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jackstarr and mardoxx

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jackstarr

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112 comments

  1. brenocambra
    brenocambra
    • member
    • 0 kudos
    using Less Intrusive HUD II? that shouldn't work for you, this worked for me and I also use iActive:
    download and overwrite this http://www.filedropper.com/lessintrusivehud or do the following:

    1) open LessIntrusiveHUD.bsa with the BSA Browser of FOMM (https://www.nexusmods.com/newvegas/mods/36901/?)
    2) click extract all to somewhere
    3) open hudmenu.swf with JPEXS (https://www.free-decompiler.com/flash/)
    4) go to the images folder
    5) scroll down to DefineBitsLossless2 (83), its clearly the empty tag white diamond
    6) right click, Export selection
    7) open it up with photoshop, make it just a invisible image and save
    8) open JPEXS, go to DefineBItsLossless2 (83), right click, Replace...
    9) select that invisible image and save it
    10) put hudmenu.swf in \Skyrim\Data\Interface
    done, any questions add me on Steam http://steamcommunity.com/id/stevensky/
    1. AlanPaul
      AlanPaul
      • member
      • 75 kudos
      This worked perfectly. Thanks!!
    2. VokunRovaan
      VokunRovaan
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      • 6 kudos
      Heyo brenocambra,
      I followed your instructions to edit the hudmenu.swf but from SkyHUD and all steps went as described.
      Unfortunately I still see the Diamond in-game (tested with a new game as well).
      Still looking into it, but could it be that another mod's hudmenu.swf in a BSA gets prioritized?
      There's no other loose hudmenu.swf in my MO2 loadorder.
      EDIT: Unlikely. Just tested on a Vanilla Save with only SkyUI, SkyHUD, this Mod and the edited hudmenu.swf installed. Diamond still there.

      Any assistance is highly appreciated.
  2. Ghostrick74
    Ghostrick74
    • supporter
    • 13 kudos
    I have a bug where this tag and the lock levell aren't displaying. I don't have this mod nor other mods that edit these tags. What did you
    edit in your esp to hide this ? so maybe i can know where to look to fix
    that

    Thanks !
  3. gdsmth
    gdsmth
    • member
    • 4 kudos
    Will this mod be ported to Skyrim Special Edition?

    I couldn't wait until it's ported, so I tried to do it myself manually for my own use and it worked.

    In case anyone is interested here is what I did: I extracted the BSA file into the interface folder using Bethesda Archive Extractor, deleted the BSA file from the Data folder, and activated the ESP file in the mods menu.
    1. Socratatus
      Socratatus
      • premium
      • 75 kudos
      Thankyou, m8.
    2. Socratatus
      Socratatus
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      • 75 kudos
      lol, just posted to say thanks again. like 5 years (and a lot of weird things happening) later.
  4. Path12345
    Path12345
    • member
    • 4 kudos
    For SE players: The mod you are looking for is here - https://www.nexusmods.com/skyrimspecialedition/mods/12014
    1. UlfricsRevenge
      UlfricsRevenge
      • premium
      • 17 kudos
      Thank you! I began the process of converting this one for myself, but for some reason the DDS file in the Interface folder wouldn't open in my software, giving me an access violation error. I wasn't about to put that file in my game and so never bothered converting the plugin. Thanks again.
    2. Socratatus
      Socratatus
      • premium
      • 75 kudos
      disregard
  5. ccr
    ccr
    • supporter
    • 2 kudos
    hello I have started a new game because I uninstalled some mods and I don't know what happened but when emptying a container or whatever it is it doesn't appear as empty and this happens without installing your mod hahaha !!! by an error that I do not know came to this !!! It's more immersive, but since it's not a mod, I don't know if the game is going to break because of this, so I'm going to have to install the mod just in case. Greetings! and thanks for your mod !!!
  6. elderscrollerr
    elderscrollerr
    • member
    • 15 kudos
    Don't work on SE. Diamond marker still show. Marker texture from mod loaded
  7. medievalman86
    medievalman86
    • member
    • 1 kudos
    Ports to SSE just fine..

     

    If you can make a forum post, you can convert it using cathedral asset optimizer.. literally.

    If you can turn your computer on, you can convert it using cathedral asset optimizer.. literally.

    If you can wake up from a nap or bed time, you can convert it  using cathedral asset optimizer.. literally.

    Plug in, hit run, re-compres and win.
  8. BellaDovah
    BellaDovah
    • supporter
    • 33 kudos
    Still hoping for an SE conversion
    1. medievalman86
      medievalman86
      • member
      • 1 kudos
      You can port it yourself just fine.... 

      If you can make a forum post, you can convert it using cathedral asset optimizer.. literally.


      I did- just now, works just fine.
  9. BaSsGaz
    BaSsGaz
    • member
    • 15 kudos
    Would be nice if the 'empty' tag is displayed AFTER you examine it and see it's empty!
    1. cim
      cim
      • member
      • 3 kudos
      second this
    2. jackstarr
      jackstarr
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      • 142 kudos
      I'm not sure if that would make sense, considering this is really an immersion mod, on the basis that you should be remembering which barrels you've already looked at?
    3. BaSsGaz
      BaSsGaz
      • member
      • 15 kudos
      Ya, Would be nice to have like two versions, one (Hardcore) where YOU have to remember which are empty, and (Normal) where it shows it as EMPTY after you check it!
    4. Socratatus
      Socratatus
      • premium
      • 75 kudos
      Oh come on. Just treat it like you do in real life.
  10. danyyy
    danyyy
    • premium
    • 0 kudos
    After some detective skills i found that this mod has compability issues with "Simple Crosshair by Shadow771 " (some futures not working at all)