible. But, admittedly, this section requires an edit/clean-up.)
  3. kuertee
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    0.875, 13 December 2017:
    Overhaul: Avoid traps AI:

    • Trigger boxes are now used to manage the follower's trap avoidance AI. Previously, the follower's distance and location from the trap were polled to determine their AI: jump, wait, walk. Trigger boxes are less process-intensive than polling.
    • Jump over traps AI: 8 points around the trap are now used to determine "safe" jump destinations. These points are dynamically set as you and followers jumps or moves around the trap. Previously, only your entry and exit vectors across the trap were used to determine the follower's start and finish jump angles.
    • Combat around traps AI. A better implementation of the how followers avoid combat when near traps. Followers will avoid combat near traps unless they get hit - in which time their AI will revert to the default, allowing them to immediately fight back.
    • Followers are "essential" (i.e. protected from death) when near traps. They still trigger traps, after all. But dying "stupidly" is an annoyance. And for those who prefer traps to still be meaningful, where followers are concerned, might find this option preferable to followers not triggering traps at all as provided by other mods.
    • Bug fix: Jam traps: Previously, unjammed traps goes through a reset process. In this version, only jammed traps are reset and unjammed traps are left alone.

    Overhaul: Casual clothes AI when not in combat and no weapon is out:

    • In town: Non-armor clothes (rich clothes have priority), non-armor headwear, gloves, shoes.
    • At home: Non-armor clothes (rich clothes have priority before 9pm), no headwear, no gloves, shoes.
    • Elsewhere: no helmet, but wear gauntlets.
    • Outdoors and raining or snowing: hoods have priority over hats, capes when raining, cloaks have priority over capes when snowing.
    • Vampire followers outdoors: hoods during the day or when raining or snowing. (I.e. no hoods during clear nights. They do love the dark, after all).
    • Vampire followers in inns: hoods.
    • Followers randomly choose what to wear from up to 5 items per apparel type.
    • Note that hoods need to have "hood" in their item name for the followers to recognise them as hoods. Capes need "cape" in their name. And cloaks need "cloak".

    Others:

    • Tweak: "Leave my fights to me" AI. As per the previous version, followers who get hit reverts their AI to the default allowing them to fight back. But in this version, this "fight back" reaction is immediate.
    • Bug fix: Re-equiping adventuring gear. Followers now equip their full adventuring gear when combat starts or when they draw their weapons.
    • Replacement: the move aside AI (which forces the follower to move away from you when you face and bump into them) has been replaced by a general "move away" which makes them move away (350 units) anytime they near you (less then 300 units).
    • Tweak: When userAvoidCombatAIOnRecruit is set in the MCM, followers will avoid combat at recruitment (or when they are re-loaded from FISS). You can still ask them to "avoid combat" or "assist in combat" from their Dialogue Menu.
    • Bug fix: When Eat and Sleep mod (http://skyrim.nexusmods.com/mods/13246) is installed, and the follower's Eat and Sleep feature is enabled, followers' waterskin are filled when you collect water from lakes and rivers.
    • Bug fix: The "loot" version of the "Equip/loot from ..." command would fail if looting wasn't already in progress.
    • Bug fix: "Equip/loot from ..." menu item is now unavailable while a previous "Equip/loot from ..." is in progress. Previously, the menu item was available even if the command failed because the previous "Equip/loot from ..." was in progress.
    • Bug fix: The missing "Vampire feed" script is included in this package.
    • Bug fix: Followers would sometimes loot when in stores.
    • Tweak: Storing/dumping loot after exiting a looted interior: Do not limit finding Horse Command horses that are in your forward direction, instead find horses anywhere in your vicinity.
    • New feature: "COC kuSMFCell" in the console to teleport to SMF's hidden cell which holds all the containers the followers use for looting, the party food bin, and other containers used by the mod. Before deactivating the ESP on uninstallation, check these containers for items that may have been left due to a uncompleted process caused by a bug or crash.


