using Less Intrusive HUD II? that shouldn't work for you, this worked for me and I also use iActive: download and overwrite this http://www.filedropper.com/lessintrusivehud or do the following:
1) open LessIntrusiveHUD.bsa with the BSA Browser of FOMM (https://www.nexusmods.com/newvegas/mods/36901/?) 2) click extract all to somewhere 3) open hudmenu.swf with JPEXS (https://www.free-decompiler.com/flash/) 4) go to the images folder 5) scroll down to DefineBitsLossless2 (83), its clearly the empty tag white diamond 6) right click, Export selection 7) open it up with photoshop, make it just a invisible image and save 8) open JPEXS, go to DefineBItsLossless2 (83), right click, Replace... 9) select that invisible image and save it 10) put hudmenu.swf in \Skyrim\Data\Interface done, any questions add me on Steam http://steamcommunity.com/id/stevensky/
Heyo brenocambra, I followed your instructions to edit the hudmenu.swf but from SkyHUD and all steps went as described. Unfortunately I still see the Diamond in-game (tested with a new game as well). Still looking into it, but could it be that another mod's hudmenu.swf in a BSA gets prioritized? There's no other loose hudmenu.swf in my MO2 loadorder. EDIT: Unlikely. Just tested on a Vanilla Save with only SkyUI, SkyHUD, this Mod and the edited hudmenu.swf installed. Diamond still there.
I have a bug where this tag and the lock levell aren't displaying. I don't have this mod nor other mods that edit these tags. What did you edit in your esp to hide this ? so maybe i can know where to look to fix that
Will this mod be ported to Skyrim Special Edition?
I couldn't wait until it's ported, so I tried to do it myself manually for my own use and it worked.
In case anyone is interested here is what I did: I extracted the BSA file into the interface folder using Bethesda Archive Extractor, deleted the BSA file from the Data folder, and activated the ESP file in the mods menu.
Thank you! I began the process of converting this one for myself, but for some reason the DDS file in the Interface folder wouldn't open in my software, giving me an access violation error. I wasn't about to put that file in my game and so never bothered converting the plugin. Thanks again.
hello I have started a new game because I uninstalled some mods and I don't know what happened but when emptying a container or whatever it is it doesn't appear as empty and this happens without installing your mod hahaha !!! by an error that I do not know came to this !!! It's more immersive, but since it's not a mod, I don't know if the game is going to break because of this, so I'm going to have to install the mod just in case. Greetings! and thanks for your mod !!!
I'm not sure if that would make sense, considering this is really an immersion mod, on the basis that you should be remembering which barrels you've already looked at?
Ya, Would be nice to have like two versions, one (Hardcore) where YOU have to remember which are empty, and (Normal) where it shows it as EMPTY after you check it!
112 comments
download and overwrite this http://www.filedropper.com/lessintrusivehud or do the following:
1) open LessIntrusiveHUD.bsa with the BSA Browser of FOMM (https://www.nexusmods.com/newvegas/mods/36901/?)
2) click extract all to somewhere
3) open hudmenu.swf with JPEXS (https://www.free-decompiler.com/flash/)
4) go to the images folder
5) scroll down to DefineBitsLossless2 (83), its clearly the empty tag white diamond
6) right click, Export selection
7) open it up with photoshop, make it just a invisible image and save
8) open JPEXS, go to DefineBItsLossless2 (83), right click, Replace...
9) select that invisible image and save it
10) put hudmenu.swf in \Skyrim\Data\Interface
done, any questions add me on Steam http://steamcommunity.com/id/stevensky/
I followed your instructions to edit the hudmenu.swf but from SkyHUD and all steps went as described.
Unfortunately I still see the Diamond in-game (tested with a new game as well).
Still looking into it, but could it be that another mod's hudmenu.swf in a BSA gets prioritized?
EDIT: Unlikely. Just tested on a Vanilla Save with only SkyUI, SkyHUD, this Mod and the edited hudmenu.swf installed. Diamond still there.There's no other loose hudmenu.swf in my MO2 loadorder.
Any assistance is highly appreciated.
edit in your esp to hide this ? so maybe i can know where to look to fix
that
Thanks !
I couldn't wait until it's ported, so I tried to do it myself manually for my own use and it worked.
In case anyone is interested here is what I did: I extracted the BSA file into the interface folder using Bethesda Archive Extractor, deleted the BSA file from the Data folder, and activated the ESP file in the mods menu.
If you can make a forum post, you can convert it using cathedral asset optimizer.. literally.
If you can turn your computer on, you can convert it using cathedral asset optimizer.. literally.
If you can wake up from a nap or bed time, you can convert it using cathedral asset optimizer.. literally.
Plug in, hit run, re-compres and win.
If you can make a forum post, you can convert it using cathedral asset optimizer.. literally.
I did- just now, works just fine.