    Uninstalling:
    I had to add a new last step when uninstalling this mod: "Copy the "kuSMFInterface.pex" file back into the "Skyrim\\Data\\Scripts" folder. The game will crash if you have other mods that use it. This file allows 3rd-party mods (even mine, e.g. Battle Fatigue and Injuries, Horse Commands, etc.) to use features in this mod. And this is an unfortunate step because there's no method to protect the file from getting removed when uninstalling with a mod manager."

    Read the complete uninstall procedure in the Uninstalling section of the read-me.
  4. ItsKeithme
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    Please port ...:)
  5. jethac008
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    I realized that somehow my game got laggy when using this mod, so I uninstalled it from my vortex, then it corrupted my save files.
    But i found a way to restore the corrupted save files from unistalling this mod and i just wanna share and hope it works for you too.
    You first gotta download this https://www.nexusmods.com/skyrimspecialedition/mods/5031
    Go to files and MANUAL DOWNLOAD just the first file (its FallrimTools 4.3.2 when I used it)
    Then extract that and open the resaver from the files.
    After opening resaver youll have to find the corrupted save file (mine was in documents/my games/skyrim/saves)
    After opening it'll show a lot of folders (probably some mod scripts i dunno)
    There's this search box on top. Just search "kuertee" or "kuer" or something, it'll show a folder related to this simple multiple follower mods.
    Expand the folder, more folders will show up (there were three sub-folders on mone), right click on the folders and click delete (not sure if it says "delete elements" or "delete instances", but pretty sure there's a delete in there)
    Save the file (probably want to rename it too)
    The save file is gonna show up on "show all saves" in game. And it'll work.
    1. izohell
      izohell
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      Thank you so much!! you saved my game :')
    2. yewy517
      yewy517
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      Thank you SO MUCH! You saved my game as well! This works like a charm!!!!
    3. Nightmare576
      Nightmare576
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      downloaded this mod just today... something tells me im gonna need this. thanks in advance <3
    4. Hardmethod
      Hardmethod
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      I did by your instruction. Some instances i cannot delete. Renamed the save file - same currpt save message. what im doing wrong ?

      Upd: yet i loaded wrong save. it worked out. Thank you for you kind help with this crappy mod
    5. MrMontefalco
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      Thank you so much! Fixed my game. Here’s a video I found that further explains this fix: https://youtu.be/kq-2La9WwBY?feature=shared
  6. yewy517
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    Lesson learned - read others' comments before downloading any MODs! First of all, this MOD worked for me in game, but I didn't like all my followers asking me for food and drink every time I fast travel, so I decided to uninstall. Followed the uninstallation guide and guess what - my Lv 57 save file was corrupted! I almost gave up on this game, but thank god someone shared using ReSave to fix my save so I could continue gaming. 
    1. Hardmethod
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      Help me with that please. i'm stuck in same s*** because of this mod. What about saving the save files? what should i do?
  7. Hardmethod
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    All my saves become corrupted because of this stupid mod. Every time when i'm deletin it or via console or via mod menu - creating myself a new file after "it's safe to uninstal mod" message.

    Only way to get it work is install again. I hope you will once step in same trap man.
  8. Nightmare576
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    How do you disable the need for companions to eat and sleep? Is there just a way to have the multiple companions part of the mod? thanks!
  9. ItsHiotsu
    ItsHiotsu
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    Your mod killed my followers system in Skyrim! I delete it and now I can't take followers or ask followers to leave! I reinstalled DATA folder and it's still not works!! You killed my game!
  10. OhPendragon
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    Question: do I install this through Vortex or just download normally/extract files?
    If normally, do I have to COPY all of the mods' files and put it on Skyrim's folder?
  11. JustMonika1525
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    how do i disable the needs system??
  12. RavenTheCat
    RavenTheCat
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    i came here to ask why the heck i cant get it working, but then i saw how many people hate this mod and i said wow thats alot of people who hate this. maybe ill jsut say fuckit and suffer playing SE instead for a actually GOOD mod 
  13. TheSparky8735
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    DO NOT USE THIS MOD. It is not worth anyone's time.